Swype is an input method for touch-screens where the user enters words by sliding a finger or stylus from letter to letter, lifting only between words. Swype uses error-correcting algorithms and a language model to guess the intended word. Swype also includes a tapping predictive text system in the same interface. Swype is designed for use on touch-screen devices with a traditional QWERTY keyboard. Swype's underlying technology relies on four major components: an input path analyzer for Swyping, a predictive tap corrective engine for tapping, a word matching search engine with accompanying word database, and a flexible user interface. These four components together with standard features make Swype a viable input solution for virtual keyboard applications. Swype is designed to work across a variety of devices such as phones, tablets, game consoles, kiosks, televisions, virtual screens, and more
Conventional mechanisms such as those explained above suffer from a variety of deficiencies. It is accordingly an object of the invention to eliminate or alleviate at least some of the problems referred to below.
One deficiency associated with swype text entry is that there are 26 keys or touch points on the virtual keypad that a user has to navigate by swiping to enter a word. Another deficiency is that the position of the keys is fixed and hence the direction of the swipe is unordered based on the word the user wants to enter. Still another deficiency is in order to enter repeating or double characters (e.g. “tt”) the user must make a loop on that character. Yet still another deficiency is for small screen devices the above tasks pose challenges due to the small size of the keys on the virtual keypad.
In the presently disclosed method for simplifying a swype based touch-screen keypad for fast text entry, a method to simplify swype to reduce the touch points on the virtual keyboard and introduce an ordering and direction to the swipe actions is presented. The method includes the addition of a set of predictive character keys at the top and bottom of the virtual keypad that change dynamically in content and location based on the text entered by the user.
The foregoing will be apparent from the following more particular description of preferred embodiments of the invention, as illustrated in the accompanying drawings in which like reference characters refer to the same parts throughout the different views. The drawings are not necessarily to scale, emphasis instead being placed upon illustrating the principles of the invention.
The embodiments set forth below represent the necessary information to enable those skilled in the art to practice the invention and illustrate the best mode of practicing embodiments of the invention. Upon reading the following description in light of the accompanying figures, those skilled in the art will understand the concepts of the invention and recognize applications of these concepts not particularly addressed herein. It should be understood that these concepts and applications fall within the scope of the disclosure and the accompanying claims.
The preferred embodiment of the invention will now be described with reference to the accompanying drawings. The invention may, however, be embodied in many different forms and should not be construed as limited to the embodiment set forth herein; rather, this embodiment is provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. The terminology used in the detailed description of the particular embodiment illustrated in the accompanying drawings is not intended to be limiting of the invention. In the drawings, like numbers refer to like elements.
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The location and order of the keys of the predictive character set of keys follow the following two rules. The location of the predictive character set of keys will be opposite the last swiped key. For example, if the last key swiped was at the top of the keypad then the next set of predicted characters keys will be shown at the bottom of the keypad and vice-versa. Keys that belong to the right side of the virtual keypad (as based on the standard QWERTY layout) will appear to the right in the predictive character set of keys, and the ones that belong to the left side of the virtual keypad will appear to the left in the set of predicted characters keys.
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The presently described method of dynamically changing characters will ensure that the user always has to swipe from one set of predicted characters (either at the top or bottom) to the next set of predicted characters (at the opposite side of the keypad) in a top-bottom-top-bottom fashion introducing a sense of direction and ordering. This method will also reduce the number of touch points (after the initial keyboard swipe required for prediction data) to 14 keys or less (7 at top and 7 at bottom) and will also allow for larger sized keys. At any time during text entry the user retains the ability to swipe through other keys in the virtual keypad if the character he requires is not available in the set of predicted keys.
A flow chart of the presently disclosed method is depicted in
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Processing block 206 recites displaying a first row of keys on the virtual keypad, the first row of keys comprising a predictive character set of keys based on the entry of at least one letter of a word. The predictive character set of keys is based on a best estimate of what the most likely next letter to be enters is. For example if “pat” has been entered, then the predictive character set of keys includes “c”, “e”, “t”, “h”, and “i”.
Processing block 208 discloses wherein a location of the first row of keys is opposite a last swiped key on the virtual keypad. At any time during text entry the user retains the ability to swipe through other keys in the virtual keypad if the character he requires is not available in the set of predicted keys.
Processing block 210 states wherein a location of keys in the predictive character set of keys follow an order of the keys for the character in a left-to-right orientation. The predictive character set of keys attempts to mimic the layout of the conventional virtual keypad as far as the location of the key characters in order to make selecting a character easier and faster.
Processing block 212 discloses the row of predictive character set of keys is displayed at a physically larger size than the virtual keypad keys. This results in the predictive character set of keys being easier to use than the conventional virtual keypad set of keys, especially for smaller screens such as those on a smart phone type device.
Processing continues with processing block 214 which states upon detection of entry of a letter from the first row of keys, another row of a predictive character set of keys is displayed opposite the virtual keypad from the previous row of predictive character of keys. This results in a top-bottom-top-bottom fashion introducing a sense of direction and ordering.
Processing block 216 discloses upon detection of entry of a letter from the another row of keys, a new row of a predictive character set of keys is displayed opposite the virtual keypad from the previous row of predictive character of keys replacement row, wherein the new row of predictive character keys replacing a pre-existing row of predictive character keys. Preferably only a maximum of two rows of predictive sets of keys are displayed at a time, one above the virtual keypad and one below the virtual keypad.
An input device couples to processor and enables a customer 108 to provide input commands, and generally control the graphical customer interface 160 that the swype based touch-screen keypad operating application 140-1 and process 140-2 provides on the display 130. As shown in this example, the computer system 110 includes an interconnection mechanism 111 such as a data bus or other circuitry that couples a memory system 112, a processor 113, an input/output interface 114, and a communications interface 115. The communications interface 115 enables the computer system 110 to communicate with other devices (i.e., other computers) on a network (not shown).
The memory system 112 is any type of computer readable medium, and in this example, is encoded with a swype based touch-screen keypad operating application 140-1 as explained herein. The swype based touch-screen keypad operating application 140-1 may be embodied as software code such as data and/or logic instructions (e.g., code stored in the memory or on another computer readable medium such as a removable disk) that supports processing functionality according to different embodiments described herein. During operation of the computer system 110, the processor 113 accesses the memory system 112 via the interconnect 111 in order to launch, run, execute, interpret or otherwise perform the logic instructions of a swype based touch-screen keypad operating application 140-1. Execution of a swype based touch-screen keypad operating application 140-1 in this manner produces processing functionality in the swype based touch-screen keypad operating process 140-2. In other words, the swype based touch-screen keypad operating process 140-2 represents one or more portions or runtime instances of a swype based touch-screen keypad operating application 140-1 (or the entire a swype based touch-screen keypad operating application 140-1) performing or executing within or upon the processor 113 in the computerized device 110 at runtime.
It is noted that example configurations disclosed herein include the swype based touch-screen keypad operating application 140-1 itself (i.e., in the form of un-executed or non-performing logic instructions and/or data). The swype based touch-screen keypad operating application 140-1 may be stored on a computer readable medium (such as a floppy disk), hard disk, electronic, magnetic, optical, or other computer readable medium. A swype based touch-screen keypad operating application 140-1 may also be stored in a memory system 112 such as in firmware, read only memory (ROM), or, as in this example, as executable code in, for example, Random Access Memory (RAM). In addition to these embodiments, it should also be noted that other embodiments herein include the execution of a swype based touch-screen keypad operating application 140-1 in the processor 113 as the swype based touch-screen keypad operating process 140-2. Those skilled in the art will understand that the computer system 110 may include other processes and/or software and hardware components, such as an operating system not shown in this example.
During operation, processor 113 of computer system 100 accesses memory system 112 via the interconnect 111 in order to launch, run, execute, interpret or otherwise perform the logic instructions of the swype based touch-screen keypad application 140-1. Execution of swype based touch-screen keypad application 140-1 produces processing functionality in swype based touch-screen keypad process 140-2. In other words, the swype based touch-screen keypad process 140-2 represents one or more portions of the swype based touch-screen keypad application 140-1 (or the entire application) performing within or upon the processor 113 in the computer system 100.
It should be noted that, in addition to the swype based touch-screen keypad process 140-2, embodiments herein include the swype based touch-screen keypad application 140-1 itself (i.e., the un-executed or non-performing logic instructions and/or data). The swype based touch-screen keypad application 140-1 can be stored on a computer readable medium such as a floppy disk, hard disk, or optical medium. The swype based touch-screen keypad application 140-1 can also be stored in a memory type system such as in firmware, read only memory (ROM), or, as in this example, as executable code within the memory system 112 (e.g., within Random Access Memory or RAM).
In addition to these embodiments, it should also be noted that other embodiments herein include the execution of swype based touch-screen keypad application 140-1 in processor 113 as the swype based touch-screen keypad process 140-2. Those skilled in the art will understand that the computer system 100 can include other processes and/or software and hardware components, such as an operating system that controls allocation and use of hardware resources associated with the computer system 100.
The device(s) or computer systems that integrate with the processor(s) may include, for example, a personal computer(s), workstation(s) (e.g., Sun, HP), personal digital assistant(s) (PDA(s)), handheld device(s) such as cellular telephone(s), laptop(s), handheld computer(s), gaming devices, or another device(s) capable of being integrated with a processor(s) that may operate as provided herein. Accordingly, the devices provided herein are not exhaustive and are provided for illustration and not limitation.
References to “a microprocessor” and “a processor”, or “the microprocessor” and “the processor,” may be understood to include one or more microprocessors that may communicate in a stand-alone and/or a distributed environment(s), and may thus be configured to communicate via wired or wireless communications with other processors, where such one or more processor may be configured to operate on one or more processor-controlled devices that may be similar or different devices. Use of such “microprocessor” or “processor” terminology may thus also be understood to include a central processing unit, an arithmetic logic unit, an application-specific integrated circuit (IC), and/or a task engine, with such examples provided for illustration and not limitation.
Furthermore, references to memory, unless otherwise specified, may include one or more processor-readable and accessible memory elements and/or components that may be internal to the processor-controlled device, external to the processor-controlled device, and/or may be accessed via a wired or wireless network using a variety of communications protocols, and unless otherwise specified, may be arranged to include a combination of external and internal memory devices, where such memory may be contiguous and/or partitioned based on the application. Accordingly, references to a database may be understood to include one or more memory associations, where such references may include commercially available database products (e.g., SQL, Informix, Oracle) and also proprietary databases, and may also include other structures for associating memory such as links, queues, graphs, trees, with such structures provided for illustration and not limitation.
References to a network, unless provided otherwise, may include one or more intranets and/or the Internet, as well as a virtual network. References herein to microprocessor instructions or microprocessor-executable instructions, in accordance with the above, may be understood to include programmable hardware.
Unless otherwise stated, use of the word “substantially” may be construed to include a precise relationship, condition, arrangement, orientation, and/or other characteristic, and deviations thereof as understood by one of ordinary skill in the art, to the extent that such deviations do not materially affect the disclosed methods and systems.
Throughout the entirety of the present disclosure, use of the articles “a” or “an” to modify a noun may be understood to be used for convenience and to include one, or more than one of the modified noun, unless otherwise specifically stated.
Elements, components, modules, and/or parts thereof that are described and/or otherwise portrayed through the figures to communicate with, be associated with, and/or be based on, something else, may be understood to so communicate, be associated with, and or be based on in a direct and/or indirect manner, unless otherwise stipulated herein.
Although the methods and systems have been described relative to a specific embodiment thereof, they are not so limited. Obviously many modifications and variations may become apparent in light of the above teachings. Many additional changes in the details, materials, and arrangement of parts, herein described and illustrated, may be made by those skilled in the art.
Having described preferred embodiments of the invention it will now become apparent to those of ordinary skill in the art that other embodiments incorporating these concepts may be used. Additionally, the software included as part of the invention may be embodied in a computer program product that includes a computer useable medium. For example, such a computer usable medium can include a readable memory device, such as a hard drive device, a CD-ROM, a DVD-ROM, or a computer diskette, having computer readable program code segments stored thereon. The computer readable medium can also include a communications link, either optical, wired, or wireless, having program code segments carried thereon as digital or analog signals. Accordingly, it is submitted that that the invention should not be limited to the described embodiments but rather should be limited only by the spirit and scope of the appended claims.