This invention relates generally to the field of electronic trading cards.
The sports trading card industry records greater than $200 million in revenue and dates back to the late 1800's. Over the past 100 years the trading card products have not changed much. The cards are constructed of cardboard or heavy paper, typically with a picture of the sports star on the front side and statistical data of the player on the back side. In the early days of this product, the cards were often distributed in cigarette packs. More recently the cards are packaged in wax paper packs with a stick of chewing or bubble gum. In addition to wax paper packs, the cards are often sold in cellophane packs, complete sets for a particular year, or as individual cards or sets generated by individual retailers and sellers.
Electronic trading cards, much like cardboard/paper trading cards, can be purchased, stored, traded or sold. Additionally, just like cardboard/paper trading cards, electronic trading cards can be sold as packs, sets, or consumer or retailer defined sets such as by team, position, MVPs, or as rookie players. Electronic trading cards may be displayed on a personal computer or a personal handheld device. Like cardboard/paper based trading cards, electronic trading cards may contain an image of the player and statistics/performance of the player, but may go beyond that to include electronic cross referencing information, video clips, sound recordings, additional images, and enhanced statistics/performance such as from a player's minor league play or from college play.
In one embodiment, a method of purchasing at least one electronic trading card from a computer or handheld device includes storing the electronic trading card on one or more servers, wherein each of the servers is in communication with at least one other server. The methods also includes receiving an order from a user for the purchase of the electronic trading card, wherein the user runs an electronic trading card application from his computer or handheld device and places the order on the electronic trading card application, electronically transmitting the electronic trading card to the user's computer or handheld device, and displaying the electronic trading card on the user's computer or handheld device, wherein the electronic trading card application accepts the electronic transmission of the electronic trading card and displays the contents of the electronic trading card.
A method of trading at least one electronic trading card on a computer or handheld device comprising a first user running an electronic trading card application on the computer or handheld device and a second user running an electronic trading card application on another computer or handheld device. The first user accesses a trading screen on the electronic trading card application and enters a first grouping containing an electronic trading card identifier that represents the electronic trading card to be exchanged by means of sending to the second user and entering a second grouping containing an electronic trading card identifier representing the electronic trading card to be exchange by means of receiving from the second user. Both the first grouping and the second grouping identifiers are transmitted to a server in communications with another server. One server verifies the ownership of the electronic trading cards comprising the first and second grouping and one server sends a trading request confirmation to the second user running the electronic trading card application on another computer or handheld device and the second user confirms the trading request. The server receives the electronic trading cards of the first and second grouping from the first and second user and then retransmits the first grouping of electronic trading cards to the second user and the second grouping of electronic trading cards to the first user.
In the drawings:
The present invention is related to methods of transacting and displaying electronic trading cards. These methods include the process of purchasing electronic trading cards, exchanging electronic trading cards with another user, selling electronic trading cards and displaying different components of an electronic trading card.
In one embodiment there are at least one or more servers 101 connected to the internet 103 as illustrated in
There also exists a handheld device 105 that is linked to the internet by way of a wireless connection 109 with a display screen 107. Any number of devices could be substituted for or be construed as the handheld device 105, including but not limited to a personal computer, a laptop computer, a netbook, a tablet or pad computing device, a digital media reader, a personal digital assistant, or a smart phone. Additionally, the handheld device 105 may have a variety of user input mechanisms including but not limited to a keyboard, mouse, pullout keyboard, electronic pop-up keyboard, touch sensitive display screen, motion sensors, such as micro-electromechanical system (MEMS) based multi-axis accelerometers, voice recognition, and handwriting recognition. Although the present invention may be implemented in various embodiments using any variety or combination of known user input mechanisms, the embodiment discussed will rely on a handheld device 105 that receives user input in the form of touch sensitive display screen 107, electronic pop-up keyboard, and accelerometer-based motion sensors. The handheld device 105 has an electronic trading card application software (not shown) installed on it that can be executed on the handheld device which allows the handheld device to communicate with the at least one server via a wireless connection 109 to the internet 103 to carry out a variety of electronic trading card transactions including buying, selling, trading, and displaying various components of electronic trading cards.
The display of various components of an electronic trading card 120 on the touch sensitive display screen 107 is shown in
In one embodiment, the player's primary image may be the default electronic trading card component when the handheld device is held in a portrait orientation, where the longer sides of the display run in the vertical direction and define the width of the image and the shorter sides of the display run in a horizontal direction and define the height of the image.
In one embodiment, if the user rotates the handheld device 105 in the clockwise direction 90 degrees as depicted in 111, such that the touch sensitive display screen 107 is in a landscape orientation, where the longer sides of the display run in the horizontal direction and define the height of the screen and the shorter sides of the display run in a vertical direction and define the width of the screen, then the player statistics/performance data is displayed on the screen. The display of the statistical/performance data may be in tabular form and include a title 122, multiple columns such as 124, listing of years 126 and data 128 populated throughout the table. If the statistical/performance data is too voluminous to fit into the display, then the electronic trading card application will generate a vertical scroll bar 130 and a horizontal scroll bar 132 so that the user may scroll in the vertical and horizontal directions, respectively, to view the entirety of the data by touching points on the scroll bars 130 and 132 or by dragging the scroll along the scroll bars 130 and 132. The handheld device detects the motion, orientation, and direction of rotation using accelerometer based motion detector devices inside the handheld device.
Continuing with the same embodiment, if the user rotates the handheld device 105 in the counterclockwise direction 113 to achieve a portrait orientation of the touch sensitive display screen 107, then a team snapshot may be displayed with a title 140, and a thumbnail picture of each of the individual players such as 142 and 144 and the position of each of the individual players such as 146. If all the thumbnail pictures of the players of the team cannot be displayed in the space available on the touch sensitive display screen 107, then the electronic trading card application will generate either or both of a vertical and horizontal scroll bar. As an example only a vertical scroll bar 130 has been generated for displaying the team snapshot in
The same information discussed above could be accessed by means other than by using inputs from the accelerometer-based motion sensors within the handheld device. For example, in other embodiments, one may select one of various components such as the statistics/performance measures by touching predetermined portions of the touch sensitive display screen 107 or by audio input such as by speaking instructions such as ‘LOAD STATISTICS’, or ‘SHOW VIDEO CLIP’.
When a user owns a plurality of electronic trading cards, individual electronic trading cards can be selected by displaying a variety of subsets of the full collection of the electronic trading cards. Each electronic trading card may fit in a variety of subsets. An example of finding a particular electronic trading card is shown in
If the user chooses to buy an electronic trading card 182 from the menu 180 of
By way of example, the transaction associated with purchasing ‘BUY by Team’ upon the user selection of the associated option 214 is shown in greater detail in
Upon the user selecting an option, such as ‘Boston Red Sox’ from the list of options 304, the electronic trading card application generates the display of
The transaction is confirmed with a confirmation or thank you message 312. The purchased electronic trading cards with all of its components are transferred from the server (numeral reference?) via the internet to the user's handheld device 105 running the electronic trading card application. The registry of all electronic trading cards residing on the server 101 is updated to reflect the buy transaction completed, where the user and owner of the electronic trading card and the unique identifiers or serial numbers of the transacted electronic trading cards are linked.
Optionally, upon completion of the purchase a coupon is offered for redemption of a gift. For example, if this purchase were made at a game, such as at a Boston Red Sox game at Fenway Park, Boston, Mass., the purchase gift may be a free hot dog at the concession stand 314 at Fenway Park as indicated on the touch sensitive display screen 107. The touch sensitive display screen may additionally display a bar code that can be scanned by a barcode scanner at the concession stand from the handheld device 105. As an alternative to the barcode, the coupon could be verified and redeemed by transmitting to the vendor via Bluetooth or other wireless or wired means or simply by a person in a manual manner.
In the described electronic trading card purchase example, the payment for the purchase was not shown. Examples of transfer payments include a draw down from a pre-paid debit account with the vendor of the electronic trading cards, a credit card transaction, an automatic clearing house (ACH) transaction, or a bill later transaction. With any of these transaction methods, a payment is provided by the user to the vendor of the electronic trading cards residing on the server 101, for the electronic trading cards purchased by way of the electronic trading card application communicating with the server 101 via the internet 103.
The purchase gift could be any number of redeemable coupon gifts, including, but not limited to food, memorabilia, or other merchandise at sports venues, free or reduced price electronic trading cards or other sports or non-sports related digital media downloads to the handheld device 105 running the electronic trading card application. In other embodiments, the purchase gift may vary depending on the location of the user and/or time of the transaction. For example, the ‘Free Hot Dog’ coupon 314 may only be sent as a purchase gift, if the user is in Fenway Park during a baseball game being played at Fenway Park. For such location and time based transactions and purchase gifts, the electronic trading card application may ascertain the time from promotional codes entered in to the electronic trading card application by the user that indicates time, the internal clock of the handheld device 105, from time information sent to the handheld device 105 from cellular communications towers and transmitters or from various clocks and time information available on the internet. The location information may be ascertained by the electronic trading card application from promotional codes entered in to the electronic trading card application by the user that indicates location, global positioning satellite (GPS) data collected and processed in the handheld device using GPS receiving electronics, or from location information from cellular communication towers and transmitters.
The discussion will now focus on the mechanism of trading an electronic trading card. If the user were to select the menu 180 item of ‘TRADE’ 186 in
If the user picks ‘TRADE with Friend’ option 242, then the transaction will be executed by the electronic trading card application according to the depiction in
Although we show creating the groupings of electronic trading cards by selecting the serial numbers of the electronic trading cards, the groupings may be formed by a variety of other means. For example, other identifiers may be entered for a specific electronic trading card, such as the year, player, team, etc., from which the electronic trading card application provides a selection sub-set of possible electronic trading cards that fit the identifiers entered. From this selection sub-set, the user selects the electronic trading cards that the user desires to populate the grouping. It should also be noted that the user's grouping may or may not contain the same number of electronic trading cards as the trading partner's grouping. As another embodiment, the user's grouping of electronic trading cards may be generated by the user on the user's handheld device and the trading partner's grouping of electronic trading cards may be generated by the trading partner on the trading partner's handheld device, where the user's handheld device and the trading partner's handheld device are communicatively linked by either wired or wireless means.
Once the two groupings of electronic trading cards are entered and confirmed and verified to be tradable by the server (#), the electronic trading card application generates the interactive display of
Upon verifying and confirming the desired trade by selecting the confirm button 292, the electronic trading card application generates a trade confirmation screen as shown in
As a further feature, incentives may be offered such as coupons for free merchandise or service if a user collects, via purchase or trading, a complete set or sub-set of cards. For example, the user may be offered a coupon for a free basketball game ticket if the user collects all the players of a certain team.
It should also be noted that the descriptions above describe the embodiments of the invention by way of sports related electronic trading cards. However, the electronic trading cards and the means to transact electronic trading cards may apply to non-sports electronic trading cards, such as electronic trading cards of children's cartoon characters.
This written description uses examples to disclose the invention, including the best mode, and also to enable any person skilled in the art to practice the invention, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the invention is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal languages of the claims.
This application is a National Phase application of International Application No. PCT/US2011/024944, filed Feb. 15, 2011, which claims the benefit of U.S. Provisional Application No. 61/304,550, filed Feb. 15, 2010, both of which are incorporated herein by reference in their entirety. This is an international application claiming the benefit of U.S. Application Ser. No. 61/304,550, filed Feb. 15, 2010, which is fully incorporated by reference herein.
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/US2011/024944 | 2/15/2011 | WO | 00 | 10/16/2012 |
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WO2011/100766 | 8/18/2011 | WO | A |
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