Claims
- 1. A method for playing a game sponsored by an advertiser and for rewarding successful players with a prize, comprising the steps of:
- transmitting from a central location a first signal group comprising signals conveying a game including a task to which players at their locations are intended to respond, said signals of said first signal group further conveying response criteria defining at least one acceptable response to a task by a successful player and governing a scoring of a response of the successful player, the player responding to a task;
- establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- scoring a player's response in accordance with said response criteria to determine a successful player's first prize value;
- transmitting information regarding the player's first prize information to the advertiser;
- following receipt of said information, the advertiser formatting players' prize enhancing instructions;
- transmitting to players' locations a second signal group comprising signals conveying product information of the advertiser and prize enhancing instructions of the advertiser to determine a player's total prize value;
- enhancing a player's first prize value in accordance with said instructions to determine the player's total prize value;
- providing at a location of the player a recording device programmable by signals of said second signal group;
- programming said recording device by said signals; and
- said recording device generating a record displaying said product information and the player's total prize information.
- 2. A method according to claim 1 wherein said record is issued with data including identification data identifying the player, the method further comprising the steps of:
- scanning the record for each of said players at a sales establishment to obtain the identification data from respective ones of the records;
- transmitting said record data to a data clearing facility, said clearing facility having validity criterion and providing a storage for data including said record data and data of any previous records submitted prior to issuance said issued record;
- said clearing facility conducting a validity test by comparing said record data to reference data and to the data of said previous records to determine that individual ones of said issued records meet the validity criterion; and
- said clearing facility transmitting to the sales establishment authorization to receive issued records meeting the validity criterion for redemption.
- 3. A method according to claim 1 wherein the method provides for a monitoring of the game by the steps of:
- establishing financial accounts for respective ones of the players;
- passing all monies of the players relating to the playing of the game through respective ones of the financial accounts;
- observing flows of the monies in respective ones of the financial accounts to establish playing patterns among the players;
- employing the playing patterns of respective ones of the players identified by their respective identifications to determine an acceptable playing criterion for each of the players; and
- terminating a player's playing for any one of the players presenting a play which fails to meet the playing criterion.
- 4. A game playing system including a player rewarding system at least partially controlled by an advertiser, comprising:
- audio-visual means for presenting a recorded video game including a task to which players are intended to respond;
- individual player's means for playing the video game and responding to the task;
- means for establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- means for formatting response criteria defining at least one acceptable response to the task and for determining a player's response score;
- means for storing formatted response criteria;
- means for scoring a player's response in accordance with response criteria to determine the value of a successful player's first award;
- means controlled by an advertiser for formatting value adding instructions for adding value to a successful player's first award value;
- means for adding value to a successful player's first award value in accordance with value adding instructions to determine the player's total award value;
- means for communicating the players total award information to token generating means at a location of the player; and
- means for generating a successful player's award token indicating the total award value.
- 5. A method according to claim 4 wherein said token is issued with storage of data including identification data identifying an individual one of the players, the system further comprising:
- means for scanning the token for each of said players at a sales establishment to obtain the identification data from respective ones of the tokens;
- means for transmitting said token data to a data clearing facility, said clearing facility having validity criterion and providing a storage for data including said token data and data of any previous tokens submitted prior to issuance said issued token;
- wherein said clearing facility conducts a validity test by comparing said token data to reference data and to the data of said previous tokens to determine that individual ones of said issued tokens meet the validity criterion; and
- said clearing facility transmits to the sales establishment authorization to receive issued tokens meeting the validity criterion for redemption.
- 6. A method according to claim 4 wherein the system provides for a monitoring of the game, the system further comprising:
- means for establishing financial accounts for respective ones of the players, monies of the players relating to the playing of the game being passed through respective ones of the financial accounts;
- means for observing flows of the monies in respective ones of the financial accounts to establish playing patterns among the players, identified by their respective identifications, to determine an acceptable playing criterion for each of the players; and
- means for terminating a player's playing for any one of the players presenting a play which fails to meet the playing criterion.
- 7. A method of redemption of coupons issued by sales establishments, comprising:
- informing purchasers about an opportunity to purchase merchandise;
- providing coupons to respective ones of the purchasers, the coupons having thereon indicia identifying respective ones of the purchasers;
- issuing the coupons to the purchasers, issued ones of the coupons enabling respective ones of the purchasers to obtain the merchandise upon presentation of the coupons to the sales establishment;
- individual ones of the purchasers presenting their respective coupons to the sales establishment;
- scanning the coupons at the sales establishment to obtain coupon data from respective ones of the coupons, the coupon data including data of said indicia;
- transmitting said coupon data to a data clearing facility, said clearing facility having validity criterion and providing a storage for data including said coupon data and data of any previous coupons submitted prior to said issued coupons;
- said clearing facility conducting a validity test by comparing said coupon data to reference data and to the data of said previous coupons to determine that individual ones of said issued coupons meet the validity criterion; and
- said clearing facility transmitting to the sales establishment authorization to receive issued coupons meeting the validity criterion.
- 8. A method of monitoring a playing of games involving money among numerous players, the method comprising steps of:
- establishing financial accounts for respective ones of the players;
- passing all monies of the players through respective ones of the financial accounts;
- identifying each of the player with an identifying descriptor;
- individual ones of the players advancing funds by using monies stored in respective ones of the financial accounts;
- storing credit evaluation data of respective ones of the players in a central storage facility;
- observing flows of the monies in respective ones of the financial accounts to establish playing patterns among the players;
- employing the credit evaluation data and the playing patterns of respective ones of the players identified by their respective descriptors to determine an acceptable playing criterion for each of the players; and
- terminating a player's playing for any one of the players for whom a play fails to meet the playing criterion.
- 9. A method according to claim 8 wherein said descriptor is a PIN number.
- 10. A game playing system including a player rewarding system at least partially controlled by an advertiser, comprising:
- audio-visual means for presenting a recorded video game including a task to which players are intended to respond;
- individual players' means for responding to the game and to the task;
- means for establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- means for formatting response criteria defining at least one acceptable response to the task, and for determining a player's response score;
- means for storing formatted response criteria;
- means for scoring a player's response in accordance with the response criteria to determine the value of a successful player's first award;
- means controlled by an advertiser for formatting value adding instructions for adding value to the successful players first award value;
- means for adding value to the successful player's first award value in accordance with the value adding instructions to determine a player's total award value;
- means for storing an advertiser's promotional information suitable for display on a coupon;
- a coupon generator at a player's location;
- means for communicating promotional information and a player's total award value information to said coupon generator at the player's location; and
- wherein said coupon generator generates a successful player's award coupon displaying the advertiser's promotional information and indicating the player's total award value, the coupon having said player identification and said game identification thereon.
- 11. A system for playing a game and rewarding successful players with a promotional award coupon, the system comprising:
- audio-visual means for presenting a recorded video game including a task to which players are intended to respond;
- individual players' means for responding to the game and the tasks;
- means for establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- means for formatting response criteria for scoring a player's response to determine a successful player's award;
- means for scoring a player's response in accordance with said response criteria to determine a successful player's award;
- means for storing at a central location an advertiser's formatted promotional information suitable for display on a coupon;
- a central transmitter for transmitting signals conveying the promotional information;
- means at players' locations for receiving the promotional information signals;
- a coupon generator at a player's location, and means for communicating a successful player's award information to the coupon generator; and
- wherein said coupon generator is responsive to the promotional information signals for generating a successful player's award coupon, displaying promotional information and indicating the value of an award, the coupon having said player identification and said game identification thereon.
- 12. A game playing and player rewarding system, comprising:
- means at the locations of a plurality of players for playing back and presenting a recorded video game;
- a recording of a video game including at least one task to which players are intended to respond, the recording including response criteria useful for scoring players' responses;
- means for establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- means for computing a player's score based on the response criteria and a first award value based on the player's score;
- means at a central facility for formatting value adding instructions to add value to a first award of an individual one of said players;
- means for adding value to the player's first award in accordance with value adding instructions to determine the value of a players total award;
- token generating means at a location of the player, and means for communicating total award information to the token generating means; and
- wherein said token generating means generates a player's award token indicating the value of the total award, the token having said player identification and said game identification thereon.
- 13. A system for playing a game and rewarding successful players with a promotional award coupon, the system comprising:
- means for storing formatted promotional information suitable for displaying on a coupon;
- a central transmitter for transmitting signals conveying the promotional information;
- means for receiving signals carrying the promotional information;
- means at players' locations for storing the promotional information;
- audio-visual means for presenting a recorded video game including a task to which players are intended to respond;
- means for establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- individual players' means for responding to the game and the task;
- means for storing formatted response criteria for evaluating and scoring player's responses to determine a successful player's award;
- means for evaluating and for scoring a player's response in accordance with said response criteria to determine a successful player's award;
- a coupon generator at a player's location, and means for communicating the promotional information and a player's award information to the coupon generator; and
- wherein the coupon generator generates a successful player's award coupon displaying the promotional information and indicating the value of the award, the coupon having said player identification and said game identification thereon.
- 14. A method for dispensing promotional award coupons sponsored by an advertiser, comprising the steps of:
- presenting a task to players at their individual locations, to which task the players are intended to respond;
- players responding to said task;
- formulating at a central location response criteria to determine a successful player's first award for responding to said task;
- determining the successful player's first award;
- formulating by an advertiser a successful player's additional award to result in a total award;
- formulating product information by an advertiser;
- providing a coupon generator at a player's location;
- communicating award information to said generator;
- communicating product information to said generator; and
- generating a successful player's promotional award coupon displaying an advertiser's product information and the player's total award, said award coupon being provided by said generator;
- wherein said coupon is issued with data including identification data identifying the player, the method further comprising the steps of:
- scanning the coupon for each of said players at a sales establishment to obtain the identification data from respective ones of the records;
- transmitting said coupon data to a data clearing facility, said clearing facility having validity criterion and providing a storage for data including said coupon data and data of any previous coupons submitted prior to issuance said issued coupon;
- said clearing facility conducting a validity test by comparing said coupon data to reference data and to the data of said previous coupons to determine that individual ones of said issued coupons meet the validity criterion; and
- said clearing facility transmitting to the sales establishment authorization to receive issued coupons meeting the validity criterion for redemption.
- 15. A method for dispensing promotional award coupons sponsored by an advertiser, comprising the steps of:
- presenting a task to players at their individual locations, to which task the players are intended to respond;
- players responding to said task;
- formulating at a central location response criteria to determine a successful player's first award for responding to said task;
- determining the successful player's first award;
- formulating by an advertiser a successful player's additional award to result in a total award;
- formulating product information by an advertiser;
- providing a coupon generator at a player's location;
- communicating award information to said generator;
- communicating product information to said generator; and
- generating a successful player's promotional award coupon displaying an advertiser's product information and the player's total award, said award coupon being provided by said generator;
- wherein the method provides for a monitoring of responses to the task by the steps of:
- establishing financial accounts and identifications for respective ones of the players;
- passing all monies of the players relating to the responses to the task through respective ones of the financial accounts;
- observing flows of the monies in respective ones of the financial accounts to establish response patterns among the players;
- employing the response patterns of respective ones of the players identified by their respective identifications to determine an acceptable response criterion for each of the players; and
- terminating a player's responding to the task for any one of the players presenting a response which fails to meet the response criterion.
- 16. A method for playing a game sponsored by an advertiser and for rewarding successful players with a prize, comprising the steps of:
- transmitting from a first location a first signal group comprising signals conveying a game including a task to which players at remote locations are intended to respond, and response criteria defining at least one acceptable response to a task and governing the evaluating of a successful player's response;
- a player responding to the task;
- establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- determining a player's first prize value based on a player's response in accordance with the response criteria;
- transmitting information regarding the player's first prize value to a central location communicatively connected to an advertiser's location;
- transmitting from a second location communicatively connected to an advertiser's location a second signal group comprising signals conveying an advertiser's product information and an advertiser's instructions governing the enhancing of a successful player's first prize value to determine a total prize value;
- providing means for enhancing the player's first prize value in accordance with said product information and said instructions;
- enhancing the player's first prize value in accordance with said product information and said instructions to determine the player's total prize value; and
- displaying the player's total prize value.
- 17. A method for playing a game and for rewarding successful players at their locations with a prize, comprising the steps of:
- transmitting from a central location a signal group comprising signals conveying a game including a task to which players are intended to respond, and response criteria defining at least one acceptable response to the task and governing evaluation of a successful player's response;
- a player responding to the task;
- establishing a player identification for each of said players and an identification of each player's location for correlating each of said players with the player's location;
- evaluating a player's response to the task in accordance with the response criteria to determine a first prize value;
- transmitting toward the players' locations an advertiser's product information and an advertiser's instructions governing an enhancing of the successful player's first prize value to determine a total prize value;
- enhancing the players first prize value in accordance with said instructions to determine' the player's total prize value; and
- informing the player of said total prize value.
- 18. A method for playing a game and for rewarding successful players at their locations with a prize, comprising the steps of:
- transmitting from a central location a signal group comprising signals conveying a game including a task to which players are intended to respond, and response criteria defining at least one acceptable response to the task and governing the scoring of a successful player's response;
- a player responding to the task;
- establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- scoring a player's response to the task in accordance with the response criteria to determine a first prize value;
- transmitting toward the players' locations an advertiser's product information and an advertiser's instructions governing an enhancing of the successful player's first prize value to determine a total prize value;
- enhancing the player's first prize value in accordance with said instructions to determine the player's total prize value; and
- creating a record of the player's total prize value, the record having said player identification and said game identification thereon.
- 19. A method for playing a game and for rewarding successful players at their locations with a prize, comprising the steps of:
- transmitting from a central location signals conveying a game including a task to which players are intended to respond, and response criteria defining at least one acceptable response to the task and governing evaluation of a successful player's response;
- a player responding to the task;
- establishing a player identification for each of said players and an identification of each player location for correlating each of said players with the player's location;
- evaluating a player's response to the task in accordance with the response criteria to determine a first prize value;
- transmitting toward the players' locations further signals conveying an advertiser's product information and an advertiser's instructions governing an enhancing of the successful player's first prize value to determine a total prize value;
- enhancing the players first prize value in accordance with said instructions to determine the player's total prize value; and
- making the benefit of said prize available to the player.
- 20. A method for playing a game and for rewarding successful players at their locations with a prize, comprising the steps of:
- transmitting from a central location a first signal group comprising signals conveying a game including a task to which players are intended to respond, and response criteria defining at least one acceptable response to the task and governing the scoring of a successful player's response, said game being a video game or a radio game;
- a player responding to the task;
- establishing a player identification for each of said players and an identification of each player location for correlating each of said players with the player's location;
- scoring a player's response to the task in accordance with the response criteria to determine a first prize value;
- transmitting toward the players' locations a second signal group comprising signals conveying an advertiser's product information, and an advertiser's instructions governing an enhancing of the successful player's first prize value to determine a total prize value;
- enhancing the players first prize value in accordance with said instructions to determine the player's total prize value;
- providing a token generator at the player's location; and
- recording by the generator on a token of said generator the product information and the successful player's total prize value, the token having said player identification and said location identification thereon.
- 21. A system for playing a game, comprising:
- a central station and a plurality of stations remote from said central station;
- means for establishing an identification of each of said remote stations for correlating each of said players with one of said stations;
- two-way communication means interconnecting said central station with each of said remote stations;
- data means at said central station for providing data pertaining to the conduct of a game via said communication means to each of said remote stations;
- means at each of said remote stations for presenting said data to a player;
- entry means at each of said remote stations for an entering of player identification and a response by a player to a game situation described by said data;
- processing means including computer means at said central station for updating the game situation based on responses by players at respective ones of said remote stations;
- wherein said processing means further comprises:
- means responsive to player identifications entered at the entry means of respective ones of said remote stations and to identifications of the remote stations for identifying a player's response;
- means for scoring responses of respective ones of the players, and means responsive to player scores for ranking the players; and
- means coupled to said scoring means for enhancing the scores of respective ones of said players based on a ranking provided by said ranking means.
- 22. A method for playing a game sponsored by an advertiser and for rewarding successful players with a prize, comprising the steps of:
- transmitting from a central location a first signal group comprising signals conveying a game including a task to which players at their locations are intended to respond, said signals of said first signal group further conveying response criteria defining at least one acceptable response to a task by a successful player and governing a scoring of a response of the successful player, the player responding to a task;
- establishing a player identification for each of said players and a game identification for correlating each of said players with a game;
- scoring a player's response in accordance with said response criteria to determine a successful player's score;
- transmitting information regarding the player's first prize information to the advertiser;
- following receipt of said information, the advertiser formatting players' prize enhancing instructions;
- transmitting to players' locations a second signal group comprising signals conveying product information of the advertiser and prize enhancing instructions of the advertiser to determine a player's total prize value;
- enhancing a player's first prize value in accordance with said instructions to determine the player's total prize value;
- providing at a location of the player a recording device programmable by signals of said second signal group;
- programming said recording device by said signals; and
- said recording device generating a record displaying said product information and the player's total prize information.
- 23. A method according to claim 22 wherein said record is issued with data including identification data identifying the player, the method further comprising the steps of:
- scanning the record for each of said players at a sales establishment to obtain the identification data from respective ones of the records;
- transmitting said record data to a data clearing facility, said clearing facility having validity criterion and providing a storage for data including said record data and data of any previous records submitted prior to issuance said issued record;
- said clearing facility conducting a validity test by comparing said record data to reference data and to the data of said previous records to determine that individual ones of said issued records meet the validity criterion; and
- said clearing facility transmitting to the sales establishment authorization to receive issued records meeting the validity criterion for redemption.
- 24. A method according to claim 22 wherein the method provides for a monitoring of the game by the steps of:
- establishing financial accounts for respective ones of the players;
- passing all monies of the players relating to the playing of the game through respective ones of the financial accounts;
- observing flows of the monies in respective ones of the financial accounts to establish playing patterns among the players;
- employing the playing patterns of respective ones of the players identified by their respective identifications to determine an acceptable playing criterion for each of the players; and
- terminating a player's playing for any one of the players presenting a play which fails to meet the playing criterion.
BACKGROUND OF THE INVENTION
This application is a continuation of application Ser. No. 08/615,472 filed Mar. 8, 1996, now U.S. Pat. No. 5,697,844, which is a continuation-in-part of copending application Ser. No. 08/226,073 filed Apr. 11, 1994, now U.S. Pat. No. 5,759,101, which is a continuation-in-part of copending application Ser. No. 08/025,397 filed Feb. 25, 1993, now U.S. Pat. No. 5,508,731, which is a continuation-in-part of application Ser. No. 07/763,672 filed Sep. 19, 1991, now U.S. Pat. No. 5,283,734, which is a continuation-in-part of application Ser. No. 07/603,882 filed Oct. 25, 1990, now U.S. Pat. No. 5,057,915, which is a continuation-in-part of application Ser. No. 07/424,089 filed Oct. 19, 1989, now U.S. Pat. No. 5,034,807, which is a continuation-in-part of application Ser. No. 07/192,355, filed May 10, 1988, now U.S. Pat. No. 4,926,255, which is a continuation-in-part of application Ser. No. 06/837,827 filed Mar. 10, 1986, now U.S. Pat. No. 4,745,468. Related material is found in U.S. Pat. No. 4,876,592 which is also a continuation-in-part of said application Ser. No. 06/837,827.
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Number |
Date |
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CAX |
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Continuations (1)
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Mar 1996 |
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Continuation in Parts (7)
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192355 |
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837827 |
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