Claims
- 1. A self-limiting single player game combining chance and strategy played by random selection one by one or markers from a coded set of markers where the code on a marker invokes the rules of determining permissible placements of that marker adjacent to the other coded markers of the set wherein the set of markers is divided into six subsets each subset being coded to invoke the rules of placement governing the markers from that subset, where the strategic aspects of the game are enhanced by the size of the 1st and 2nd subsets which invoke rules permitting relatively unrestricted placement of the markers relative to the members of the same subset, each of these subsets being at least six times as large in number as any of the other four subsets and in the aggregate at least twelve times as large as any of the other four subsets with the object of assuring, according to the laws of probability, that the play of the game is dominated by the members of these two subsets, and the principle elements of chance are provided by the members of the 3rd, 4th, 5th and 6th subsets which are respectively: 1/12th, 1/12th, 1/15th and 1/60th of the size of the combined size of sets 1 and 2 with the object of assuring a significant probability that the rules governing the placement of these markers will not be invoked so often as to make chance the dominate element of the game and to provide by these four subsets each invoking its own rules the application of diverse rules encompassing both restrictive and permissive placement of the markers in these four subsets relative to each other and to the members of subsets 1 and 2 according to the rules invoked by the members of these four subsets thereby adding variety as well as chance to the enjoyment of the game, the game being played on a square field of play for the purpose of providing equal opportunity of play in two dimensions with the field of play being sized relative to the total number of markers in the set so as to restrict continuous play in any one direction consisted of:
- a square field of play consisted of 100 separately spaced positions arranged in 10 rows and 10 columns, and
- a set of 75 markers consisted of the following six subsets the members of each subset being coded to invoke the rules governing permissible placement of the members that subset adjacent to the other markers of the set on the field of play:
- a 1st subset consisted of 30 markers
- a 2nd subset consisted of 30 markers
- a 3rd subset consisted of 5 markers
- a 4th subset consisted of 5 markers
- a 5th subset consisted of 4 markers
- a 6th subset consisted of 1 marker, and
- means for random selection, marker by marker, from the set.
- 2. The game of claim 1 wherein the field of play is a board, all markers have the same solid geometrical shape and size and the means of random selection is a blind draw from a container.
- 3. The game of claim 1 wherein the field of play is a board, all markers have the same solid geometrical shape and size and the means of random selection is a blind draw from a sack.
- 4. A self-limiting single player game combining chance and strategy played by random selection one by one of a marker from a coded set of markers where the code on a marker invokes the rules determining permissible placements of that marker adjacent to the other coded markers of the set wherein the set of markers is divided into six subsets each subset being coded to invoke the rules of placement governing the markers from that subset, where the strategic aspects of the game are enhanced by the size of the 1st and 2nd subsets which invoke rules permitting relatively unrestricted placement of the markers of the same subset each these subsets being at least six times as large in number as any of the other four subsets with the object of assuring, according to the laws of probability, that the play of the game is dominated by the members of these two subsets, and the principle elements of chance are provided by the members of the 3rd, 4th, 5th an 6th subsets which are respectively: 1/12th, 1/12th/,1/15th and 1/60th of the combined size of sets 1 and 2 with the object of assuring a significant probability that the rules governing the placement of these markers will not be invoked so often as to make chance the dominate element of the game and to provide by these four subsets each invoking its own rules the application of diverse rules encompassing both restrictive and permissive placement of the markers in these four subsets relative to each other and to the members of subsets 1 and 2 according to the rules invoked by the members of these four subsets thereby adding variety as well as chance to the enjoyment of the game, the game being played on a square field of play for the purpose of providing equal opportunity in two dimensions with the field of play being sized relative to the total number of markers in the set so as to prohibit continuous play in any one direction consisted of:
- a field of play consisted of 100 positions, each position being marked by a depression, arranged in 10 rows and 10 columns
- a set of markers consisted of 75 marbles of six different colors in 6 subsets, the marbles of each subset being of the same color, the color of each subset serving as a code to indicate permissible placements of the marbles of that subset adjacent to the other marbles in the set as determined by the codes of the other marbles, on the field of play as follows:
- a subset of 30 marbles of a first color
- a subset of 30 marbles of a second color
- a subset of 5 marbles of a third color
- a subset of 5 marbles of a fourth color
- a subset of 4 marbles of a fifth color
- a subset of 1 marble of a sixth color
- means for random selection, marble by marble, from the set.
- 5. The game of claim 4 wherein the depression is a circular depression and the means of random selection is a container for blind draw, marble by marble.
- 6. The game of claim 4 wherein the depression is a circular depression and the means for random selection is a bag for blind draw, marble by marble.
- 7. The method of playing a self-limiting single player game played by random selection, on by one, of a marker selected from a coded set of markers where the code on the marker determines the permissible placements, according to the specific rules of the game, of the marker adjacent to the other coded markers in the set comprised of the following steps:
- a) providing a square field of play comprised of 100 positions in 10 rows and 10 columns,
- b) providing a set of 75 markers coded in six subsets to define permissible placements of the markers of each subset adjacent to the other markers of the set as determined by the codes of the markers, comprised of
- a 1st subset of 30 markers
- a 2nd subset of 30 markers
- a 3rd subset of 5 markers
- a 4th subset of 5 markers
- a 5th subset of 4 markers
- a 6th subset of 1 marker
- c) providing a means of random selection, one by one, of the markers,
- d) selecting a first marker and placing the marker on the field of play,
- e) drawing a second marker and placing the second marker adjacent to the first marker thereby establishing a direction of play for subsequent markers,
- f) drawing subsequent markers and placing each subsequent marker adjacent to a prior placed marker in a position determined by the strategy of the player and the permissible placements of the marker as determine by the code of the marker and the prior placed markers, according to the following rules:
- i. markers from the 1st set may be placed in any open space alongside or directly ahead of the other markers of the 1st set but only in an open space directly ahead of the markers from the 2nd set,
- ii. members from the 2nd set may be placed in any open space alongside or directly ahead of the other markers from the second set but only in an open space directly ahead of the markers from the 1st set,
- iii. members of the 3rd set may be placed in any open space on either side but not ahead of the preceding marker, and upon placement assume the code of the subset of the preceding marker for purposes of the next marker played, but only for that next marker,
- iv. members of the 4th subset may be placed in any open space adjacent to the last placed marker, and upon placement assume the code of the subset of the preceding marker for purposes of the next marker played, but only for that next marker,
- v. members of the 5th subset may be placed on any open space adjacent to the last placed marker; the only markers that can be played following the play of a marker form the 5th subset are the markers from the 1st, 2nd, 5th and 6th subsets any of which can be placed on any open space adjacent to a marker from the 5th subset, but markers from the 3rd and 4th subsets, if drawn immediately after a marker from the 5th subset has been played must be returned to the markers remaining to be played,
- vi. the single marker in the 6th subset may be placed on any open space on the board and may be used to start a new direction of play,
- vii. after the first marker drawn all markers, with the exception of the single marker in the 6th subset, must be played, adjacent to the last marker drawn according to the foregoing rules with the exception that when the last marker played in the ongoing line of play is adjacent to a marker in a prior line of play and the adjoining markers are such that if their sequence had been developed in the ongoing line of play the next drawn marker could have been played in that sequence then the next drawn marker may be played across the prior line of play as though the two adjacent markers were the ongoing line of play,
- g) continuing play until one of two outcomes is achieved the first outcome being the draw of a marker whose code permits no placement on an open position adjacent to a prior placed marker thus ending the game and the second outcome being the successful placement of all markers in the set on the field of play.
BACKGROUND
This is a continuation of copending application Ser. No. 689,488 filed May 17, 1991 now abandoned. The present invention is for a single player game combining chance and strategy in which the object is to play all of a set of markers according to the rules governing permissible placement of the markers on a field of play.
Single player games have long been known the most common being those played with a deck of cards and known as "Solitaire" or "patience". Such games are a useful pastime providing an intellectual challenge without being so demanding that the player loses interest through repeated failure to accomplish the goals of the game. It is also desirable that such games have some partial measure of success short of "winning the game". In solitaire the measure is the number of cards left unplayed; similarly, in the present game partial success is measured by the number of markers played or left unplayed.
US Referenced Citations (7)
Foreign Referenced Citations (1)
Number |
Date |
Country |
2151592 |
Apr 1973 |
DEX |
Non-Patent Literature Citations (2)
Entry |
No. 333 Marble Solitaire, Mar. 1970 Toy Fair, p. 10. |
No. 650 Far East Checkers "Chinese Checkers", Mar. 1970 Toy Fair, p. 10. |
Continuations (1)
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Number |
Date |
Country |
Parent |
689488 |
May 1981 |
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