Ocean waves have been used recreationally for hundreds of years. One of the most popular sports at any beach with well-formed, breaking waves is surfing. Surfing and other board sports have become so popular, in fact, that the water near any surf break that is suitable for surfing is usually crowded and overburdened with surfers, such that each surfer has to compete for each wave and exposure to activity is limited. Further, the majority of the planet's population does not have suitable access to ocean waves in order to even enjoy surfing or other ocean wave sports.
Another problem is that the waves at any spot are varied and inconsistent, with occasional “sets” of nicely formed waves that are sought after to be ridden, interspersed with less desirable and, in some cases, unrideable waves. Even when a surfer manages to be able to ride a selected wave, the duration of the ride lasts only a mere 2-30 seconds on average, with most rides being between 5 and 10 seconds long.
Ocean surface waves are waves that propagate along the interface between water and air, the restoring force is provided by gravity, and so they are often referred to as surface gravity waves.
Ocean waves generally have five stages: generation; propagation, shoaling, breaking, and decay. The shoaling and breaking stages are the most desirable for rideable waves. The point of breaking being strongly dependent on the ratio of the water depth to the waves amplitude also depends on the contour, depth and shape of the bottom surface, and the velocity, wavelength and height of the wave, among other factors. In general a wave can be characterized to result in one of four principal breaker types: spilling, plunging, collapsing; and surging. Of these wave types the spilling waves are preferred by beginner surfers while the plunging waves are revered by more experienced surfers. These breaker types are illustrated in
Various systems and techniques have been tried to replicate ocean waves in a man-made environment. Some of these systems include directing a fast moving, relatively shallow sheet of water against a solid sculpted waveform to produce a water effect that is ridable but is not actually a wave. Other systems use linearly-actuated paddles, hydraulics or pneumatics caissons or simply large controlled injections of water to generate actual waves. However, all of these systems are inefficient in transferring energy to the “wave”, and none of these systems, for various reasons and shortcomings, have yet to come close to generating a wave that replicates the desired size, form, speed and break of the most desirable waves that are sought to be ridden, i.e. waves entering shallow water that plunge, breaking with a tube and which have a relatively long duration and sufficient face for the surfer to maneuver.
This document presents a wave generator and wave pool that generates surface gravity waves that can be ridden by a user on a surfboard.
In one aspect, a wave generator for a pool of water defined by a channel having a side wall is disclosed. The wave generator includes one or more foils. Each foil is arranged vertically along at least a major part of a the side wall and adapted for movement in a direction along a length of the side wall. Each foil has a curvilinear cross-sectional geometry that defines a leading surface that is adapted to generate a wave in the water from the movement, and a trailing surface configured for flow recovery to avoid separation of the flow of water in the wave and mitigate drag from the foil from the movement. The wave generator further includes a moving mechanism connected between the side wall and the one or more foils for moving the one or more foils in the direction along the length of the side wall to generate a surface gravity wave by each of the one or more foils.
In another aspect, a wave pool is disclosed. The wave pool includes a channel containing water and having a side wall having a height, and a bottom contour that slopes upward away from the side wall toward a shoal or beach. The wave pool further includes one or more foils, as substantially described above. In some implementations, the wave pool includes two or more foils, and preferably at least four foils.
In yet another aspect, a wave generator for generating a surface gravity wave is disclosed. The wave generator includes a three-dimensional foil having a curvilinear cross-sectional geometry that defines a leading surface that is adapted to generate a wave in water moving past the leading surface, and a trailing surface configured for flow recovery to avoid separation of the flow of water in the wave and to mitigate drag from the foil from the water moving past the leading surface.
The details of one or more embodiments are set forth in the accompanying drawings and the description below. Other features and advantages will be apparent from the description and drawings, and from the claims.
These and other aspects will now be described in detail with reference to the following drawings.
Like reference symbols in the various drawings indicate like elements.
This document describes an apparatus, method, and system to generate waves of a desired surfability. Surfability depends on wave angle, wave speed, wave slope (i.e. steepness), breaker type, bottom slope and depth, curvature, refraction and focusing. Much detail is devoted to solitary waves as they have characteristics that make them particularly advantageous for generation by the apparatus, method and system presented here. As used herein, the term “solitary wave” is used to describe a shallow water wave, or “surface gravity wave” having a single displacement of water above a mean water level. A solitary wave propagates without dispersion. It very closely resembles the type of wave that produces favorable surf in the ocean. A theoretically-perfect solitary wave arises from a balanced between dispersion and nonlinearity, such that the wave is able to travel long distances while preserving its shape and form, without obstruction by counteracting waves. A wave form of a solitary wave is a function of distance x and time t, and can be characterized by the following equation:
where A is the maximum amplitude, or height, of the wave above the water surface, h0 is the depth of the water, g is the acceleration of gravity and η(x,t) is the height of the water above h0. The length of a solitary wave, while theoretically infinite, is limited by water surface elevation, and can be defined as:
Pools
The systems, apparatuses and methods described herein use a pool of water in which solitary type or other surface gravity waves are generated. In some preferred implementations, the pool is circular or annular, being defined by an outer wall or edge that has a diameter of 200 to 800 feet or more. Alternatively, a round or circular pool having a diameter of less than 200 feet can be used, however, a diameter of 450 to 500 feet is preferred. In one exemplary implementation, the pool is annular with a center circular island that defines a channel or trough. In this annular configuration, the pool has an outer diameter of 500 feet and a channel width of at least 50 feet, although the channel can have a width of 100 feet or more, which can yield 30-70 feet of rideable wave length.
In another exemplary implementation, the pool may be a contiguous basin such as a circular pool without a center island. In the circular configuration, the pool can have a bottom that slopes up toward the center to a shoal or sill, and may include a deeper trough or lead to a shallow spill or flat surface. In yet other implementations, the pool can be any closed-loop, curvilinear channel, such as a racetrack shape (i.e. truncated circle), oval, or other rounded shape. In still other implementations, the pool can include an open or closed looped linear or curvilinear channel through which water is flowed, and which may or may not use a water recapture or recirculation and flow mechanism.
Wave Generator
The bottom contour of the pool further includes a slope 204 that rises upward from the deep region 202. The slope 204 can range in angle from 1 to 16 degrees, and preferably from 5 to 10 degrees. The slope 204 can be linear or curved, and may include indentions, undulations, or other geometrical features. The bottom contour further includes a shoal 206 or sill. The surface from a point on the slope 204 and the shoal 206 provides the primary break zone for a generated wave. Wave setup in the break zone can change the mean water level. The shoal 206 can be flattened or curved, and can transition into a flattened shallow planar region 208, a shallow trench 210, or a deep trench 212, or any alternating combination thereof. The shoal 206 can also be an extension of the slope 204 to terminate directly into a beach. The beach may be real or artificial. The beach may incorporate water evacuation systems that in one implementation would take the form of grates through which the water passes down into, these may be linked to the general water recirculation and/or filtering systems. The beach may also incorporate wave damping baffles that help to minimize the reflection of the waves and reduce along shore transport and currents.
The bottom contour is preferably formed of a rigid material, and can be overlaid by a synthetic coating. In some implementations, the bottom may contain sections of softer more flexible materials, for example a foam reef may be introduced that would be more forgiving during wipeouts. The coating can be thicker at the shoal 206 or within the break zone. The coating can be formed of a layer that is less rigid than the rigid material, and may even be shock dampening. The slope 204, shoal 206 and/or other regions of the bottom contour can be formed by one or more removable inserts. Further, any part of the bottom contour may be dynamically reconfigurable and adjustable, to change the general shape and geometry of the bottom contour on-the-fly, either through motorized mechanics or inflatable bladders, or other similar dynamic shaping mechanisms. For instance, removable inserts or modules can be connected with a solid floor. The inserts or modules can be uniform about the circle, or variable for creating recurring reefs defined by undulations in the slope 204 or shoal 206. In this way particular shaped modules can be introduced at specific locations to create a section with a desirable surf break.
The wave generators may also be configured to run in the center of the channel in which case there would be beaches on both the inner and outer walls and the track/rail mechanism would be supported either from an overhead structure or by pylons.
Foils
In preferred implementations, the wave pools described herein use one or more foils for generating waves of a desired surfability. The foils are shaped for generating waves in supercritical flow, i.e. the foils move faster than the speed of the generated waves. The speed of a wave in shallow water (when the water depth is comparable to the wave length) can be represented by VW:
V
W=√{square root over (g(ho+A))}
where g is the force of gravity, and h0 is the depth of the water and A in the wave amplitude. Supercriticality can be represented by the Froude number (Fr), in which a number greater than 1 is supercritical, and a number less than 1 is subcritical:
where VF is the velocity of the foil relative to the water
The foils are adapted to propagate the wave away from a leading portion of the foil as the water and foil move relative against each other, and to achieve the most direct transfer of mechanical energy to the wave from that movement. In this manner, ideal swells are formed immediately adjacent to the leading portion of the foil. The foils are usually optimized for generating the largest possible swell height for a given water depth, but in some configurations it may be desirable to generate smaller swells.
The proposed procedure relies on matching the displacement imparted by the foil at each location to the natural displacement field of the wave. For a fixed location through which the foil will pass P, if we let the direction normal to the foil be x and the thickness of the part of the foil currently at P be X(t).
The rate of change of X at the point P may be matched with the depth averaged velocity of the wave ū. This expressed in equation (1).
Applying the change of variable from (x,t) to (θ=ct−X,t) where c is the phase speed of the wave.
In equation (2) the depth averaged velocity of the wave ū can be given by many different theories, for example the Solitary wave solution of Rayleigh (Rayleigh Lord, On Waves., Phil. Mag., 1(1876), p 257-279), or that of Boussinesq (Boussinesq M. J., Théorie de l'intumescence liquide, appelée onde solitaire ou de translation, se propageant dans un canal rectangulaire, C.-R. Acad. Sci. Paris, 72(1871), p. 755-59.) For the case of Solitary waves which take the form of equation 3 and 4 below, we explore several examples. This technique of foil design may also be applies to any other form of surface gravity wave for which there is a known, computed, measured or approximated solution.
Here η(θ) is the free surface elevation from rest, A is the solitary wave amplitude, h0 is the mean water depth, □ is the outskirts decay coefficient and c is the phase speed. And ū(θ) the depth averaged horizontal velocity. C and β will differ for different solitary waves.
Combining equations (2) and (3) with (4) gives the rate of change of the foil thickness in time at a fixed position (5), and is related to the foil shape X(Y), through the foil velocity VF, by substituting t=Y/VF
A maximum thickness of foil is given from (5) as:
The length of the active section of the foil can then be approximated as:
Values for C and β corresponding to the solitary wave of Rayleigh are:
In this example for small displacements after linearization the foil shape X(Y), can be approximated as.
This solution can also the approximated with a hyperbolic tangent function.
As shown in an exemplary configuration in
The foils are shaped and formed to a specific geometry based on a transformation into a function of space from an analogy to an equation as a function of time of hyperbolic tangent functions that mathematically define the stroke of a piston as a function of time, as that piston pushes a wave plate to create a shallow water wave. These hyperbolic tangent functions consider the position of the wave plate relative to the position of the generated wave in a long wave generation model, and produce an acceptable profile for both solitary and cnoidal waves. These techniques can be used to generate any propagating surface gravity wave accounting for the propagation of the wave away from the generator during generation (i.e. adapt to how the wave is changing during generation). Compensation for movement of the generator over time helps remove trailing oscillatory waves, providing a more compact and efficient generation process. Other types of waves to those discussed here can be defined.
The thickness of the foil is related to the amplitude (height) of the wave and the depth of the water. Accordingly, for a known depth and a desired amplitude A, it can be determined a thickness of the foil, FT, is:
For a Rayleigh solitary wave:
For a Boussenesq solitary wave:
For shallow water, second order solitary wave:
Mean Flow
In other implementations, a pool includes a system to provide a mean flow or circulation. The system may include a number of flow jets through which water is pumped to counter or mitigate any “lazy river” flow created by the moving foils, and/or help to change the shape of the breaking wave. The mean circulation may have vertical or horizontal variability. Other mean flow systems may be used, such as a counter-rotational opposing side, bottom or other mechanism.
Virtual Bottom
In some implementations, a system of jets is positioned near the bottom of the pool on the slope that simulates the water being shallower than it actually is, and hence the wave breaks in deeper water than normal. These jets may be positional so as to generate both mean flow and turbulence at the required level. The distribution of these jets may change both radially and as one moved from the outer wall towards the beach with more jets on the beach. There may also be azimuthal variation in the nature and quantity of the jets. This jet system may be incorporated with both the filtering system and the system to provide mean flow or lazy river mitigation. Roughness elements may be added to the bottom to promote the generation of turbulence that may promote changes in the form of the breaking wave. The distribution and size of the roughness elements would be a function of both radius and azimuth. The roughness elements may take the form of classical and novel vortex generators.
Although a few embodiments have been described in detail above, other modifications are possible. Other embodiments may be within the scope of the following claims.
This application is a continuation and claims the benefit of priority under 35 U.S.C. §120 of U.S. patent application Ser. No. 13/609,239, filed Sep. 10, 2012, entitled “Surface Gravity Wave Generator And Wave Pool”, which is a continuation of U.S. patent application Ser. No. 12/274,321, filed Nov. 19, 2008, entitled “Surface Gravity Wave Generator And Wave Pool”, which the disclosures of the priority applications are incorporated by reference herein.
Number | Date | Country | |
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Parent | 13609239 | Sep 2012 | US |
Child | 14071514 | US | |
Parent | 12274321 | Nov 2008 | US |
Child | 13609239 | US |