The invention relates to a shooting game, in particular to an operating system of the shooting game.
In the prior art, a game system provides a shooting game which is allowing a player to control a shooting element on a game picture by operating an operating element, so that the player can freely select a direction to shoot; after the player pays a wager score by operating the operating element, the game system allows the shooting element to generate an attack bullet; after the attack bullet hits at least one shooting target on the game picture, the game system determines whether the shooting target is hit down according to a probability; and after the shooting target is hit down, the player obtains a corresponding score according to an odds multiple of the shooting target and the wager score.
In the shooting game, different shooting targets have different values of the odds multiple, and the shooting game has a return to player (RTP) which is fixed, so that the probability is determined according to the odds multiple of the shooting target, that is, different shooting targets have different values of the probability. Specifically, if the return to player (RTP) is 90%, when the odds multiple of the shooting target is 10, the probability should be 9% (RTP=odds multiple*probability). When the attack bullet hits the shooting target, the shooting target is determined to hit down with a probability of 9%; and when the shooting target is hit down, the player can obtain a score of the wager score*the odds multiple.
To further enhance the player's enjoyment, in the shooting game, the shooting target comprises at least one special target, and different special targets have different game effects. When any one of the special target is hit down, a corresponding game effect may be generated, including but not limited to: 1, equivalently hit down all of the shooting target on the game picture; 2, equivalently hit down the shooting target with the odds multiple less than a specified value on the game picture; 3, equivalently hit down the shooting target within a specified distance from the special target, and the odds multiple of the shooting target is lower than a specified value; and, 4. equivalently hit down the shooting target having a specified characteristic, wherein the specified characteristic may belong to the same family, have a particular biological characteristic, biological species, etc.
In order to make the game picture more appealing to the player, conventional techniques display a game special effect corresponding to the game effect of the special target on the game picture. For example, the game effect of the special object is the afore-mentioned third item. On the game picture, the special target may be represented as a bomb. When the special target is hit down, the game special effect may cause the bomb to explode; in the recognition of a player, the bomb explosion may hit down the shooting target within the game picture that meets the specified distance and the odds multiple of the shooting target is less than the specified value, and the player may obtain the sum of the odds multiples for the shooting target which is hit down.
However, in the conventional art, in order to maintain the return to player (RTP) at a fixed value, the odds multiple of the special target is given in advance and cannot be changed; and when the attack bullet hits the special target, the probability of determining whether to hit down the special target is fixed.
That is, in practice, when hitting down the special target, the odds multiple obtained is fixed and not processed in accordance with the game effect and an instant game picture. As the example described above, the shooting target will not be hit down only if the shooting target meets the specified distance and the odds multiple of the shooting target is lower than the specified value, and even the game special effect presented on the game picture is fixed. That is, the game effect and the game special effect do not vary along with the number of the shooting target on the instant game picture. A player who observes carefully can perceive that the shooting target which should be hit down on the game picture is not hit down, the game effect does not completely correspond to the instant game picture and is unreasonable, and at the same time, the sum of the odds multiple of the at shooting target which should be hit down on the game picture and the sum of the odds multiple actually obtained by the player are not matched, so the player may then question about the game system that the authenticity and playability of the shooting game are reduced.
The invention mainly aims to disclose a shooting game system which displays reasonable game pictures so as to improve the authenticity and playability of the game.
To achieve the above object, the present invention discloses a shooting game system for at least one player to play a shooting game to generate a game process. The shooting game includes at least one shooting target and a given value as a rate of return to player (RTP); and each of the at least one shooting target includes an odds multiple. During the game process, the at least one shooting target is randomly displayed on a game picture; and after each player pays a wager score, an attack bullet is generated on the game picture to shoot the at least one shooting target displayed on the game picture; and after the attack bullet hits any one of the at least one shooting target, the shooting game system determines whether the shooting target is hit down according to a first probability. Further, the product of the odds multiple of the shooting target to be hit and the first probability correspondingly is equal to the given value. Further, the shooting game system comprises a game processing element, a display screen, at least one personal operation element and at least one shooting element.
The game processing element controls the operation of the shooting game and generates the game picture according to the game process. The at least one shooting target comprises at least one special target, and each of the at least one special target is associated with a judgment condition. When the special target appears on the game picture, the game processing element determines according to the judgment condition, and the game processing element screens out the at least one shooting target, which meets the judgment condition, from the game picture in real time. The game processing element calculates the sum of the odds multiples of each of the at least one shooting targets, which meet the judgment condition, and to generate a real-time total multiplier. Further, the odds multiple of the special target at least comprise the real-time total multiplier.
The display screen is connected with the game processing element and presents the game picture. The at least one personal operation element is connected with the game processing element, and the at least one personal operation element is respectively configured for the at least one player to operate to generate an operation instruction to change the game process, wherein the operation instruction comprises a shooting command The at least one shooting element is connected with the game processing element, the at least one shooting element respectively corresponds to the at least one personal operation element, and the at least one shooting element receives the shooting command corresponding to the at least one personal operation element to commend the shooting element firing the attack bullet. If the special target is hit by the attack bullet, the game processing element judges whether the special target is hit down at a second probability, and the product of the second probability and the odds multiple of the special target to be hit is equal to the given value; and when the special target is determined to be hit down, the game processing element generates a game effect which is hitting down the at least one shooting target meeting the judgment condition together.
Accordingly, during the game process, the at least one shooting target on the game picture is changed (appearing, moving and disappearing on the game picture) in real time. Namely, the at least one shooting target screens out to meet the judgment condition of the special target will also change. Hence, the sum of each of the odds multiple of the at least one shooting target is also changed. Moreover, the given value (the rate of return to player (RTP)) is a constant. Since the product of the second probability and the odds multiple of the special target to be hit is equal to the given value, the second probability is related to the odds multiple of the special target in negative correlation. Thus, the second probability for determining whether the special target is hit down is changed based on the sum of each of the odds multiple of the at least one shooting target on the game picture in real time. The greater the number of the at least one shooting target meeting the judgment condition is, the higher the odds multiple of the special target is, the lower the second probability is, and the rate of return to player (RTP) remains constant. Therefore, when the player judges that it is hit down, the at least one shooting target on the game picture in real time is really determined according to the judgment condition of the special target and to generate a game effect correctly, and the at least one shooting target meeting the judgment condition is realistically hit down on the game picture. Then, the player obtains the sum of the odds multiples of the at least one shooting target meeting the judgment condition, and the invention increases the authenticity and playability of the game to meet the expectations of the player.
With regard to the detailed description and technical aspects of the invention, reference is now made to the following descriptions taken in conjunction with the accompanying drawings:
Referring to
As shown in
Referring to
Referring to
In the first embodiment, if the special target 51A is hit by the attack bullet 22, the game processing element 10 determines whether the special target 51A is hit down according to a second probability, wherein the product of the second probability and the odds multiple of the special target 51A is equal to the given value. Meanwhile, if the special target 51A is hit down upon determination, the game processing element 10 generates a game effect corresponding to the special target 51A and a game special effect corresponding to the game effect, and the game picture 21 displays the game special effect. In the embodiment, the game effect is hitting down the shooting target 50 meeting the judgment condition together; and the game special effect is to display an animation, which is a process in which the shooting target 50 meeting the judgment condition is hit down together.
In this embodiment, the judgment condition is that the at least one shooting target 50 does not belong to the special target 51A (including the special target 51B, 51C shown in
As shown in
As further shown in
Comparing
In contrast with the prior art, the present invention provides the at least one shooting target 50 on the game picture 21 in real time to proceed with determination according to the judgment condition of the special target 51A. That is, the at least one shooting target 50 meeting the judgment condition is realistically hit down on the game picture 21, and the player can obtain the sum of the odds multiples of the at least one shooting target 50 which meets the judgment condition, so as to increase the authenticity and playability of the game. In addition, by changing the second probability, the rate of return to player (RTP) is kept constant to avoid the problem of business benefit loss.
Referring to
As the game picture 21 shown in
As the game picture 21 further shown in
A brief description of the second embodiment regarding the game effect and the game special effect is as follows. The game effect is that the at least one shooting target 50 meeting the judgment condition will be hit down, and the game special effect allows the player to understand the game effect in an animated manner. In this embodiment as an example, the judgment condition has two parameters, i.e. the specified distance and the specified value. The appearance of the special target 51B is shown as a bomb, an effective killing distance of the bomb is regarded as the specified distance, and an effective killing power of the bomb determines the specified value. If the attack bullet 22 hits down the special target 51B, the game effect is the bomb explosion to hit down the at least one shooting target 50 within the effective killing distance, and the number of the at least one shooting target 50 to be hit down is lower than the specified value, so that the game special effect is an animation of the process of the bomb explosion and hitting down the at least one shooting target 50.
Referring to
In summary, compared with the prior art, the invention includes the following advantages.
1. According to the invention, the at least one shooting target on the game picture in real time is determined according to the judgment condition of the special target and generates the game effect correctly. That is, the at least one shooting target meeting the judgment condition can be realistically hit down on the game picture; and the player can obtain the sum of the odds multiples of the at least one shooting target meeting the judgment condition.
2. The authenticity and playability of the game are improved by realistically presenting the game special effect of the game effect of the special target to improve the attraction of the game.
Filing Document | Filing Date | Country | Kind |
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PCT/CN2020/099592 | 6/30/2020 | WO |