The present disclosure relates to user interfaces on electronic devices and in particular transition sequence displayed in the user interface.
Transition sequence animations are used in a user interface of an electronic device to make it easier for the user to understand the user interface, make the interface feel smoother, more natural, and of higher quality, and more engaging. However the use of transition sequence can become repetitive to a user and give the appearance that the user interface is slow or the transition sequence may become distracting with repeated use. Therefore the visual benefit of transition sequence can be lost with repeated use.
Accordingly, systems and methods that enable modification of transition sequence in a user interface remains highly desirable.
Further features and advantages of the present disclosure will become apparent from the following detailed description, taken in combination with the appended drawings, in which:
It will be noted that throughout the appended drawings, like features are identified by like reference numerals.
In accordance with an aspect of the present disclosure there is provided a method of displaying transition sequences in a user interface on an electronic device, the method comprising: receiving an action input in the user interface on the electronic device having an associated transition sequence; displaying the transition sequence having one or more associated parameters; and in response to subsequently receiving the action input, displaying a modified transition sequence based on the one or more associated parameters.
In accordance with another aspect of the present disclosure there is provided an electronic device comprising a display; a processor coupled to the display; and a memory containing instructions which when executed by the processor perform: receiving an action input in the user interface on the electronic device having an associated transition sequence; displaying the transition sequence having one or more associated parameters; and in response to subsequently receiving the action input, displaying a modified transition sequence based on the one or more associated parameters.
In accordance with yet another aspect of the present disclosure there is provided a computer readable memory containing instructions for displaying transition sequences in a user interface on an electronic device, the instructions which when executed by a processor performing the method comprising: receiving an action input in the user interface on the electronic device having an associated transition sequence; displaying the transition sequence having one or more associated parameters; and in response to subsequently receiving the action input, displaying a modified transition sequence based on the one or more associated parameters.
Embodiments are described below, by way of example only, with reference to
Transition sequences, which are animations presented in the user interface, are utilized to keep users oriented during user interface state changes and object manipulations. Animations can give the appearance of motion or change over time and can provide feedback, preview the effect of an action, show the relationship between objects, or draw attention to change. The presentation of transition sequences can improve the user experience on the device, however overuse can provide the appearance of a delay or slow performance. When a particular action is performed on the user interface in a defined time frame or a number or repetitions has occurred, it is desirable to modify the transition sequence so that it does not become fatiguing to the user. The transition sequence may be an animation which occurs when an event is triggered or may be associated with motion of objects on the display such as a menu or icon. For example a menu drop down, activation or movement of an icon, movement of a window, task or status bar functions, item selection, or application switching each have transition sequences defined either in the motion of the object itself, or an animation which is presented when an event or notification occurs. The modification of the transition sequence may be performed by increasing the speed of the transition sequence, size, transparency, removing portions or modifying the sequence of the transition sequence, or using an alternate animations for the transition sequence. For example when sending an e-mail, an animation of the e-mail message may occur to provide an indication that the message has been sent, however if the user is sending a large number of e-mail messages in a short period of time it may fatigue the user if the animation is shown repeated. To improve the impact of an animation the transition sequence may be modified based upon specific parameters associated with the appearance of the transition sequence. For example the transition sequence speed may be increased based upon the number of times it is executed, or the transition sequence opacity may be increased over a period of time to improve the user experience by reducing the impact of the appearance.
As shown in
The identification of the frequency of the transition sequence and the parameters by which the transition sequence is modified may be defined in a number of different ways. For example a transition sequence may have be modified directly by a scaling of frequency defined by a time interval or count of the transition sequence occurrence, where the scaling factor is applied to a set of predefined parameters associated with the transition sequence. For example an associated database may track the time between activation of the transition sequence and a count of the number of times that the transition sequence has occurred.
Transition Sequence A
The transition sequence may be modified when the frequency is a count of occurrences using defined parameters that are applied to the transition sequence, for example speed and transparency. For example as shown below, defines specific frequency count ranges having defined parameters that are applied to the transition sequence.
Transition Sequence B (Count x)
The transition sequence may be modified relative to a time frequency interval in which the transition sequence occurs and the parameters that are applied to the transition sequence based upon the determined count. For example as shown below, time ranges are defined and associated parameters.
Transition Sequence C (Time x)
The transition sequence may be modified where the frequency is a relative count or time interval between occurrences and define a sequence of unique transition sequence animations that are displayed based upon the account.
Transition Sequence D (Count x)
Transition Sequence E (Time y)
Alternatively the parameters may be defined by a combination of frequency parameters including a count and time interval or also be defined relative to user actions within the operating system. For example if a user has multiple programs open, a first set of transition sequences may be applied where as if only a single program is open a second set of transition sequences may be applied. In addition the parameters may only apply to a specific time interval relative to operating system events such as first start-up or re-boot, so that animations are only shown to provide a desired effect during specific time period or interval to maintain their impact. The transition sequence may alternatively be defined by a function based upon the number of executions of the transition sequence. For example a continuous function may be defined for one or more parameters associated with the transition sequence for example the transition sequence may be modified by: Speed=Max(50, 200−Count*2) which results in a linear function to modify the transition sequence, however non-linear functions may be defined such as: Quadratic like Speed=1/Count. The transition sequence would then be modified based upon the result of the function and not require a defined database to identify the modification of the transition sequence. The function may be also used in a combination with defined continuous and discontinuous function or parameters providing more variability in the modifications of the transition sequence.
As shown by way of example in
Optionally, where the device is a voice-enabled communications device such as, for example, a tablet, smart-phone or cell phone, the device would further include a microphone 630 and a speaker 628. Short-range communications 632 is provided through wireless technologies such as Bluetooth™ or wired Universal Serial Bus™ connections to other peripheries or computing devices or by other device sub-systems 634 which may enable access tethering using communications functions of another mobile device. In a tethering configuration the mobile device 100 may provide the network information associated with the tethered or master device to be used to access the network. This device 100 may optionally include a Global Positioning System (GPS) receiver chipset or other location-determining subsystem.
The operating system 646 and the software components that are executed by the microprocessor 602 are typically stored in a persistent store such as the flash memory 610, which may alternatively be a read-only memory (ROM) or similar storage element (not shown). Those skilled in the art will appreciate that portions of the operating system 646 and the software components, such as specific device applications, or parts thereof, may be temporarily loaded into a volatile store such as the RAM 608. Other software components can also be included, as is well known to those skilled in the art. User input 640 may be provided by integrated input devices such as a keyboard, touchpad, touch screen, mouse, camera or positing apparatus to actuate transition sequence. The electronic device 100 may have an integrated touch-sensitive display 618 having a display screen 612, with a touch-sensitive overlay 614 coupled to a controller 616 for enabling interaction with the electronic device 100. The display portion of the electronic device 100 may not necessarily be integrated but may be coupled to the electronic device 100.
Although certain methods, apparatus, computer readable memory, and articles of manufacture have been described herein, the scope of coverage of this disclosure is not limited thereto. To the contrary, this disclosure covers all methods, apparatus, computer readable memory, and articles of manufacture fairly falling within the scope of the appended claims either literally or under the doctrine of equivalents.
Although the following discloses example methods, system and apparatus including, among other components, software executed on hardware, it should be noted that such methods, system and apparatus are merely illustrative and should not be considered as limiting. For example, it is contemplated that any or all of these hardware and software components could be embodied exclusively in hardware, exclusively in software, exclusively in firmware, or in any combination of hardware, software, and/or firmware. Accordingly, while the following describes example methods and apparatus, persons having ordinary skill in the art will readily appreciate that the examples provided are not the only way to implement such methods, system and apparatus.