IP Australia
Provision Patent Application number: 2024900365 filed 15 Feb. 2024.
WO 2023/275868 A1 (Cubartis Games) 28 Jun. 2022,
U.S. Pat. No. 5,048,840A (Albert L. Johnson, Jr) 17 Sep. 1991
Carcassonne Grids
Dragonlock Tiles
OpenLock™ Magnetic Base System
Dry Erase Modular Translucent Acrylic RPG Board
The present invention relates to the mechanical construction of game boards using modular and interlocking grids, tiles and tile holders.
Dedicated game boards and modular game boards are available for traditional board games such as Chess and Checkers, tile playing games such as Carcassonne, and Role-Playing Games (RPGs) such as Hero Quest and Dungeons & Dragons.
The prior art for dedicated game boards is that they generally comprise an entire game board which is “self-supporting” and thus may be picked up and moved between tables or stored elsewhere for continuing the game later. The game pieces may be moved with the game board, but unless the game board is metallic and the game pieces have magnetic bases, the game pieces tend to slide around and could end up on a different game square or circle. Para [0002] references an example patent for such a game board. Refer WO 2023/275868 A1 Drawing 1/51
As illustrated in
The prior art reference in para [0003] is an example patent for a modular three-dimensional stacking game board that may be divided into a plurality of sections, all of which can be built upon with stacking pieces and top pieces. A specific hermaphroditic-like connector arrangement is described for connecting the vertical stacking pieces to each other and to each section of the gameboard. The sections may then be placed together side by side to form a complete gameboard. However, in contrast to the present invention, there are no edge connectors for binding adjacent sections together. Instead, the gameboard comprises multiple disconnected sections that are butted together and placed in a suitably sized tray for preventing movement of the sections and for carrying, storing or packaging purposes. As such, the gameboard sections are not self-supporting and their vertical hermaphroditic connector arrangement is completely different to that described for the present invention.
3D Printers have enabled greater flexibility for game board design and construction, with free and purchasable 3D printed tiles that butt together or connect to form game boards of any size or shape with such tiles including optional 3D printed walls and other game accessories. Game pieces and accessories can similarly be 3D printed or may be purchased off-the-shelf, already manufactured by various means. More sophisticated 3D printed RPG game board designs such as Dungeons and Dragons are available as a complete system comprising buildings, walls and squares for 3D game pieces to occupy but once printed and painted, are fixed in their design. There is little flexibility to change their design to support different games and game board types.
For tile playing games such as Carcassonne, grids (201) are designed to hold tiles with their own background graphic printed (207) onto each tile and do not attempt to minimise the surface area of the underlying plastic material (206) to maximise the visibility of an alternative printed background graphic that could be installed under the grid. Optically transparent 3D print materials are generally not as transparent as they claim, so options are limited for the hobbyist to 3D print a game board and place a game-specific printed background graphic underneath the 3D printed board whereby the background graphic has maximally unobstructed visibility. Many 3D printed tile holders, tiles and complete 3D printed game board systems are also time-consuming and expensive to 3D print compared to alternative injection moulded products.
The present invention enables the construction of “self-supporting” game boards of various types, sizes and shapes using the modular design approach, wherein each module called a “fabric-unit” comprises an array of square “fabric-cells” for placing game tiles or 3D game pieces, female “cross-connectors” in the walls between said fabric-cells for attaching game board accessories for role playing games such as Dungeons & Dragons, a highly visible background graphic layer defined by or for the game being played that plugs into the underside of said female cross-connectors, and a perimeter of “edge connectors” with one edge connector per outer fabric-cell for connecting adjacent fabric-units and cosmetic edge panels. The objective of constructing a self-supporting game board is uniquely supported by a critical element of the present invention being low-profile “hermaphroditic” edge connectors (HECs) comprising a lip and channel structure having high binding strength when two adjacent fabric-units are inverted with respect to each other and then connected. For the same length, width and height dimensions, the said hermaphroditic edge connectors have typically three times the binding surface area and hence higher binding strength compared to representative low profile jigsaw type edge connectors as used by Carcassonne tile holders for example.
A detailed description of preferred embodiments will follow, by way of example only, with reference to the accompanying figures of the drawings, in which:
Throughout this detailed description and associated drawings, there are some naming conventions. In the drawings, there is one sheet per page and one figure number “FIG. N” per sheet which in some cases may be split into multiple figures FIG. NA, FIG. NB, FIG. NC etc on the same sheet. Reference in the text to all figures in a sheet may simply state FIG. N.
Numbered object reference labels (M) that have multiple views or instances of the same object may have label-suffixes (MA, MC, MD) etc with the restriction that the suffixes T, B, L, W and H are reserved exclusively for Top, Bottom, Length, Width and Height respectively. Reference to a figure and associated label may take the form (FIG. N-M).
In the drawings, reference labels point to respective objects using squiggly arrows. The dimensions of objects and various parameters are specified using straight arrows with single or double arrowheads and a dimensional label Ln, Wn, Hn, Tn, Dn, kG and A, where L=Length, W=Width, H=Height, T=Thickness, D=Diameter, kG=Gap, A=Angle and “n” is a unique dimension for an object (e.g., fabric-cell wall) or parameter (e.g., fabric-cell spacing).
The present invention is first described in terms of its embodiments by referencing applicable drawings. Then, each drawing sheet is described sequentially to complete the detailed descriptions of all parts and features. Finally, the dimensions and dimensional relationships of preferred fabric-unit embodiments, edge panels and game piece bases are defined and representative values assigned.
The present invention meets a 1st objective of enabling the construction of self-supporting games boards of various types, sizes and shapes using the modular design approach wherein a strong and low-profile connection between game board modules called fabric-units (
As illustrated in
The preferred embodiment of the fabric-unit is square in shape and comprises 16 fabric-cells in a 4×4 array and 16 HECs for constructing traditional game boards such as Chess, for ease of 3D printing and volume manufacturing, and for providing a manageable number of fabric-units for constructing Role-Playing Game (RPG) boards such as Dungeons and Dragons.
As illustrated in detail in
As illustrated in
In a preferred embodiment, enhancements to the fabric-unit structure comprise slots in the form of female cross-connectors (
As shown in
Methods of affixing male cross-connectors include glue for the background graphic layer and for commercial off-the-shelf game accessories, or integrating a 3D print (.stl) model of compatible male cross-connectors into 3D print (.stl) models of game accessories (
Referring to the dimensions defined in
Example 1 fabric-units have longer left and right HECs for greater bonding surface area and strength but sacrifice some female cross-connectors at the corners of the Example 1 fabric-units which reduces the density and symmetry of a resultant game board's female cross-connector array (
Example 2 fabric-unit HECs all have the same dimensions (L17 and W17) for maximum density and symmetry of a resultant game board's female cross-connector array (
Other dimensional differences between the Example 1 and Example 2 embodiments target their preferred manufacturing methods, being 3D printed, and plastic injection moulded respectively, and their preferred materials, being any coloured plastic for 3D printing and high optical transparency plastic such as polycarbonate for injection moulding. As shown in
To support volume manufacturing using injection moulding of Example 2 fabric-units, a preferred embodiment of this invention comprises fabric-cell crossbars, outer cell walls and HEC lips having a draft angle A° (
Representative cosmetic edge panels (
As illustrated in
In another embodiment, the tapered cosmetic edge panels comprise female button-hole connectors (
The attachment of a background graphic layer and game accessories to a game board containing fabric-units meets a 2nd objective of the present invention being to enable a game board containing game tiles, 3D game pieces and game accessories to be moved around on a table or to another location off the table without the game tiles, 3D game pieces and game accessories moving out of their current game squares or other locations within the said fabric-units. The background graphic layer may comprise a null graphic for the case of game tiles which comprise their own graphic. The attachment of a background graphic layer provides a base to prevent game tiles and 3D game pieces falling through the fabric-cells. The fabric-cell walls prevent the game tiles or 3D game pieces moving into adjacent game squares. The attachment of game accessories to the fabric-units prevents the game accessories from moving across the game board when it is being moved or relocated.
For the Example 1 embodiment, fabric-units comprising cell walls with low profile dimensions combined with low-profile hermaphroditic edge connectors partially meet a 3rd objective of the present invention being to reduce visual obstructions to the underlying background graphic layer where this defines the game being played. To this end, the 3rd objective requires that the total fabric-cell area per fabric-unit is maximised while retaining sufficient crossbar, outer wall and hermaphroditic edge connector strength needed for constructing a self-supporting game board, being the 1st objective.
For the Example 2 embodiment, with its even lower profile fabric-cell and HEC walls and its high optical transparency material and injection moulded manufacturing process, the 3rd objective of high visibility of the background graphic layer is fully met.
Representative dimensions of Example 1 and Example 2 fabric-units are tabulated in
For Example 1 and Example 2 fabric-units, representative dimensions of edge panels, game piece bases and game accessories such as male cross-connectors are tabulated in
It is evident from this description of the embodiments and referenced drawings that the present invention is intended to complement, not compete with the game board industry that supplies off-the-shelf, and 3D printed game tiles, 3D game pieces and game accessories.
There are 40 sheets of drawings and 40 Figure numbers “N” with some Figures split into multiple parts labelled FIG. NA, FIG. NB, FIG. NC etc. Reference labels “M” point to parts of a drawing using squiggly lines. Table 1 at the end of this section contains a list of all sheets, figures and first instances of reference labels with a short description of each reference label.
The dimensions of objects and various parameters are specified using straight arrows with single or double arrowheads and a dimensional label Ln, Wn, Hn, Tn, Dn, kG and A, where L=Length, W=Width, H=Height, T=Thickness, D=Diameter, kG=Gap, A=Angle and “n” is a unique object or parameter dimension which in the drawings is not shown as a subscript for greater clarity (e.g., L17), but in the representative dimensions shown in
Illustrated in
Also illustrated in
Illustrated in
Illustrated in
Shown are side views of embodiments 4E, 4C, 5C, 5D and 8E. It is evident that the height dimensions H1 for the fabric-unit Example 2 crossbars and outer cell walls are slightly smaller than for fabric-unit Example 1. This is required for the preferred objective 3 embodiment where the plastic material used to manufacture fabric-unit Example 2 has both high strength and high optical transparency such as polycarbonate. As shown in
Simple variants of these tapered edge panels can also be provided for the fabric-unit Example 2 embodiment. There are 4 variants of tapered edge panels required to fully enclose any game board constructed using Example 1 and Example 2 fabric-units according to the present invention. The tapered edge panels may be coloured or may comprise a highly optically transparent plastic material.
An optional embodiment is the addition of low-profile female buttonhole connectors (32A) to which can be attached compatible male button connectors (31A, 31C) that can be affixed to a background graphic layer for the purpose of attaching the background graphic layer to the edge panels as an alternative to or in addition to the use of male cross-connectors when used for the same purpose.
Also shown are the optional low-profile female buttonhole connectors (32C) to which can be attached compatible male button connectors (31A, 31C) that can be affixed to a background graphic layer.
The isometric views of the edge panels show edge connectors (61C) which are all identical when designed for connection to Example 2 fabric-units. The plan view shows an inverted Example 2 fabric-unit (1B) to which has been connected a straight edge panel (62A) and a corner edge panel (63A). By virtue of their symmetry in height, the same edge panels can be inverted and connected to a non-inverted Example 2 fabric-unit.
This preferred embodiment specifically targets 25 mm square and 25.4 mm (1 inch) circular game piece bases. The circular indents are defined by the perimeter of a circle (7P) having a diameter that is slightly larger than a 25.4 mm circular base for providing manufacturing and game piece installation tolerances.
As defined in
Where there are no game board accessories using female cross-connectors, additional male cross-connectors may be affixed to other parts of the background graphic layer for increased attachment strength to the fabric-units and for increasing the self-supporting strength of the game board, being the 1st objective.
A pre-alignment process is to invert the game board (66A) as shown in
Other aspects and views are outlined below:
This section revisits previous drawings and defines dimensions, dimensional relationships and assigns representative values to each based on preferred embodiments of the present invention.
In
The following description explains the dimensional theory behind the modular game board design using fabric-units specified by the present invention.
Dimensional relationship DR2 in
In
Representative dimensional values for the fabric-units are tabulated in
Representative dimension values for the edge panels, game piece bases and game accessories are tabulated in
Zoomed-in view 117 defines the dimensions and the location of the full female cross-connectors. Zoomed-in view 140 defines the location of the half female cross-connectors. Zoomed-in view 141 defines the HEC lip and channel dimensions and their location. Zoomed-in view 142 defines the convex bump and concave dimple dimensions and their location, as well as their width (W).
Zoomed-in view 118 defines the dimensions and the location of the full female cross-connectors. Zoomed-in view 143 defines the location of the half female cross-connectors. Zoomed-in view 144 defines the HEC lip and channel dimensions and their location. Zoomed-in view 145 defines the convex bump and concave dimple dimensions and their location, as well as their length (L).
In this table, there is a common section (190A) for Example 1 and Example 2 embodiments and an Example 2 specific section (190C). Any Example dimensions included in section 190C (e.g., H1) imply that similar dimensions (e.g., H1) in 190A are Example 1 specific.
In this table, there is a common section (191A) for Example 1 and Example 2 embodiments and an Example 2 specific section (191C). Any Example dimensions included in section 191C (e.g., H1) imply that similar dimensions (e.g., H1) in 190A are Example 1 specific.
For a typical non-scaled jig-saw type edge connector, the ratio CSA2/CSA1 would be greater than 2.9 per edge connector. For a typical 3×3 tile grid as illustrated in
| Number | Date | Country | Kind |
|---|---|---|---|
| 2024900365 | Feb 2024 | AU | national |