The present invention relates generally to Internet connections. More particularly, the present invention relates to using a proxy network to normalize online connections.
Present day, with any website or online service, the service may be accessed by users from all around the world. The challenge that happens with access from users all around the world is that the connectivity of each user will be different. This will result in some users having a connection much stronger or faster than others.
In a competitive situation such as eSports or online gaming, this means that users with a better connection will have an advantage over their opponents. The success of eSports gamers is often dependent on the connection of the gamer, instead of the skill of the gamer. This is a challenge, as the gamers are not competing on a level playing field, especially when the competitors are geographically distributed. When competing for money, having a level playing field is very important for competitive fairness.
Another significant online technology where highly variant connections have a major impact are VOIP or online video communication. With multiple people communicating online, each with different connections, the user experience for each can vary greatly, resulting in unintended interruptions and poor communication. The further away the users are, the more significant the potential problem.
It is therefore an objective of the present invention to introduce a method and system device users can utilize to overcome such problems.
The proposed invention utilizes a global proxy network to help normalize online connections for users connecting to a central server to collaborate or compete. The goal is to provide optimal connections for everyone, but to also artificially slow down connections if necessary so all users are on a level playing field. This will ensure that all users are communicating at the same speed and make collaboration/competing easier.
All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention. The present invention is to be described in detail and is provided in a manner that establishes a thorough understanding of the present invention. There may be aspects of the present invention that may be practiced without the implementation of some features as they are described. It should be understood that some details have not been described in detail in order to not unnecessarily obscure focus of the invention. Notably, software solutions may be implemented in a variety of ways while still fulfilling similar functionality.
The present invention is a method of using a proxy network to normalize online connections in a group so that all the connections in the group have the same or similar connection speeds. This is particularly applicable for online gaming in order to create a level playing field, where each user has the same connection speed and no one player has a distinct advantage due to having a fast connection in comparison with other players. The general components of the present invention include, but are not limited to: a set of local proxy clients, a global proxy network, a synchronization process, and a reporting and analytics process.
Referring to
Initially, a client network connection is established between each local proxy client and the GPN (Step D). Next, a destination network connection is established between the GPN and the destination server for each of the local proxy clients (Step E). The GPN routes data traffic received from the local proxy clients through the client network connections to the destination server through the destination network connections. For each local proxy client, the client network connection and the destination network connection form an overall network connection between the local proxy client and the destination server. Each local proxy client is associated with at least one client network connection and at least one destination network connection in order to form an overall network connection.
Once the overall network connection is established, the overall network connection is analyzed for each local proxy client in order to measure a connection speed for each overall network connection between the local proxy clients and the destination server (Step F). Then, a connection optimization process is executed through the GPN on each overall network connection in order to produce an optimized network connection between each local proxy client and the destination server, so that each optimized network connection now operates at an optimized connection speed (Step G). It should be understood that the optimization process may be any relevant process for optimizing network connections, and is not the focus of the present invention and therefore not disclosed herein.
Once the optimization process is complete, the optimized connection speed of each of the optimized network connections is compared in order to determine a normalization point (Step H). The normalization point corresponds to a specific optimized network connection between a specific local proxy client and the GPN, and the connection speed of the specific optimized network connection is the slowest connection speed among the plurality of optimized network connections.
The main goal of the present invention is to ensure that all connections have the fastest speed possible while maintaining conformity among the connections, so in general each connection is normalized by being slowed to the speed of the slowest connection. High ping connections will be reduced as much as possible with the proxy network, while low ping connections may be artificially increased with the proxy network. A connection speed difference is calculated between the optimized connection speed of each of the optimized network connections and the normalization point (Step I). Finally, the optimized connection speed of each of the optimized network connections is adjusted by the connection speed difference in order to produce a normalized connection speed between each of the local proxy clients and the destination server (Step J).
Referring to
Referring to
An example of the synchronization process in a hypothetical situation with four users, described as follows. The example utilizes User 1 numbered through User 4. The example is illustrated in
User 1 has a Normal Latency of 100 ms, and a GPN Optimized Latency of 70 ms.
User 2 has a Normal Latency of 200 ms, and a GPN Optimized Latency of 100 ms.
User 3 has a Normal Latency of 50 ms, and a GPN Optimized Latency of 40 ms.
User 4 has a Normal Latency of 150 ms, and a GPN Optimized Latency of 90 ms.
Notably, User 2 is used for the normalization baseline because they have the highest latency.
The global proxy network will aim to adjust the latency for all users so they match the lowest possible latency score for User 2. In this example, all users will be normalized to 100 ms, described as follows:
User 1 has 30 ms added to their latency.
User 2 has 0 ms added, because they are the normalization point in this example.
User 3 has 60 ms added to their latency.
User 4 has 10 ms added to their latency.
After all connections are normalized, the global proxy network sends the data onto the destination server. All four users have been normalized to a 100 ms connection to the destination server. This creates a level playing field for all users, without any one user having an unfair latency advantage. This would be vital in an eSports situation.
It is important to mention that one of the key differentiators between the present invention and the prior art, is that the present invention utilizes a third-party proxy network for optimizing and normalizing middle mile connections for any Internet technology. This is the aforementioned global proxy network.
Unlike the prior art, the present invention does not require collaboration with any service provider. The present invention is versatile and is capable of performing on a wide variety of services. Because the present invention optimizes the middle mile, the present invention's system also gives much greater control over the connection for all users, to ensure they are optimal, so less normalization is required.
This prior art requires a client/server solution, and the prior art can only normalize at the local server level, or at the local client level. The prior art provides no connection optimization, and therefore has to make much larger changes in order for the normalization to happen. Additionally, the connections will never be smooth, as it will always be polluted with flux, spikes, and loss in the middle mile.
The present invention's system is advantageous over the prior art, as it does not require collaboration with a service provider. The present invention optimizes the middle mile using a global proxy network, minimizing flux, spikes, loss and the average latency for all device connections. As a result, the normalization required for all connected devices with our system is far less than this prior art.
The preferred embodiment of the present invention further comprises a reporting and analytics process. This process, while desired, is optional in the present invention's overall system. In alternative or future embodiments of the invention, a report and ongoing connection statistics process may be provided. This process will show the normalization impact on all the user connections, and to confirm that all the user connections have in fact been normalized. Connection statistics are continually gathered for each of the plurality of optimized network connections.
In alternative or future embodiments of the invention additional statistics types not explicitly mentioned here may be tracked as well. Additionally, in alternative or future embodiments of the invention, the ability to export statistics and analytics to industry-standard or custom file formats may be included as well.
Herein follows a summary overview of the present invention's process, while describing the interaction of the major components and processes. Some of these descriptions may be redundant with preceding material; however, they are included in order of occurrence for the sake of clarity.
First, each user will use a local proxy client, which will hook relevant traffic and send it to a global proxy network for optimization and normalization. The plurality of local proxy clients forms the set of local proxy clients in the present invention.
The next step in the process takes place at the global proxy network. The global proxy network will control the traffic from end to end, ensuring optimal connections with minimum ping, maximal speed and low anomalies.
Next is the synchronization phase. Each user collaborating online will be involved in a brief syncing phase. A normalization point is determined for all connections.
The reporting and analytics process allows users to keep track of ongoing connections and related statistics. It will also allow users to confirm that all the user connections have been normalized.
Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.
The current application claims a priority to the U.S. Provisional Patent application Ser. No. 62/246,304 filed on Oct. 26, 2015.
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62246397 | Oct 2015 | US | |
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Parent | 14066277 | Oct 2013 | US |
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