Information
-
Patent Grant
-
6543772
-
Patent Number
6,543,772
-
Date Filed
Monday, April 8, 200222 years ago
-
Date Issued
Tuesday, April 8, 200321 years ago
-
Inventors
-
-
Examiners
- Sewell; Paul T.
- Mendiratta; V K
Agents
- Reising, Ethington, Barnes, Kisselle, Learman & McCulloch, P.C.
-
CPC
-
US Classifications
Field of Search
US
- 273 241
- 273 242
- 273 258
- 273 260
- 273 261
- 273 284
- 273 287
-
International Classifications
-
Abstract
A method of playing a multi-level board game provides at least three playing levels with each playing level constituting a separate playing surface. The playing surfaces are divided into a plurality of rows, wherein each row has a plurality of alternating playing and non-playing squares. The adjacent rows have their playing and non-playing squares offset from one another forming a diagonal between the playing squares of adjacent rows. Each playing surface has an identical arrangement of playing and non-playing squares. Two sets of game pieces are provided and arranged at opposite ends of the playing surfaces so that each playing surface has an identical arrangement of game pieces. The game pieces have non-capturing and capturing movement provisions within a playing level restricting each game piece to moving diagonally from a playing square to another playing square within the playing level. Additional non-capturing and capturing moves are provided between adjacent playing levels wherein a game piece can move from a playing square on one playing level to an identically arranged playing square on another playing level.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates generally to a multi-level checkerboard game and method of play.
2. Related Art
Draughts is an ancient game, the origins of which, are not completely clear. However, early references to Draughts are found as early as 1600 B.C. in Egyptian paintings. The game of Draughts has historically been played on a single two-dimensional playing surface, with the exact arrangement of the playing surface changing over time. It was not until about 1100, possibly in the south of France, when the game was played on a chessboard. During this time, the game was played with twelve pieces on each side of the board and remains customary in the United States today. It was not until the early 1700's that the game of Draughts came from England to America and subsequently adopted the name Checkers.
Still today, the game of checkers remains largely a single level two-dimensional game. The board typically is an 8×8 arrangement of alternating playing and non-playing squares. Opponents each have a set of game pieces with each set having twelve game pieces arranged on opposite ends of a board. The game pieces take up three rows on opposite ends and are placed on alternating playing squares. The rules have remained standardized since being introduced in America, and consist primarily of moving game pieces diagonally in a forward direction until a piece has reached the opposite end of the board to be crowned “king”. A “king” can move backward diagonally as well as forward providing additional mobility to the game piece. To capture an opponent, a player jumps the opponent, thus “capturing” his game piece. A player wins when they are the last player with game pieces remaining, or are the last player able to move game pieces.
SUMMARY OF THE INVENTION
A method of playing a multi-level board game provides at least three playing levels with each playing level constituting a separate playing surface. The playing surfaces are divided into a plurality of rows, wherein each row has a plurality of alternating playing and non-playing squares. The adjacent rows have their playing and non-playing squares offset from one another forming a diagonal between the playing squares of adjacent rows. Each playing surface has an identical arrangement of playing and non-playing squares. Two sets of game pieces are provided and arranged at opposite ends of the playing surfaces so that each playing surface has an identical arrangement of game pieces. The game pieces have non-capturing movement provisions within a playing level restricting each game piece to moving diagonally from a playing square to an adjacent playing square. Capturing movement provisions within a playing level allow a game piece to move diagonally along a straight line from a playing square, over an opponent's game piece positioned on an adjacent playing square, to a vacant playing square adjacent the opponent's game piece. Additional non-capturing moves are provided between adjacent playing levels wherein a game piece can move from a playing square on one level to an identically arranged playing square on an adjacent level. Additional capturing moves are provided between playing levels wherein a game piece can move from a playing square on one level, over an opponent's game piece positioned on an identically arranged playing square of an adjacent playing level, to an identically arranged playing square on a playing level adjacent the opponent's game piece.
One advantage of the invention is that by providing at least three playing levels, additional maneuvers of the game pieces are made possible.
Another advantage of the invention is that by providing additional maneuvers to the game pieces, an added complexity is added to the game.
Another advantage of the invention is that the additional maneuvers of the game pieces can be easily and quickly learned.
Another advantage of the invention is that the complexity of the game can be increased simply by adding additional playing levels.
Another advantage of the invention is that a more challenging game is provided by having additional playing levels and additional maneuverability of the game pieces, thus providing a board game more capable of sustaining a player's interest.
It should be recognized that the above list of objects, features, and advantages is in no way comprehensive, and that others will be appreciated by those skilled in the art.
BRIEF DESCRIPTION OF THE DRAWINGS
These and other features and advantages of the preferred embodiment of the present invention will become more readily appreciated when considered in connection with the following detailed description and appended drawings, wherein:
FIG. 1
is a perspective view of a multi-level board game representing a preferred embodiment of the current invention;
FIG. 2
is a plan view looking in the direction of Arrow
2
in
FIG. 1
showing an arrangement of game pieces on a playing level of the multi-level board game;
FIGS. 3-7
are partial plan views showing various movements of the game pieces within and among the levels; and
FIG. 8
shows a plan view of a playing level that is closed for diagonal movement.
DETAILED DESCRIPTION OF A PREFERRED EMBODIMENT
A method of playing a multi-level board game
10
provides added maneuverability of game pieces, thus providing an added lure of complexity and challenge to maintain a player's interest. The board game
10
provides at least three playing levels
12
,
14
,
16
with two sets of game pieces
18
,
19
arranged at opposite ends of the playing levels
12
,
14
,
16
. The game pieces
18
,
19
are assigned non-capturing and capturing movement provisions which allow the game pieces
18
,
19
to move within a playing level and between playing levels. The movement provisions incorporate generally the movements from a standard checkers game, plus additional movement provisions providing the game pieces added maneuverability to move between playing levels
12
,
14
,
16
.
The multi-level board game
10
has at least three playing levels, and is shown here in a preferred embodiment in
FIG. 1
having three playing levels
12
,
14
,
16
stacked in spaced relation above one another. Though the playing levels
12
,
14
,
16
are shown stacked above one another, it should be recognized that this is not necessary and that the playing levels
12
,
14
,
16
could just as well be arranged separately from one another (not shown here). Each playing level
12
,
14
,
16
constitutes a separate playing surface
20
,
22
,
24
that is divided into a plurality of rows, shown here as having eight rows
26
. Each row
26
has a plurality of alternating playing squares
28
and non-playing squares
30
. The playing and non-playing squares
28
,
30
of one row
26
are offset from the playing and non-playing squares
28
,
30
of an adjacent row
26
providing for a diagonal between playing squares
28
of adjacent rows
26
, along which the players move the game pieces
18
,
19
. Each row
26
is shown here having eight squares, thereby providing four playing squares
28
and four non-playing squares
30
in each row
26
. It should be recognized that the number of rows incorporated in a playing surface need not be limited to having eight rows and the number of squares per row need not be limited to eight. The playing surfaces
20
,
22
,
24
as shown are arranged similarly to a checkers board that is well-known in the U.S. today, having an eight by eight configuration for a total of sixty-four squares.
Each playing surface
20
,
22
,
24
has an identical arrangement of playing and non-playing squares
28
,
30
, and are preferably transparent. The transparency allows a player to see through one playing surface to another playing surface to facilitate the player's ability to see the entire arrangement of game pieces
18
,
19
on the playing surfaces
20
,
22
,
24
. It should be understood however, that the playing surfaces
20
,
22
,
24
need not be transparent, and that the transparency represents only a preferred embodiment of the current invention.
As shown in
FIG. 2
, the playing squares
28
on the playing surface
20
are preferably numbered sequentially, with each playing level
12
,
14
,
16
having playing squares
28
numbered in an identical sequence. Preferably, each playing level
12
,
14
,
16
is designated by a prefix of the playing square number, such that the lower level
16
is designated by an L before the playing square number, the middle level
14
is designated by an M before the playing square number, and the upper level
12
is designated by a U before the playing square number. The prefix designation facilitates identification of the playing square in the case where the playing levels
12
,
14
,
16
are either separate and in a non-stacked relation from one another (not shown), or when a player is verbally communicating a playing square location to an opponent. It should be recognized that the non-playing squares
30
could be sequentially numbered as well, or given some other identifying designation, though this is not shown here.
Two sets of game pieces
18
,
19
are provided wherein each set preferably has twelve pieces for each playing level
12
,
14
,
16
. To facilitate differentiating one set from another, preferably each set is a different color, or as shown here, one set
18
being red in color and the other set
19
being black in color. Each set
18
,
19
is preferably arranged at opposite ends of each playing surface
20
,
22
,
24
so that each playing surface
20
,
22
,
24
has an identical arrangement of game pieces. As best shown in
FIG. 2
, the game pieces
18
,
19
are arranged in the first three rows at opposite ends of the playing surfaces
20
,
22
,
24
so that each of the first three rows has four game pieces. This arrangement of game pieces is the arrangement that is typically used in checkers as played in the United States. It should be recognized however, that when a different number of playing squares are incorporated in a row of a playing surface, or a different number of game pieces are used, the arrangement of game pieces on a playing surface may be different than as shown here. With the game pieces
18
,
19
arranged on the three separate playing surfaces
20
,
22
,
24
, each playing surface
20
,
22
,
24
looks alike, and the game
10
is set to be commenced.
INSTRUCTIONS
To initiate play of the game
10
, a player moves a game piece
18
,
19
from any one of the three levels
12
,
14
,
16
in a diagonally forward non-capturing movement, as best shown in
FIG. 3. A
game piece
18
,
19
, prior to reaching the opposite side of a playing surface
20
,
22
,
24
, is restricted to moving in a diagonally forward direction from one playing square
28
to an adjacent playing square
28
. After the initial move is made by one player, the opposing player makes a move and the play continues with the players taking alternate turns.
In addition to making a non-capturing move within a single playing level, a player may make a non-capturing move between playing levels
12
,
14
,
16
. As shown in
FIG. 4
, a non-capturing move entails moving a game piece
18
(shown only as an example) from a playing square
28
of one playing level
12
to an identically numbered playing square
28
of an adjacent playing level
14
. For example, a player may move a game piece
18
,
19
in a non-capturing move between the lower and middle playing levels
16
,
14
, or between the upper and middle playing levels
12
,
14
. It should be understood that in order for a player to make a non-capturing move between playing levels, the playing square
28
in which the player is moving to must be vacant, as is the case with all maneuvers.
A capturing maneuver may be made by a player within a single level when the player making the move has a game piece
18
,
19
on a playing square
20
adjacent a playing square
20
having an opponent's game piece
18
,
19
. As best shown in
FIG. 5
, the player's game piece
18
(shown only as an example) is moved along a straight diagonal from one playing square
20
, jumping the opponent's game piece
19
, and positioned on the playing square
20
along the diagonal immediately adjacent the opponent's game piece
19
. Upon making the capturing maneuver, the player removes the opponent's game piece
19
from the playing surface
22
, thus capturing the opponent's game piece
19
.
In addition, a player may make a capturing maneuver between playing levels
12
,
16
. Making a capturing maneuver between playing levels
12
,
14
,
16
requires a player to move the game piece
18
(shown only as an example) between the upper and lower levels
12
,
16
, provided the multi-level game board
10
has three playing levels, as best shown in FIG.
6
. The player moves the game piece
18
from a playing square
20
on the upper playing level
12
to a playing square
20
on the lower playing level
16
, or from a playing square
20
on the lower playing level
16
to a playing square
20
on the upper playing level
12
. In either case, the game piece
18
is moved to a playing square
20
that is identically numbered to the playing square
20
from which it was moved. In order for the capturing maneuver to be initiated, the opponent must have a game piece
18
,
19
on an identically numbered playing square
20
on the middle playing level
14
as that playing square
20
from which the moving player's game piece
18
,
19
originated. Thus, the player making the capturing maneuver moves the game piece
18
,
19
from one playing level, effectively jumping the opponent's game piece in the middle playing level
14
, and positions the game piece on an identically numbered playing square
20
on a playing level (in the illustrated embodiment, the upper level
12
) adjacent the opponent's game piece
18
,
19
. Upon making the capturing movement, the player may continue moving the game piece
18
,
19
if subsequent capturing maneuvers are possible. Otherwise, the player's turn is over.
As best shown in
FIG. 7
, a player's game piece
18
(shown only as an example) that reaches a back row
26
on the opposite side of any playing level
12
,
14
,
16
is crowned “king”
32
. By achieving the status of “king”
32
, the player's game piece
32
may now move diagonally backward as well as diagonally forward. Typically, the “king”
32
is designated by having the opponent place a captured game piece on top of the game piece achieving the status of “king”
32
so that the “king”
32
may be readily distinguished from other game pieces
18
,
19
. Other than being able to move diagonally backward, the “king”
32
has the same movement provisions as the game piece had prior to achieving the status of “king”
32
. It should be recognized however, that a “king”
32
can continue capturing maneuvers in a forward or backward direction as long as the capturing maneuvers are possible.
Game pieces
18
or
19
that remain in their originally set-up positions in the back rows
26
closest to each player have an obligation to make a compulsory capturing maneuver of the opponent's game piece
18
or
19
as soon as the compulsory capturing maneuver is made possible. If a player fails to make the compulsory capturing movement with a given game piece
18
or
19
in position to make such movement, the player must surrender that game piece to the opponent if the failure to move is called out by the opponent in the successive turn. It should be recognized that the compulsory movement provision may be extended to all game pieces
18
and
19
regardless of their position, and need not be restricted to those game pieces remaining in their originally set-up positions in the back rows
26
closest to each player.
A playing level
12
,
14
,
16
is deemed “closed” when all of the game pieces
18
or
19
of one of the players are removed from that level
12
,
14
,
16
. When a playing level
14
is “closed”, as shown by example in
FIG. 8
, any of the opponent's game pieces
19
that remain on the “closed” playing level
14
are restricted from moving diagonally within the “closed” playing level
14
, but may be moved to another playing level
12
,
16
. Either player having a “king” may move the “king” in a capturing maneuver within the “closed” playing level
14
. No more than two of the three levels may be “closed”, such that at least one level remains open throughout the duration of the game. If there were more than three playing levels (not shown), then at least one playing level must still remain open.
Play continues until one of the players has lost all of his or her game pieces
18
,
19
from every level
12
,
14
,
16
, or is unable to move those game pieces
18
,
19
that remain. In either case, the player's opponent wins the game. On occasion, in an attempt to prolong the game, it is tempting for one of the players to move the same game piece using repetitive movements over consecutive turns. However, to facilitate an end to the game that may otherwise be prolonged by repetitive movements, the movement of the game pieces is restricted to non-repetitive movements in consecutive turns.
Obviously, many modifications and variations of the preferred embodiment of the preferred invention are possible in light of the above teachings. The embodiment described only discloses a preferred possible embodiment of the invention, and it should be understood that the multi-level game board
10
as described need not be limited to the number of rows
26
, number of playing squares
28
, or number of playing levels
12
,
14
,
16
shown in the Figures. It should also be recognized that the multi-level game board
10
may be played on a computer-type apparatus, electronic game connected to a television, or the like, so that the different playing levels are represented on a display terminal (not shown). The disclosed embodiment is representative of a presently preferred form of the invention, but is intended to be illustrative rather than definitive thereof. The invention is defined in the claims.
Claims
- 1. A method of playing a multi-level board game, comprising:providing at least three playing levels, each playing level constituting a separate playing surface divided into a plurality of rows, each row having a plurality of alternating playing and non-playing squares offset from the playing and non-playing squares of an adjacent row forming a diagonal between the playing squares of adjacent rows, each playing surface having an identical arrangement of playing and non-playing squares; providing two sets of game pieces; arranging each set of game pieces at opposite ends of said separate playing surface so that each playing surface has an identical arrangement of game pieces; assigning non-capturing movement provisions within a playing level restricting each game piece to moving diagonally forward from a playing square to an adjacent playing square; assigning capturing movement provisions within a playing level in which a capturing game piece is moved diagonally forward along a straight line from its initial playing square over an opponent's captured game piece positioned on an adjacent playing square to a playing square adjacent the opponent's captured game piece and removing the opponent's captured game piece from the game; and assigning non-capturing movement provisions between adjacent playing levels from each of said playing squares to an identically arranged square on an adjacent playing level and capturing movement provisions between playing levels over an opponent's game piece positioned on an identically arranged playing square of an adjacent playing level to an identically arranged playing square on a playing level adjacent the opponent's game piece.
- 2. The method of claim 1 including assigning crowning provisions to a given game piece that is moved to an opponent's back row of playing squares on any of said at least three playing levels, at which point said given game piece is crowned a king piece and is able to move additionally backward on the diagonal and in accordance with the non-capturing and capturing movement provisions within a given playing level.
- 3. The method of claim 2 including closing a level to the non-capturing and capturing movement provisions of the game pieces within the closed level when all of the game pieces of any one player are removed from said closed level, except for the king pieces which retain the capturing movement provisions within said closed level.
- 4. The method of claim 3 including permitting the non-capturing and capturing movement provisions of the game pieces between said closed level and an adjacent level.
- 5. The method of claim 3 including restricting the number of closed levels so that at least one level remains open.
- 6. The method of claim 2 wherein the king piece is able to make as many capturing movements in a single turn as possible in both the diagonally forward and rearward directions.
- 7. The method of claim 1 wherein each of said separate playing surfaces has eight of said rows, each of said eight rows having four playing squares and four non-playing squares.
- 8. The method of claim 7 wherein each of said at least three playing levels has twelve game pieces from each of said two sets of game pieces arranged within the first three rows of said opposite ends on said separate playing surface.
- 9. The method of claim 1 wherein each of said playing levels is positioned in a stacked relation so that said playing levels are directly above one another.
- 10. The method of claim 9 wherein each of said playing levels is constructed to be transparent.
- 11. The method of claim 1 wherein the two sets of game pieces are constructed so that one of the sets of game pieces is distinguishable from the other.
- 12. The method of claim 1 wherein the movement of the game pieces is restricted to non-repetitive movements in consecutive turns.
- 13. A method of playing a multi-level board game, comprising:providing at least three playing levels, each playing level constituting a separate playing surface divided into a plurality of rows, each row having a plurality of alternating playing and non-playing squares offset from the playing and non-playing squares of an adjacent row forming a diagonal between the playing squares of adjacent rows, each playing surface having an identical arrangement of playing and non-playing squares; providing two sets of game pieces; arranging each set of game pieces at opposite ends of said separate playing surface so that each playing surface has an identical arrangement of game pieces; assigning non-capturing movement provisions within a playing level restricting each game piece to moving diagonally forward from a playing square to an adjacent playing square; assigning capturing movement provisions within a playing level in which a capturing game piece is moved diagonally forward along a straight line from its initial playing square over an opponent's captured game piece positioned on an adjacent playing square to a playing square adjacent the opponent's captured game piece and removing the opponent's captured game piece from the game; assigning non-capturing movement provisions between adjacent playing levels to an identically arranged square on an adjacent playing level and capturing movement provisions between playing levels over an opponent's game piece positioned on an identically arranged playing square of an adjacent playing level to an identically arranged playing square on a playing level adjacent the opponent's game piece; and the game piece of a player remaining as originally set-up in a back row has a compulsory capturing movement provision to capture the game piece of the opponent when possible unless said player undertakes capturing movement provision with another game piece to capture another game piece of the opponent.
- 14. The method of claim 13 wherein the opponent having the game piece subject to the compulsory capturing movement provision may remove the player's game piece that failed to make the mandatory capturing maneuver unless the player undertook the capturing movement provision with said another game piece.
US Referenced Citations (14)