The following relates generally to traffic signal control, and more specifically, to a method and system for traffic signal control with a learned model.
Significant productivity is lost in the modern world due to traffic congestion with concomitant fuel wastage and increased urban pollution. As urban centres continue to attract new population with each passing year, inherent cost limitations to infrastructure changes creates an increased need for better and efficient traffic control solutions. Traffic signal control (TSC), and more specifically adaptive traffic signal controllers (ATSC), can be used to provide such solutions as they generally can optimize and modify signal timings based on a given objective or set of objectives.
In an aspect, there is provided a method for traffic signal control with a learned model of a traffic network, the traffic network comprising one or more intersections and sensors associated with the intersections to determine vehicle traffic approaching each intersection, the method comprising at each timestep: receiving sensor readings from the traffic network, the sensor readings comprising positions and speeds of vehicles approaching each intersection; using a learned dynamics model that takes the sensor readings as input, predicting a plurality of possibilities for position and velocity of the vehicles approaching each intersection in a future timestep; determining an action for the one or more intersections by performing a tree search on the plurality of possibilities and selecting the possibility with a highest action value; and outputting the action to the traffic network for implementation as a traffic control action at the one or more intersections.
In a particular case of the method, the action comprises a traffic light action that comprises either an extend action or a change action, wherein the extend action extends a current phase and the change action changes the current phase to a next phase in a predefined phase cycle of a traffic light of the intersection.
In another case of the method, the dynamics model is trained using a simulation of traffic at the one or more intersections, the simulation artificially generates traffic demand that varies for each approach of each of the one or more intersections, where the change action is randomly selected.
In yet another case of the method, the dynamics model is trained using vehicle movement data collected from one or more intersections in real-life.
In yet another case of the method, the reinforcement model comprises a vehicle-level model that, for each vehicle, takes as input the position and the velocity of the vehicle on an associated lane, the position and velocity of a downstream vehicle, a phase history, and a current action, to predict the position and the velocity of the vehicle at the future timestep.
In yet another case of the method, the phase history comprises a timestep history of phases corresponding to the associated lane.
In yet another case of the method, the tree search comprises performing a Monte-Carlo Tree Search (MCTS).
In yet another case of the method, the MCTS comprises: using a tree policy, traversing a tree path to reach a leaf node; performing expansion where the leaf node is non-terminal; expanding the tree by adding child nodes to the leaf node; performing simulation using a rollout policy to simulate a trajectory up to a predetermined condition; and performing backup by updating action values of the traversed path inside the tree using the performed simulation.
In yet another case of the method, the tree policy comprises performing upper confidence bound selection.
In yet another case of the method, the rollout policy selects a random timestep between a minimum and a maximum green-light time to perform the change action, and repeats the selection until a single phase cycle is completed and rewards obtained over this cycle is used to estimate an initial state value.
In another aspect, there is provided a system for traffic signal control of a traffic network with a learned model, the traffic network comprising one or more intersections and sensors associated with the intersections to determine vehicle traffic approaching each intersection, the system comprising one or more processors and a data storage, the one or more processors configurable to execute at each timestep: an input module to receive sensor readings from the traffic network, the sensor readings comprising positions and speeds of vehicles approaching each intersection; a machine learning module to, using a trained dynamics model that takes the sensor readings as input, predict a plurality of possibilities for position and velocity of the vehicles approaching each intersection in a future timestep; a selection module to determine an action for the one or more intersections by performing a tree search on the plurality of possibilities and selecting the possibility with a highest action value; and an action module to output the action to the traffic network for implementation as a traffic control action at the one or more intersections.
In a particular case of the system, the action comprises a traffic light action that comprises either an extend action or a change action, wherein the extend action extends a current phase and the change action changes the current phase to a next phase in a predefined phase cycle of a traffic light of the intersection.
In another case of the system, the dynamics model is trained using a simulation of traffic at the one or more intersections, the simulation artificially generates traffic demand that varies for each approach of each of the one or more intersections, where the change action is randomly selected.
In yet another case of the system, the dynamics model is trained using vehicle movement data collected from one or more intersections in real-life.
In yet another case of the system, the reinforcement model comprises a vehicle-level model that, for each vehicle, takes as input the position and the velocity of the vehicle on an associated lane, the position and velocity of a downstream vehicle, the phase history, and the current action, to predict the position and the velocity of the vehicle at the future timestep.
In yet another case of the system, the phase history comprises a timestep history of phases corresponding to the associated lane.
In yet another case of the system, the tree search comprises performing a Monte-Carlo Tree Search (MCTS).
In yet another case of the system, the MCTS comprises: using a tree policy, traversing a tree path to reach a leaf node; performing expansion where the leaf node is non-terminal; expanding the tree by adding child nodes to the leaf node; performing simulation using a rollout policy to simulate a trajectory up to a predetermined condition; and performing backup by updating action values of the traversed path inside the tree using the performed simulation.
In yet another case of the system, the tree policy comprises performing upper confidence bound selection.
In yet another case of the system, the rollout policy selects a random timestep between a minimum and a maximum green-light time to perform the change action, and repeats the selection until a single phase cycle is completed and rewards obtained over this cycle is used to estimate an initial state value.
These and other embodiments are contemplated and described herein. It will be appreciated that the foregoing summary sets out representative aspects of systems and methods to assist skilled readers in understanding the following detailed description.
The features of the invention will become more apparent in the following detailed description in which reference is made to the appended drawings wherein:
Embodiments will now be described with reference to the figures. For simplicity and clarity of illustration, where considered appropriate, reference numerals may be repeated among the Figures to indicate corresponding or analogous elements. In addition, numerous specific details are set forth in order to provide a thorough understanding of the embodiments described herein. However, it will be understood by those of ordinary skill in the art that the embodiments described herein may be practiced without these specific details. In other instances, well-known methods, procedures and components have not been described in detail so as not to obscure the embodiments described herein. Also, the description is not to be considered as limiting the scope of the embodiments described herein.
Various terms used throughout the present description may be read and understood as follows, unless the context indicates otherwise: “or” as used throughout is inclusive, as though written “and/or”; singular articles and pronouns as used throughout include their plural forms, and vice versa; similarly, gendered pronouns include their counterpart pronouns so that pronouns should not be understood as limiting anything described herein to use, implementation, performance, etc. by a single gender; “exemplary” should be understood as “illustrative” or “exemplifying” and not necessarily as “preferred” over other embodiments. Further definitions for terms may be set out herein; these may apply to prior and subsequent instances of those terms, as will be understood from a reading of the present description.
Any module, unit, component, server, computer, terminal, engine or device exemplified herein that executes instructions may include or otherwise have access to computer readable media such as storage media, computer storage media, or data storage devices (removable and/or non-removable) such as, for example, magnetic disks, optical disks, or tape. Computer storage media may include volatile and non-volatile, removable and non-removable media implemented in any method or technology for storage of information, such as computer readable instructions, data structures, program modules, or other data. Examples of computer storage media include RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by an application, module, or both. Any such computer storage media may be part of the device or accessible or connectable thereto. Further, unless the context clearly indicates otherwise, any processor or controller set out herein may be implemented as a singular processor or as a plurality of processors. The plurality of processors may be arrayed or distributed, and any processing function referred to herein may be carried out by one or by a plurality of processors, even though a single processor may be exemplified. Any method, application or module herein described may be implemented using computer readable/executable instructions that may be stored or otherwise held by such computer readable media and executed by the one or more processors.
The following relates generally to traffic signal control, and more specifically, to a method and system for traffic signal control with a learned model.
In the search of efficient and optimal controllers, ATSCs that continuously optimize and modify signal timings based on a given objective or set of objectives can be used. These controllers are given access to a state which consists of different types of information generated from the current intersection, or also in some cases, upstream intersections. The controller utilizes this state to generate optimal actions with respect to a pre-defined objective.
At each timestep t, the traffic system generates state st∈S, which is received by the ATSC to generate policy if, which maps the state to actions, at∈A. The traffic system steps forward one timestep using the provided action and returns the agent reward rt+1∈R using the reward function R(s,a). The controller policy is generated such that it maximizes the expected discounted sum of rewards (expected return). The objective with respect to which the controller generates the action, can be altered by changing the reward function. It Is understood that ‘timestep’ as used herein can comprise any suitable time period (e.g., a millisecond), multiple time periods, or varying time periods.
A significant problem with many ATSCs is the inability to handle rich observations (e.g. position and speed of all vehicles within the detection area), so these controllers generally have to work with much coarser observations (e.g. traffic queues). Some controllers combine model-free reinforcement learning with function approximators, such as neural networks, to work with these richer observations. Though these model-free agents may work well in the traffic demands similar to the ones in which they are trained, in most situations where they face substantially different demands, they generally fail to generalize. This can significantly limit the ability to deploy such controllers in real life where they will certainly encounter unseen traffic demands. The trained agents also cannot generally be used for intersection layouts different from the training intersection layout. Embodiments of the present disclosure use a combination of a learned model of microscopic traffic dynamics and tree search mechanism to find optimal control decisions in order to advantageously work with rich traffic observations; while being capable of handling significant changes in traffic demands and adjust to various intersection layouts without the need for retraining.
Reinforcement Learning (RL) provides an approach for optimal traffic signal control strategy that can be used to build demand-responsive and self-learning adaptive traffic signal controllers (ATSC). Many approaches that use RL use or build upon Deep Q-Networks (DQN), which combines Q-learning with function approximators to produce results that outperform static and adaptive controllers. Evaluation of these trained controllers are generally performed on demands that are only superficially different or exactly the same as their training demand distributions. Since neural networks are generally excellent at memorization (even for randomly labelled data), it can be reasonably presumed that reinforcement learning based approaches can overfit to their training demand and may not function optimally under general traffic demands. The present embodiments address this substantial problem in the art by using model-based approaches that require relatively little data to train and generalize to a large number of out-of-training-distribution tasks. Contrary to model-free RL approaches, embodiments of the present disclosure can use a combination of a learned traffic dynamics model and a Monte Carlo Tree Search (MCTS). In contrast to model-free RL ATSCs, the present embodiments require relatively less data to train and is better able to generalize to unseen demands.
For reinforcement learning, a fully observable, single-agent task can be described as a Markov Decision Process (MDP) consisting of a tuple G= γ. At each timestep t, the agent receives environment's state st∈ and selects action at∈ using the given state. The environment steps forward one timestep using the provided action and returns the agent reward rt+1 ∈ using the reward function (s, a), and the next state st+1 using the transition function . Discount factor for the MDP is γ∈[0,1]. RL algorithms attempt to improve the agent's policy π, which is defined as the mapping from received state S to the action a that is passed to the environment. These algorithms improve the policy such that it maximizes the expected discounted sum of rewards (expected return). With iterative learning, RL approaches aim for a final policy that closely approximates the optimal policy π*, which has the highest possible expected return.
An assumption made in formulating the traffic signal controller (TSC) task is that an MDP is full observability or the Markov property being satisfied, which may not be true for all environment configurations. Traffic demand used in these environments could be based on Origin-Destination (O-D) matrices estimated from real-world datasets or be based on artificially generated traffic demand. Demands based on real-world datasets are generally non-stationary, in other words, non-Markov. Dealing with non-stationarity by augmenting the state with time attributes would be detrimental to learning a generalizable model-free controller as the real-world demand could significantly vary even for similar time attributes. Furthermore, the model-free agent would likely memorize future demands with respect to the provided time attribute within the state. In contrast, for model-based approaches, as described herein, memorization can be mitigated by using, for example, recent historical estimates of demand.
There are generally four major categories of reinforcement learning approaches, differentiated based on different views of the backup operation fundamental to reasoning about future expected reward attainable from the current state. As shown in
Model-free reinforcement learning (MFRL) approaches, such as Deep Q-Networks (DQN), generally provide ease of implementation and are able to learn incrementally from single step transitions. This is in contrast to Monte-Carlo approaches that generally require complete episodes to compute backups and therefore do not learn incrementally. Since the value function learned by the model-free approaches incorporate the agent policy and the environment dynamics within itself, these approaches only implicitly learn the transition dynamics. This means out-of-(training)-distribution dynamics (or for the task of traffic signal control, out-of-distribution demand) leads to sub-optimal policies through model-free approaches, as described herein. In contrast, model-based approaches learn the dynamics first and foremost, and then attempt to generate behaviors using the learned model.
Model-based reinforcement learning (MBRL) approaches provide options for shallow backups (dynamic programming) and deep backups (tree search). Dynamic programming (DP) can be difficult to implement due to its requirement for the complete distributional dynamics model and its need for working with the entire value function. The latter makes it impractical for problems with large state-spaces such as TSC, where storing and updating such sizable value functions is both time and space inefficient in practice. Meanwhile, tree search advantageously does not need to store the value function and can therefore work with increased efficiency as compared to DP approaches. Tree search algorithms can drive behaviors using exhaustive tree search, rollouts, Monte-Carlo Tree Search (MCTS), or the like.
Exhaustive tree search backups can become time inefficient due to the exponential growth of the tree size in the search horizon. However, rollouts provide a generally easy way to generate actions using a dynamics model, but can be inaccurate if state evaluations are noisy. MCTS builds on rollouts by selectively expanding the tree of future states based on existing evaluation of states within the tree, which allows it to perform efficient search; and thus, generate more accurate behavior generation over rollouts.
Referring now to
In an embodiment, the system 100 further includes, or executes on the one or more processors 110, a number of conceptual or physical modules, including an input module 120, a machine learning module 122, a selection module 124, and an action module 126. In some cases, the functions and/or operations of the input module 120, the machine learning module 122, the search 124, and the action module 126 can be combined or executed on other modules.
At block 302, the data extraction module 122 receives sensor readings data from the traffic network 150 via the traffic network interface 108. In a particular case, the sensor readings comprise, at least, positions and speeds of vehicles approaching within a predetermined distance to a particular intersection.
At block 304, the machine learning module 122 uses a trained dynamics model (referred to as a learned microscopic dynamics model) to predict a plurality of possibilities for a position and velocity of vehicles approaching the intersection in a future timestep state st+1, using the position and speed of vehicles approaching the intersection (state st) and a current timestep action at. The position of each vehicle can be associated with a lane of the intersection in which the vehicle is situated and the speed can be associated with a direction of approach of the intersection. In some cases, the learned dynamics model can be updated periodically at different suitable timescales (e.g., hourly, daily, monthly, etc.) as new data becomes available.
The microscopic dynamics model can use edge-level models or lane-level models; however, preferably, vehicle-level models are used. Edge-level models jointly model the complete edge (consisting of multiple lanes) by learning a model that works with a multi-lane state and predicts the state at the next timestep. Lane-level models use a lane state to make the prediction. Vehicle-level models use vehicle states to make the prediction of future vehicle states. Vehicle-level models converge quickly owing to their simple state specification and their usage ensures conservation of vehicle count, which otherwise has to be learned by the lane-level and edge-level models.
The machine learning module 122 learns a vehicle-level model mveh that takes in position lt−1i and speed vt−1i of each vehicle ion lane j at timestep t−1. Additionally, in most cases, the vehicle-level model mveh takes as input position and velocity of next downstream vehicle i−1, phase history φt−1i and current action at−1 to predict the position and velocity of vehicle i at timestep t; as illustrated Equation (3) and
In most cases, position Ii∈[0,1] and velocity vi ∈[0,1] inputs can be normalized by dividing them with the detection length and the lane speed limit of the lane, respectively. The agent cannot or will not be able to observe any vehicles beyond the detection length (for example, 200 meters from the intersection). Lane speed limits can be in accordance with the road network configuration.
The learned vehicle-level model mveh, can effectively act like a simulator that is specifically learned from observational data and at a much lower computational cost compared to a full microsimulator. The vehicle-level model mveh, can be trained using sensor readings from real life vehicle trajectories (position and velocity); the sensor readings can come from, for example, connected vehicles or high-fidelity video detection. In other cases, the vehicle-level model mveh, can be trained using a full traffic microsimulator.
At block 306, the selection module 124 performs a tree search, preferably a Monte Carlo Tree Search (MCTS), to select an action. The selection is between an Extend action and a Change action. The tree search is used to optimize an action policy for the current state st by simulating different forward trajectories using the vehicle-level model mveh. Each node on the tree corresponds to particular state of the intersection, where the state of intersection represents the position and velocity of vehicles within the detected area. Child nodes (from a node ni) correspond to states that can be reached from node ni by performing actions for a traffic light phase. Vehicle-level model mveh, is used to predict the state of different child nodes by propagating the vehicles forward in time based on the actions selected. MCTS creates a tree of future states by incrementally adding nodes on certain branches with each sampled trajectory (also referred to as possibility). The selection module 124 rolls out the traffic network states using the vehicle-level model mveh and employs MCTS for traffic light action optimization.
Thus, at each timestep there is possibility for the the selection module 124 to choose from one of the two actions, the Extend and the Change action. Extend action refers to extending the current phase for another timestep while the Change action refers to changing the current phase to the next phase in a predefined phase cycle of the traffic lights at the intersection. Since the model simulates timesteps forward in time for both these branches, each branch will have a particular current timestep action at. For example, when simulating forward using the model for the Change action branch, the model is provided with the Change action as the current timestep action, which, as describe herein, can be an input variable to the dynamics model.
A policy used to traverse the tree is called a tree policy and is generally different from a rollout policy used for evaluation of leaf nodes. In particular cases, the selection module 124 can employ an Upper Confidence Bound (UCB) selection. UCB uses already generated node value estimates to balance between exploration and exploitation. UCB, as shown in Equation (2), selects an action for state st at timestep t, using current action-value estimates Qt, an action selection counter Nt, and a constant c that controls the degree of exploration. Simulated returns from state-action pairs are averaged to estimate the pair's value. Thus, MCTS includes: selection by using the tree policy to reach a leaf node; expansion where if the leaf node is non-terminal, expanding the tree by adding child nodes to the leaf node; simulation by using a rollout policy to simulate a trajectory up to a terminal state or some predefined horizon; and backup by updating action values of the traversed path inside the tree using returns of the simulated episode. The rollout policy used for leaf node evaluation can pick a random timestep between a minimum and a maximum green-light time of the intersection to perform a change action. The selection module 124 can repeat this until a single phase cycle is completed and the rewards obtained over this cycle are used to estimate the initial state's value. In an example, five node evaluations are performed for each leaf node to reduce bias in value estimates.
Action-value estimates ns, a) correspond to the expected sum of discounted rewards if the agent performs action a at state s and follows policy it from there onwards. If st and at corresponds to state and action at time t respectively, action-value estimates Qπ(s, a) can be determined as:
Q
π(s,a)=π[Σk∞γkrt+k+1|st=s,at=a] (0)
Action selection counter Nt (or node visitation counter) represents the number of times a state or node has been visited. It is generally used in Equation (2) to select an action in the Selection step of MCTS. Different values of the constant c can be used, and the performance of can be evaluated for each; similar to hyperparameter search described herein.
Various suitable reward functions can be used. In the present case, Queue reward is used as the reward function. For the case of using the Queue reward, the reward can be a negated sum of queue lengths over all lanes of the intersection. Vehicles travelling below a threshold speed (for example, 2 meters/second) are considered to be part of the queue.
As described, the present embodiments perform the simulation by performing a rollout using a rollout policy. Given the actions of the rollout policy, the agent uses the dynamics vehicle model mveh to predict future states and rewards. With reinforcement learning, returns of the simulation are a cumulative sum of discounted rewards. Since the action values ns, a) are expected returns or expected sum of discounted rewards, the updated action value can be reached by averaging over previously collected returns from the given state-action pair.
Generally, each traffic light in an intersection has a sequence of pre-defined phases, with each phase having its own predefined minimum and maximum time, representing the phase cycle. An initial state is the state from which the agent simulates forward different possibilities. The current state is the state in which an action is to be determined. The rewards received during rollouts is used to update the initial state's value Qπ(si, a) using Equation (0), where si refers to the initial state. After performing value updating, as described herein, the action values Qπ(si, a0) and Qπ(si, a1), corresponding to the extend and change actions at the initial state, can be determined. Since the general objective is to maximize expected returns, the action that corresponds with the higher action value is selected.
At block 308, the action module 126 outputs the action selection as a traffic control action for the traffic lights in the intersection via the traffic network interface 108. In most cases, the system 100 can return to block 302 in order to determine the next action.
In an example, a simple four-lane intersection network, as shown in
Since, in most cases, the MCTS tree is empty at the start, the selection module 124 can select the current node. The node is then expanded and rollouts are simulated from this node. The rollout is performed using the rollout-policy described herein and the consequent rollout trajectory is shown in
In this way, the selection module 124 can estimate the action values for different possible actions to determine the action to be taken at the current state. In preferable cases, the selection module 124 performs multiple rollouts to receive a cumulative sum of discounted rewards or returns to update the action value Qπ(s, a). Since each rollout may give a noisy return for the value, performing multiple rollouts can advantageously reduce noise on the action value estimate. The rollouts can be backed up by using the reward determined from the rollout to update the action value Qπ(s, a) using Equation (0).
In a second iteration, the selection module 124 randomly selects one of the child nodes of the previously evaluated node; as none of the child nodes have been evaluated. The previous expansion, simulation and backpropragation steps are performed for the selected node. As the tree fills up with evaluated nodes, node selection for future iterations happens using UCB, as described herein. The node value estimates become increasingly accurate with each MCTS iteration as can be seen from the changing value estimates in
This example illustrates that the present embodiments, through the combination of a learned traffic dynamics model and advanced traffic search approaches, such as MOTS, allows for prediction of future traffic states and the generation of optimal traffic control actions. This allows the use of richer observations for solving traffic system control tasks in a manner that can work with wide variety of traffic demands as well as intersection layouts.
An example experiment of training dynamics memorization in model-free in comparison to model-based approaches can be observed in
In an example RL approach, Q-learning is an off-policy Temporal Difference (TD) approach that learns the action-value function by attempting to approximate the action-values under the optimal policy. On taking action at when the given state is st, reinforcement learning environment then returns the next state st+1 and reward rt+i to the agent to generate action at+1. And for step size, α∈(0,1], the Q-values are updated using:
The exploration policy takes a random action with some small ∈>0, while the exploitation or test time policy is greedy action selection using the learned action-value estimates. The action-values can be stored in a tabular data-structure which is called Tabular Q-learning, or the values can be approximated by function approximators like deep neural networks, which is called Deep Q-learning. In TSC tasks, where the state space can be high dimensional, the latter option of function approximation is preferred, as it prevents the need for coarser state definitions.
In another approach, rollout algorithms are a decision-time planning algorithm that works with simulated experiences generated from the model. Trajectories are generated from each allowed action at the given state st, by following a given policy. Action-values at the given state can be estimated by averaging returns over these simulated trajectories. After completing a pre-specified number of simulations, the action with the highest value is chosen, and the process repeats at the next state st+1. The policy being followed during these simulations (rollouts) is called a rollout policy, which may be a uniform policy, or a prior policy over which the algorithm improves upon. The time required by the rollout policy to generate actions at a state depends on many factors, for example: the number of allowed actions that have to evaluated, the number of simulated trajectories per action (n), the horizon of the simulated trajectories (h) and the time taken by the rollout policy to generate actions. In situations with limited computational time and resources, there must be a careful balance between action-value estimate accuracy compared with computation. One advantage of rollout algorithms is that the simulated trajectories can be generated in parallel, which can greatly reduce the computational time requirement. Rollout algorithms are simple to implement as they neither store any value estimates from timestep to timestep, nor do they learn a value function over the state space or state-action space. The generated trajectories following the rollout policy need not extend to the terminal state and can be truncated early, which is useful for tasks that do not have a finite horizon or have long episodes. The final state can be evaluated and its value used to estimate a calculation of action-values at state st using the n-step TD formulation.
In another approach, similar to the rollout algorithm, Monte Carlo Tree Search (MCTS) is also a decision-time planning algorithm that works with simulated experiences. MCTS creates a tree of future states by incrementally adding nodes on promising branches with each sampled trajectory. The policy used to traverse the tree is called the tree policy and is different from the rollout policy used for evaluation of leaf nodes. Upper Confidence Bound (UCB) selection is one of several choices for the tree policy, which uses already generated node value estimates to balance between exploration and exploitation. UCB, as shown in Equation (2), selects the action for state st at timestep t, using current action-value estimates Qt, action selection counter Nt, and constant c that controls the degree of exploration. Simulated returns from state-action pairs are averaged to estimate the pair's value.
As shown in the diagrams of
In some cases, when the selection module 124 traverses the tree, it maintains a dictionary object (also known as hash tables) where a key can represent a node and value is a set of child nodes. Node entries where the corresponding dictionary object is empty represents a leaf node. Terminal states are states after which the environment ends and needs to be restarted. In an example, where an environment horizon is set to be 500, any state that corresponds to an elapsed time beyond 500 represents a terminal state. In another example, a predefined horizon can be the end of a single phase cycle.
In various cases, model-based and model-free RL approaches can be applied to traffic signal control tasks. Variations and various training techniques of dynamics models can be used, as well as for model-free agents.
For dynamic models, one approach is to jointly model a complete edge (consisting of multiple traffic lanes) by learning a model that works with a multi-lane state and predicts the state at the next timestep. This model is referred to as an ‘edge-lever’ model. Other approaches can choose to model at a ‘lane-level’, which uses a lane state, or at a ‘vehicle-level’, which uses a vehicle state to predict future vehicle states.
Modelling lane change behaviors can be easier in edge-level models, but both edge-level and lane-level models can be harder to train and be more error-prone than vehicle-level models. Empirically, vehicle-level models converge quickly owing to their simple state specification and their usage ensures conservation of vehicle count, which otherwise has to be learned by the lane and edge-level models. Thus, embodiments of the present disclosure preferably learn a vehicle-level model mveh that takes in position lt−1i and speed vt−1i of vehicle i on lane j at timestep t−1, position and velocity of next downstream vehicle i−1, phase history ϕt−1j, and current action at−1, to predict the position and velocity of vehicle i at timestep t; as illustrated in Equation (3) and
l
t
i
,v
t
i
=m
veh(lt−1i,vt−1i,lt−1i−1,vt−1i−1,ϕt−1j,at−1) (3)
The learned model mveh is effectively an approximate simulator, but one that is (a) specifically learned from observational data and (b) has lower computational cost compared to a full microsimulator. The model can be trained from, for example, simulations, from connected vehicles environments in real-life, or by using real-life high-fidelity video detection.
In an example, the vehicle-level model can be trained on a dataset collected on the example SUMO network shown in
The vehicle-level model architecture, as exemplified in
In a particular case, a double deep Q-network (DDQN) can be used as a model-free agent; which utilizes a parallel target network to address possible overestimation bias of DQN. A diagram of the network used is shown in
Vehicles can be determined to be only visible to the agent if they are within detection length d from the stop-line of the agent-controlled traffic junction. With the discretization length set to 1 m, a discretized vehicle position matrix is combined with the vehicle speed matrix and phase history matrix to form the agent's state space as shown in the example of
The agent's action space consists of two actions: A={extend, change}; where extend represents extension of current phase, and where change represents switching to the next phase in the phase order (assuming a fixed phase order). Performance of model-free approaches can vary significantly based on the action space encoding, while model-based approaches are not as susceptible to performance variation because the tree of future states is independent of how exactly actions are represented.
The reward given to the agent at timestep t is equal to the negated sum of queue lengths (the larger the sum, the worse the reward) over all lanes at the agent-controlled intersection. Vehicles travelling below a threshold speed (e.g., 2 m/s) are considered to be part of the queue. If qtj represents the queue length at lane j of the controlled intersection, the reward for the intersection can be written as:
r
t=Σjqtj (4)
For a rollout agent, the rollout policy picks a random timestep between a minimum and a maximum green time to perform the change action; where green time is the time a particular direction of the intersection has a green light. This is repeated until, for example, a single phase cycle is completed with rewards obtained over this cycle used to estimate the value. In an example of a single phase cycle, if a phase cycle includes 5 phases (P1, P2, P3, P4, P5) and the current state is in phase P2, in the rollouts, actions will continue to be performed until phase P2 is returned to after traversing through the other phases. In an example, 10 rollouts can be performed to evaluate each action, and a maximum value over all evaluations is considered as the action-value. For MCTS, nodes are evaluated using the same rollout policy used for rollouts with a maximum of, for example, 5 node evaluations for estimating node values.
Q-learning learns a policy within its Q-network for all states and returns policy for a state by performing a forward pass through the Q-network. On the other hand, model-based approaches pretrain a dynamics model, but then require significant computation at run-time to produce an action for each specific state encountered; such that the computation is often required to be online.
Example experiments were performed by the present inventors on the SUMO simulator to simulate traffic for a single intersection network. In the example experiments simulated the four-street intersection of Luxiang road and Lize road found in the central urban area of Wujiang District, Suzhou, China; shown in
The traffic light at the main intersection is a five-phase signal cycle that includes the following phases: north-south (NS) through, NS left-turning, east-west (EW) through, eastbound (EB) through with EB left-turning, and EW left-turning. The minimum and maximum time limits for a non-intermediate phase were set to 10 and 60 seconds respectively.
The Example experiments evaluated performance of different agents by determining cumulative queue length over the length of a simulation episode. All agents were evaluated over 10 episodes of 500 steps each. The performance of the model-based approach of the present embodiments was compared to four baselines containing fixed timing plans and a fine-tuned DQN agent. All baselines share the same phasing scheme that is used by learned agents. The four baselines were:
The example experiments first evaluated the proposed approaches and baselines over the demand on which they are trained, as shown in the graph of
In
Another interesting observation from
As the example experiments illustrate, model-free reinforcement learning approaches to traffic signal control often overfit to traffic dynamics (specifically demands) seen during training that lead to poor generalization to other demands at test time. However, a real-world intersection requires a traffic signal controller that is capable of handling all types of demands, including unseen demands. This is likely not possible for model-free controllers trained on peak demand periods. In contrast, the present embodiments use a reinforcement learning framework that uses model-based reinforcement learning, which first learns a traffic model and then applies planning techniques to generate the optimal signal control actions with respect to this model. Vehicle-level traffic dynamics model can be trained and combined with an efficient rollouts-based action selection approach.
While the example experiments generally describe determining a traffic control action on a single traffic intersection, it is understood that the present embodiments can be used to control more than one intersection; such as controlling each intersection independently.
Although the invention has been described with reference to certain specific embodiments, various modifications thereof will be apparent to those skilled in the art without departing from the spirit and scope of the invention as outlined in the claims appended hereto.
Number | Date | Country | |
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63202508 | Jun 2021 | US |