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Explosion simulators have been used in numerous military and commercial applications, such as military training, intrusion alarms, diversion devices (stun grenades), bird repelling noisemakers and stage effects. The military has employed explosion simulators during tactical engagement training to simulate explosions. For such military applications, explosion simulators generate bang, smoke, and flash cues in response to electrical signals from an electronic scoring system. During engagement training, the explosion simulators warn nearby units of an attack and indicate the strike locations of the artillery rounds to the attacking forces. Unfortunately, none of the present explosion simulators are useful in simulating improvised explosive devices (IEDs) that are a preferred method of attacking our troops in Iraq and Afghanistan. In addition, none of the present explosive simulators provide a realistic smelling device, unless they use pyrotechnic devices that are dangerous. Similarly, realistic sounding explosive simulators have only been possible when pyrotechnic devices are used. Many of the explosion simulators being used by the military and civilian market are not reusable and are therefore expensive.
It is thus apparent that a need exits for a non-pyrotechnic explosion device simulator that is inexpensive, provides realistic sound and smell without using pyrotechnic devices.
A system that overcomes these and other problems includes a housing having a shape of an explosive device. A sound generator system is located inside the housing. A smoke producing system is also located inside the housing. The sound producing system is synchronized with the sound generating system. A light producing system is connected to the housing.
A non-pyrotechnic military device simulator has a housing with a shape that imitates an explosive device. A gas generator is encased in the housing. An electronic actuator controls the gas generator. The housing has a number of vents.
A non-pyrotechnic explosive device simulator has a housing with the shape of an explosive device. A gas generator is enclosed in the housing. A powder is contained in the housing. A number of vents are in the housing, wherein the powder is ejected from the vents when the gas generator expels gas.
A non-pyrotechnic explosive apparatus simulator includes a housing with the shape of an explosive device. A light producing system is attached to the housing and includes a number of lights that strobe at a predetermined rate. A trigger system transmits an actuation signal to the light producing system when a trigger is received.
The non-pyrotechnic device is reusable, therefore reducing the cost of using the simulator. A cordite smelling substance is added to the powder and provides a realistic smell of an explosive device. A realistic sound is provided by an audio chamber or structure.
An explosive device simulator system has a housing in the shape of an explosive device. The simulator includes a sound producing system inside the housing. A light producing system inside the housing receives an actuation signal from a trigger system. The trigger system may include a microcontroller, which can be used to include a delay between a trigger event and the actuation signal. The simulator may include a smoke producing system that includes a powder that is dispersed by a gas generator. The powder exits the housing through a number of vents. A cordite odor substance may be included in the powder to provide a realistic smell of an exploded device. A light producing system provides the flash of a real explosive device and is connected to the microcontroller. Except for the powder and odor producing substance, the device is reusable reducing the cost of operating the system. The gas generator also needs to be recharged. This simulator system allows for a realistic training device that is inexpensive to operate and by changing the housing can simulate numerous devices. Note as used herein non-pyrotechnic means that no flames are generated as part of activating the device.
The trigger system 14 may be mechanical, such as a pressure trigger or may be an electronic trigger. A pressure trigger might be used with land mine simulator device, while and electronic trigger may be used with an improvised explosive device (IED). The electronic trigger may be actuated by a cellular telephone, an optical signal, a switch, etc.
In one embodiment, the microcontroller 16 is used to sense a trigger event and then delay an actuation signal to the sound generating system 18, light producing system 22, and smoke producing system 20. An application for this delay is a training hand grenade.
The light producing system 12 generates a strobe signal that is applied to the lights 26. The lights 26 light up the powder from the smoke producing system 20 to create a realistic looking explosion. The odor producing system is just a chemical that smells like cordite or other explosive after it has been fired.
The gas generator 34 may be a squib 40 in one embodiment. A squib 40 is a miniature explosive device that generators a large amount of gas in a very short period of time. Squibs are often used to power airbags in cars. Alternatively, the gas generator may be a compressed gas. In one embodiment, the gas generator is a molecule that is compressed to a pressure where it is a liquid. When the gas generator housing is opened to the atmosphere the liquid molecule quickly becomes a gas. Examples of molecules or atoms that can be used are carbon dioxide, nitrogen, helium, argon or a combination of these inert gases. In another embodiment the gas generator contains a combination of fluid fuels, with fluid oxidizers, liquid monopropellants, and liquid or gaseous material which dissociate in a rapid exothermic reaction. The fluid fuels may include hydrogen and hydrocarbons, such as gasoline, kerosene, C1-C8 paraffinns, ethers, esters, alcohols and butanes. The fluid oxidizer may be nitrous oxide or air. An electronic initiator ignites the fluid fuel and oxidizer.
In operation, when the handle 55 is released this is sensed by the microcontroller 54. The microcontroller 54 waits a predetermined amount of time between the release of the handle 55 and sending an initiation signal to the squib 56. Note the initiation signal is not sent by the microcontroller 54 if the capacitance sensors 72 detect a person is too close to the device. This prevents the device 50 from detonating until the device 50 is a safe distance from people. When the squib 56 receives the initiation signal, the squib 56 starts a chemical reaction that produces a large quantity of gas in a short period of time. The expanding gas pushes on the powder sack 62 until it breaks causing the powder 60 to be propelled out of the opening 66. The expanding gas also interacts with the audio amplifying structure 70 to create the sound of an explosive device. In one embodiment, the delay time from the release of the handle and the sending of the initiation signal is three seconds. In another embodiment, the time between the release of the handle 55 and the sending of the initiation signal is random, between two and five seconds in one embodiment. The device 50 may be reused by replacing the squib and the powder 60. All the other components are unharmed by detonation of the device 50.
Thus there has been described a system that can be used to simulate the effects of numerous explosive devices, by minor changes to the housing and the internal structure of the housing. The system can be reused, which reduces the cost of operating the system. The system is non-pyrotechnic in all embodiments that use powder and when the gas generator is a compressed gas. The system provides a realistic smell of an explosive device that has detonated.
While the invention has been described in conjunction with specific embodiments thereof, it is evident that many alterations, modifications, and variations will be apparent to those skilled in the art in light of the foregoing description. Accordingly, it is intended to embrace all such alterations, modifications, and variations in the appended claims.
The present invention claims priority on provisional patent application Ser. No. 61/204,060, filed on Dec. 31, 2008, entitled “Nitrogen Inert Gas Encapsulated Loadable Inflator Gas Generator Powered Battlefield Simulators” and Ser. No. 61/237,730, filed on Aug. 28, 2009, entitled “Non-Pyrotechnic Training Hand Grenade” are hereby incorporated by reference.
Number | Date | Country | |
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61237730 | Aug 2009 | US |