The group of the invention relates to the field of table games, and particularly to the game apparatus of spatial two-level military chess and to the method thereof.
Classic chess were created as the reflection of a real battle onto the flat chessboard.
The armament and arm of service suitable for that time, i.e., infantryman, cavalry, elephants, etc., had been transformed at a chess board into pawns, knights, bishops, rooks, etc. In those days, participants of terrestrial battle moved only by land, they could not fly; therefore, it is natural that the classic chessboard is two-dimensional.
Known are methods for playing spatial chess, wherein chessmen are moved in a playing board consisting of several game levels parallel each other. King is moved one square in all directions both within one level and with transition into another (lower or higher) level; Queen is moved in all directions of the King, but any number of squares; Knight is moved by L-shaped move, within one level or with transition into one or two adjacent game levels. Other chessmen of the spatial chess are moved similarly. A disadvantage of the known method is in decreasing the entertaining level due to the impossibility to analyze the total game situation, since the game levels overlap each other, and it is necessary to pull out game levels in order to analyze the situation.
RU 2123371 C1 describes the method for playing chess and the apparatus for embodying thereof.
The aforenamed method for playing military chess is in arranging at the playing board having the chess surface the chessmen (pieces) reflecting participants of the modern battle, and in moving the chessmen in accordance with the rules of the game, wherein the chessmen reflecting the ground or sea forces being moved only in their game level without transition into the adjacent one, the chessmen reflecting the military aviation or any other airships being moved in their game level and transitioned into levels occupied with the ground or sea forces, and returned back with or without combat, i.e., defeating an opponent chessman or transferring onto chessmen reflecting the military aviation and not moving within a game level occupied with the ground or sea forces, and they could be defeated in that level by any ground or sea chessman according to rules of the classic chess, each player moving, in one move, one-by-one two his/her chessmen reflecting various arms of service in any sequence.
This method is chosen as the closest analogue of the proposed one.
The aforenamed apparatus for playing military chess comprises the playing board having the chess surface, and two players' chessmen (pieces) of different colors. The playing board is configured for pivoting movement, has a multifaceted surface, and comprises two game levels each oh which consists of parallel playing facets shifted relative to each other in one direction along the axis perpendicular to the facets at the width of one square. A projection of the parallel playing facets onto the parallel plane is a plane consisting of 64 light and dark squares, which colors are different in various playing levels, both players' chessmen being configured for fixing them at playing board squares and including, for each player, 32 chessmen reflecting various arms of service and having different colors.
The known method and apparatus allow analyzing the game situation simultaneously in several playing levels; however, the game is rather difficult for perception, cumbersome and heavy because of the multifaceted element of the playing board and the necessity to provide every chessman and the playing board with magnets in order for their holding at mutually transverse planes.
U.S. Pat. No. 1,418,409 describes the game including the playing board in the form of the chessboard with chessmen denoting ground, sea and aviation technical battle means mounted on supports. When on the playing board, the chessman support occupies the whole square of the playing board, thereby reducing the number of the game situations.
The closest design to the proposed one is the military game described in U.S. Pat. No. 1,877,154. This game comprises chess playing boards of two parallel levels. At the lower level, usual chessmen are disposed, and at the upper level, chessmen in the form of various airplanes are disposed. The upper playing board is mounted on the lower one using four supporting legs placed at opposite ground edges. This game allows creating more game situations than the game of the U.S. Pat. No. 1,418,409, however, this game is also cumbersome, and chessmen disrupt the impression of the military game. Moreover, the lower level chessmen are difficult to access for moving.
The proposed game meets the integrity requirement for components included therein and corresponding to the military topics and stylistics. Moreover, the game differs in its compactness, since the playing board is a foldable map, and supports forming the upper game level are made dismountable; therefore, there is no need for using cumbersome structures including packing ones. At the same time, the game ensures a great number of the game situations promoting to increase the game attractivity.
The above advantages composing the technical result of the invention are achieved by the following set of features.
A military chess game comprises a playing board in the form of chessboard forming the lower level, and game pieces, which portion are made in the form of aviation combat equipment models mounted on means forming the upper playing level, the means forming the upper playing level being made in the form of replaceable supports for every game piece made in the form of the aviation combat equipment. Said support is configured for placing its base on the periphery of the lower level square of the playing board.
The support is made from two dismountable elements: a U-shaped base and a leg which one end is configured for connecting to the central part of the middle base shelf and another end is configured for connecting to the piece.
In the preferable embodiment of the invention, the support is made of transparent polymer material, but it could be done of any material suitable for that purpose, e.g., of wood or metal.
The chessboard is made in the form of a foldable map and includes 64 dark and light squares.
The game includes four game piece sets of different colors for two players, each of sets consisting of 32 figurines, 16 of which are made in the form of infantrymen and models of the ground combat equipment including a command staff, and 16 figurines are made in the form of models of aviation combat equipment.
The game pieces of one set, related to the aviation combat equipment, are made in the form of eight figurines of helicopters, two heavy fighters, two fighters, two strike fighters, and two bombers.
Another portion of the game pieces are made in the form of models of the ground combat equipment: two tanks, two armored motor cars, two gun motor carriages, and one rocket launcher.
A portion of game pieces of the set are made in the form of eight figurines of infantrymen.
One game piece in one set is made in the form of star having a flag that symbolizes the command staff.
The method for playing the military chess using the above apparatus is in arranging, at the playing board made like chessboard and forming the lower playing level, two sets of game pieces, each set having different colors and including models of ground combat equipment and infantrymen, and a figurine of star with a flag symbolizing a command staff; and mounting, over those models on supports forming the upper playing level, two another sets of game pieces, each set having different color and including models of aviation combat equipment, wherein pieces of the upper and lower levels being moved, while playing, in accordance with the rules of the classic chess, and in the case when the upper level piece is attacking the lower level piece, the former is taken off its support and placed onto the latter's place.
The rules of the classic chess are worked out long ago and have shown their validity when playing at two-dimensional white-and-black board having 64 squares, therefore, such a system for moving pieces and the playing rules have been accepted herein for playing within each playing level in the proposed invention.
In the modern ground battle, tactical aviation destroys ground targets, and ground forces destroy enemy airplanes and helicopters, therefore, while rebuffing these actions at both levels of the playing board, a system for moving pieces from one playing level to another and backward taking into account the differences and characteristics of those pieces.
In accordance with the proposed game, ground equipment piece could strike at aviation equipment piece only when the latter is taken off its support and is at the lower level square.
The pieces of the aviation equipment could be returned to the upper level at any of succeeding moves of the player, if those pieces are not defeated during attack from opponent's ground equipment pieces.
In so doing, while returning to the upper level, these pieces could defeat opponent's pieces being at the upper level.
invention is explained by drawings, where
Each player possesses 32 game pieces reflecting various arms of service and distinguished by colors in different playing levels, the lower level set consists of 16 mono-colored pieces including infantrymen figurines 1 depicted in
Over the set of the lower playing level pieces having the single color, the set of the upper playing level pieces are mounted on supports, this another set consisting also of 16 pieces having the same color and including pieces shown in
The playing board 12 consists of 64 light and dark chequerwise squares and has the notation of Latin letters from A to H in a row and the notation of figures from 1 to 8 in a column.
Pieces of both players are, like in the classic chess, placed in the beginning of the play in two first rows at opposite ground sides, the bases (supporting portions) of the upper level piece supports encircle the lower level squares (
Every support 13 for each model of aviation combat equipment (
In the modern ground battle, participate ground forces and tactical purpose aviation for supporting thereof. The main participants of the ground forces are infantry, armored motor cars, artillery, tanks, rocket launchers, etc. The tactical purpose aviation supports military advance or defense of the ground forces by destroying ground and air enemy targets. The main participants of the tactical aviation are combat helicopters, bombers, strike fighters, fighters, and heavy fighters.
By associating the main participants of the modern ground and air battle with the chessmen, the Applicant came from the importance of the gun power and behavior pattern of the “battle unit” in the modern battle, and gave the certain movement system and game rules depending on combat characteristics of that “battle unit”, as it is done in the classic chess.
In the proposed game, the following system for moving pieces in the two-level playing board exists. Pieces in the form of command staff 6 figurine, like the king in the classic chess, are moved one square in all directions at the lower playing level. The piece in the form of rocket launcher 5 model at the lower level and two pieces in the form of heavy fighter 11 models at the upper level are moved, like the queen, any number of squares in all directions. Two pieces in the form of tank 4 models at the lower level and two pieces in the form of fighter 10 models at the upper level are moved, like the bishop, any number of squares diagonally. Two pieces in the form of armored motor car 3 models at the lower level and two pieces in the form of strike fighter 9 models at the upper level are moved, like the knight, similar to letter L. two pieces in the form of gun motor carriage 2 models at the lower level and two pieces in the form of bomber 8 models at the upper level are moved, like the rook, one square forward, backward and sideward.
The example of the implementation of the proposed game method.
1st movement of the first player:
The AMC makes the movement G1-H2 (like the knight).
1st movement of the second player:
The fighter moves F1-D6 (like the bishop).
2nd movement of the first player:
The bomber moves A1-A4 (like the rook).
2nd movement of the second player:
The fighter moves D6-H2 and defeats the AMC (which piece is removed from the play); the fighter is taken off the support and disposed onto the AMC place.
3rd movement of the first player:
The bomber moves A4-A7, defeats the infantryman, is taken off its support and disposed onto that infantryman's place.
3rd movement of the second player:
The fighter is placed onto its support and moves H2-D6.
Number | Date | Country | Kind |
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2004118443 | Jun 2004 | RU | national |
Filing Document | Filing Date | Country | Kind | 371c Date |
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PCT/RU2005/000257 | 5/13/2005 | WO | 00 | 2/1/2008 |