SYSTEM, METHOD, AND APPARATUS FOR DISPLAYING AN IMAGE WITH REDUCED COLOR BREAKUP

Abstract
A system (100), method (900), and apparatus (110) for displaying an image (880). To avoid the “rainbow effect” of conventional color displays, subframes (852) are illuminated using non-identical subframe illumination sequences (854).
Description
BACKGROUND OF THE INVENTION

The invention is system, method, and apparatus (collectively the “system”) for displaying images. More specifically, the invention is a system that reduces the color breakup or rainbow effect in the display of video images.


The “rainbow effect” is a well-known anomaly with respect to digital light processing (DLP) The phenomenon is even described in Wikipedia and illustrated in a video posted on YouTube. The color in a DLP produced image is traditionally produced by a spinning filter commonly referred to a color wheel. However, even DLP projectors that no longer use a mechanical color wheel still produce a “rainbow effect” in the displayed images.


The “rainbow effect” has been described as a brief flash of colors when the viewer rapidly looks from side to side on the screen or looks rapidly from the screen to side of the room. These flash of colors look like small flickering rainbows.


The “rainbow effect” is not a desirable anomaly for viewers. It would be desirable to eliminate or at least further reduce instances of the “rainbow effect”.


SUMMARY OF THE INVENTION

The invention is system, method, and apparatus (collectively the “system”) for displaying images. More specifically, the invention is a system that reduces the color breakup or rainbow effect in the display of video images.


The system uses subframe illumination sequences that are not identical to each other in order to eliminate or at least substantially reduce the “color breakup” or “rainbow effect” of conventional DLP projectors. In some instances, the differences between the subframe illumination sequences can be relatively significant. In other instances, there may be only a relatively subtle difference in sequence attribute. It only takes one difference in one subframe illumination sequence attribute for two sequences to be non-identical.





BRIEF DESCRIPTION OF THE DRAWINGS

Many features and inventive aspects of the system are illustrated in the various drawings described briefly below. All components illustrated in the drawings below and associated with element numbers are named and described in Table 1 provided in the Detailed Description section.



FIG. 1a is a block diagram illustrating an example of a subframe illumination sequence in the prior art. Pulses of red, green, and blue light are used to formulate the resulting image, but the subframe illumination sequences are all identical to each other.



FIG. 1b is a composition diagram illustrating an example of a prior art video that is displayed using identical subframe illumination sequences. The video is comprised of numerous individual frames. Each frame is produced by the processing of one or more subframe illumination sequences.



FIG. 1c is a block diagram illustrating an example of various subframe illumination sequence attributes in the prior art. A sequence is defined by the order of colors, the intensity of the pulses, the length of the gap between pulses, the duration of the pulse, and the pulsed pixels (i.e. the color map).



FIG. 1d is a composition diagram similar to the prior art diagram of FIG. 1b, except that the subframe illumination sequences are not identical.



FIG. 1e is a flow chart diagram illustrating an example of pulsing a series of subframes with colored light.



FIG. 2a is a block diagram illustrating an example of different assemblies, components, and light that can be present in the operation of the system.



FIG. 2b is a block diagram similar to FIG. 2a, except that the disclosed system also includes a projection assembly.



FIG. 2c is a hierarchy diagram illustrating an example of different components that can be included in an illumination assembly. The subframe illumination sequence is something that is implemented by the light source.



FIG. 2d is a hierarchy diagram illustrating an example of different components that can be included in an imaging assembly.



FIG. 2e is a hierarchy diagram illustrating an example of different components that can be included in a projection assembly.



FIG. 2f is a block diagram illustrating examples of different types of supporting components that can be included in the structure and function of the system.



FIG. 2g is a flow chart diagram illustrating an example of a method for displaying an image.



FIG. 3a is a block diagram illustrating an example of a DLP system that has implemented the use of non-identical subframe illumination sequences 854.



FIG. 3b is a block diagram illustrating a more detailed example of a DLP system.



FIG. 4a is diagram of a perspective view of a VRD apparatus embodiment of the system.



FIG. 4b is environmental diagram illustrating an example of a side view of a user wearing a VRD apparatus embodying the system.



FIG. 4c is a configuration diagram illustrating an example of the components that can be used in a VRD apparatus implementing the use of non-identical subframe illumination sequences.



FIG. 5a is a hierarchy diagram illustrating an example of the different categories of display systems that the innovative system can be potentially be implemented in, ranging from giant systems such as stadium scoreboards to VRD visor systems that project visual images directly on the retina of an individual user.



FIG. 5b is a hierarchy diagram illustrating an example of different categories of display apparatuses that close mirrors the systems of FIG. 5a.



FIG. 5c is a perspective view diagram illustrating an example of user wearing a VRD visor apparatus.



FIG. 5d is hierarchy diagram illustrating an example of different display/projection technologies that can be incorporated into the system, such as DLP-based applications.



FIG. 5e is a hierarchy diagram illustrating an example of different operating modes of the system pertaining to immersion and augmentation.



FIG. 5f is a hierarchy diagram illustrating an example of different operating modes of the system pertaining to the use of sensors to detect attributes of the user and/or the user's use of the system.



FIG. 5g is a hierarchy diagram illustrating an example of different categories of system implementation based on whether or not the device(s) are integrated with media player components.



FIG. 5h is hierarchy diagram illustrating an example of two roles or types of users, a viewer of an image and an operator of the system.



FIG. 5i is a hierarchy diagram illustrating an example of different attributes that can be associated with media content.



FIG. 5j is a hierarchy diagram illustrating examples of different contexts of images.





DETAILED DESCRIPTION

The invention is system, method, and apparatus (collectively the “system”) for displaying images. More specifically, the invention is a system that reduces the color breakup or rainbow effect in the display of video images.


I. Overview

The system utilizes subframe illumination sequences that are not identical to each other. Doing this can eliminate or at least substantially reduce the “rainbow effect” complained of by some viewers. The prior art utilizes identical subframe illumination sequences. This practice originates from the dependence on color wheels, but the practice continues today even though there are alternative mechanisms for imbuing color into a projected image.


The subframe illumination sequence is about a sequence of pulsing light (a pulse) to create a partial image (a subframe).


A. The Prior Art—Identical Subframe Illumination Sequences



FIG. 1a is a block diagram illustrating an example of a subframe illumination sequence 854 in the prior art. An image 880 is created by transmitting a subframe 852 of the various colors in a preordained sequence that can be referred to as a subframe illumination sequence 854. The image 880 seen by a viewer 96 is the result of three subimages or subframes. The first subframe 852 consists of the red pixels required to construct the image 880. The second subframe 852 consists of the green pixels required to construct the image 880. The third subframe 852 consists of the blue pixels required to construct the image 880. This sequence of the three subframes 852 is used to convey to the viewer 96 a single image 880 such as a frame 882 in a video 890. The subframe illumination sequence 854 can be implemented in a variety of different ways, such as through the use of a color wheel 240, the use of multiple light sources 210, each generating a differently colored light, and other techniques known in the prior art. Different prior art approaches may involve 6 colors instead of 3, and other variations of the process. One common denominator shared by the prior art is the use of subframe illumination sequences 854 that are identical to each other. The identical replication of subframe illumination sequences 854 affirmatively contributes to the “rainbow” effect perceived by many viewers 96 in watching a video 890, particularly when viewed through a DLP projector.



FIG. 1b is a composition diagram illustrating an example of a prior art video 890 that is displayed using identical subframe illumination sequences 854. The video 890 is comprised of numerous individual frames 882. Each frame 882 is produced by the processing of one or more subframe illumination sequences 854, which involve pulses 860 of light that become subframes 852 of the image 880 when the pulse 860 of light reaches the imaging assembly 300.


In prior art approaches, even if multiple subframe illumination sequences 854 are formed for a single frame 882, those multiple subframe illumination sequences 854 are identical to teach other. Unlike the frames 882 which run from 1 to N, the subframe illumination sequences 854 run from 1 to 1 because they are all identical. Whatever the color order, the intensity of the pulses, the gap (if any) between pulses, and the duration of the pulses, and all of the subframe illumination sequences 854 are identical. If multiple sequences 854 are used with respect to a single frame 882, then the pulsed pixels (i.e. color map) are precisely the same for the multiple sequences 854 as well. In other words, in the example of FIG. 1b, the subframe illumination sequences 854 are identical with respect to the order of the colors, the intensity of the pulses, the length of a gap (if any), the duration of the pulses, and the specific pulsed pixels with respect to each color (i.e. a color map). Each frame 882 is formulated by one or more subframe illumination sequences 854. The figure illustrates such sequences 854 for only one frame 882 (frame 3) due to space limitations. However, the process applies to each individual frame 882 in the video 890.



FIG. 1c is a block diagram illustrating an example of various subframe illumination sequence attributes 870 in the prior art. A sequence is defined by a color order 871, a pulse intensity 872, a gap length 873, a pulse duration 874, and a pulsed pixel set, i.e. color map 875. In many prior art contexts, these attributes 870 were precisely identical because a color wheel 240 was the way of implementing the different pulses of colored light. However, the creation of alternatives to the color wheel 240 have not resulted in the use of differing subframe illumination sequences 854.


B. System—Non-Identical Subframe Illumination Sequences


The core innovation of the system 100 is the use of subframe illumination sequences 865 that are not identical to each other. The differences between sequences 865 can be substantial or relatively minor while still advancing the cause of eliminating or at least reducing the “rainbow effect”.



FIG. 1d is a composition diagram similar to the prior art diagram of FIG. 1b, except that the subframe illumination sequences 854 are not identical. That fact manifests itself by each sequence 854 possesses a unique number (1-N) and each subframe 882 possess a unique number (subframes 1-6) with respect to the particular frame 882. No numbers are repeated.


That is not to say that all subframe illumination sequence attributes 870 must different from each other. To the contrary, in many instances, all that may be required is a deviation in one subframe or pulse in a single difference with respect to one subframe illumination sequence attribute 870. Even a single difference between sequences 854 is a departure from the prior art, and a potentially valuable tool in addressing the “rainbow effect”.


For example in FIG. 1d, pulse 1 (860) could be identical to pulse 4 (860) and pulse 2 (860) could be identical to pulse 5 (860), but if pulse 3 (860) and pulse 6 (860) differ with respect to at least one subframe illumination sequence attribute (870), then the two sequences 854 are not identical.


Non-identical subframe sequences 854 means that there is at least one difference between the collective attributes (870). The difference could be in the color order 871. For example, sequence 1 could have color order 871 of red-green-blue but sequence 2 could have a color order 871 of blue-green-red, red-blue-green, or some other different color order 871 with all other attributes 870 remaining identical.


The difference in sequences 854 could pertain to pulse intensity 872. The pulses 860 used to create the subframes 852 can vary between pulses, or even during the duration of a pulse 860.


Gap length 873 (which can also be referred to as gap duration 873) is another potential useful attribute 873 for variation. Traditional color wheels 240 do not utilize gaps between colors. There are no gaps, and thus the gap lengths are zero. In some prior art approaches, there may be pulses of white light or of no light whatsoever. Such periods are “gaps” and the duration of those periods are gap lengths 873. In some embodiments of the system 100, altering the gap lengths 873 between sequences 854 can be a highly effective tool.


Duration 874 (which can also be referred to as pulse duration 874) refers to the duration of a pulse 860. The variables of pulse intensity 872, gap duration 873, and pulse duration 874 can involve substantial interplay between them.


The attribute 870 of pulsed pixels 875 (which can also be referred to as a color map) refers to the pixels being pulsed. For example in a first red pulse 860 there may be additional pixels or conversely fewer pixels being pulsed with light.


C. Process Flow View


Different embodiments of the system 100 may implement a wide variety of different approaches in differentiating between two or more subframe illumination sequences 854. FIG. 1e is a process flow diagram illustrating an example of the core process. At 911, a first sequence of light pulses 860 are implemented in accordance with a first subframe illumination sequence 854. At 912, a second sequence of light pulses 860 are implemented in accordance with a second subframe illumination sequence 854. As discussed above, the differences between the two sequences 854 can pertain to even a single attribute 870 in a single pulse 860.


II. Assemblies and Components

The system 100 can be described in terms of assemblies of components that perform various functions in support of the operation of the system 100. FIG. 2a is a block diagram of a system 100 comprised of an illumination assembly 200 that supplies light 800 to an imaging assembly 300. A modulator 320 of the imaging assembly 300 uses the light 800 from the illumination assembly 200 to create the image 880 that is displayed by the system 100. As illustrated in FIG. 2b, the system 100 can also include a projection assembly 400 that directs the image 880 from the imaging assembly 300 to a location where it can be accessed by one or more users 90. The image 880 generated by the imaging assembly 300 will often be modified in certain ways before it is displayed by the system 100 to users 90, and thus the image generated by the imaging assembly 300 can also be referred to as an interim image 850 or a work-in-process image 850.


A. Illumination Assembly


An illumination assembly 200 performs the function of supplying light 800 to the system 100 so that an image 880 can be displayed. As illustrated in FIGS. 2a and 2b, the illumination assembly 200 can include a light source 210 for generating light 800. It is the light source 210 that ultimately implements the subframe illumination sequence 854 because it is the light source 210 that supplies light 800 to the system 100.



FIG. 2c is a hierarchy diagram illustrating an example of different components that can be included in the illumination assembly 200. Those components can include but are not limited a wide range of light sources 210, a diffuser assembly 280, and a variety of supporting components 150. Examples of light sources 210 can include but are such as a multi-bulb light source 211, an LED lamp 212, a 3 LED lamp 213, a laser 214, an OLED 215, a CFL 216, an incandescent lamp 218, and a non-angular dependent lamp 219. The light source 210 is where light 800 is generated and moves throughout the rest of the system 100. Thus, each light source 210 is a location 230 for the origination of light 800.


In many instances, it will be desirable to use a 3 LED lamp as a light source, which one LED designated for each primary color of red, green, and blue.


B. Imaging Assembly


An imaging assembly 300 performs the function of creating the image 880 from the light 800 supplied by the illumination assembly 200. As illustrated in FIG. 2a, a modulator 320 can transform the light 800 supplied by the illumination assembly 200 into the image 880 that is displayed by the system 100. As illustrated in FIG. 2b, the image 880 generated by the imaging assembly 300 can sometimes be referred to as an interim image 850 because the image 850 may be focused or otherwise modified to some degree before it is directed to the location where it can be experienced by one or more users 90.


Imaging assemblies 300 can vary significantly based on the type of technology used to create the image. Display technologies such as DLP (digital light processing), LCD (liquid-crystal display), LCOS (liquid crystal on silicon), and other methodologies can involve substantially different components in the imaging assembly 300.



FIG. 2d is a hierarchy diagram illustrating an example of different components that can be utilized in the imaging assembly 300 for the system 100. A prism 310 can be very useful component in directing light to and/or from the modulator 320. DLP applications will typically use an array of TIR prisms 311 or RTIR prisms 312 to direct light to and from a DMD 324.


A modulator 320 (sometimes referred to as a light modulator 320) is the device that modifies or alters the light 800, creating the image 880 that is to be displayed. Modulators 320 can operate using a variety of different attributes of the modulator 320. A reflection-based modulator 322 uses the reflective-attributes of the modulator 320 to fashion an image 880 from the supplied light 800. Examples of reflection-based modulators 322 include but are not limited to the DMD 324 of a DLP display and some LCOS (liquid crystal on silicon) panels 340. A transmissive-based modulator 321 uses the transmissive-attributes of the modulator 320 to fashion an image 880 from the supplied light 800. Examples of transmissive-based modulators 321 include but are not limited to the LCD (liquid crystal display) 330 of an LCD display and some LCOS panels 340. The imaging assembly 300 for an LCOS or LCD system 100 will typically have a combiner cube or some similar device for integrating the different one-color images into a single image 880.


The imaging assembly 300 can also include a wide variety of supporting components 150.


C. Projection Assembly


As illustrated in FIG. 2b, a projection assembly 400 can perform the task of directing the image 880 to its final destination in the system 100 where it can be accessed by users 90. In many instances, the image 880 created by the imaging assembly 300 will be modified in at least some minor ways between the creation of the image 880 by the modulator 320 and the display of the image 880 to the user 90. Thus, the image 880 generated by the modulator 320 of the imaging assembly 400 may only be an interim image 850, not the final version of the image 880 that is actually displayed to the user 90.



FIG. 2e is a hierarchy diagram illustrating an example of different components that can be part of the projection assembly 400. A display 410 is the final destination of the image 880, i.e. the location and form of the image 880 where it can be accessed by users 90. Examples of displays 410 can include an active screen 412, a passive screen 414, an eyepiece 416, and a VRD eyepiece 418.


The projection assembly 400 can also include a variety of supporting components 150 as discussed below.


D. Supporting Components


Light 800 can be a challenging resource to manage. Light 800 moves quickly and cannot be constrained in the same way that most inputs or raw materials can be. FIG. 2f is a hierarchy diagram illustrating an example of some supporting components 150, many of which are conventional optical components. Any display technology application will involve conventional optical components such as mirrors 141 (including dichroic mirrors 152) lenses 160, collimators 170, and plates 180. Similarly, any powered device requires a power source 191 and a device capable of displaying an image 880 is likely to have a processor 190.


E. Process Flow View


The system 100 can be described as the interconnected functionality of an illumination assembly 200, an imaging assembly 300, and a projection assembly 400. The system 100 can also be described in terms of a method 900 that includes an illumination process 910, an imaging process 920, and a projection process 930.


III. Different Display Technologies

The system 100 can be implemented with respect to a wide variety of different display technologies, including but not limited to DLP.


A. DLP Embodiments



FIG. 3a illustrates an example of a DLP system 141, i.e. an embodiment of the system 100 that utilizes DLP optical elements. DLP systems 141 utilize a DMD 314 (digital micromirror device) comprised of millions of tiny mirrors as the modulator 320. Each micro mirror in the DMD 314 can pertain to a particular pixel in the image 880.


As discussed above, the illumination assembly 200 includes a light source 210 and multiple diffusers 282. The light 800 then passes to the imaging assembly 300. Two TIR prisms 311 direct the light 800 to the DMD 314, the DMD 314 creates an image 880 with that light 800, and the TIR prisms 311 then direct the light 800 embodying the image 880 to the display 410 where it can be enjoyed by one or more users 90.



FIG. 3b is a more detailed example of a DLP system 141. The illumination assembly 200 includes one or more lenses 160, typically a condensing lens 160 and then a shaping lens 160 (not illustrated) is used to direct the light 800 to the array of TIR prisms 311. A lens 160 is positioned before the display 410 to modify/focus image 880 before providing the image 880 to the users 90. FIG. 3b also includes a more specific term for the light 800 at various stages in the process.


IV. VRD Visor Embodiments

The system 100 can be implemented in a wide variety of different configurations and scales of operation. However, the original inspiration for the conception of using non-identical subframe illumination sequences 854 occurred in the context of a VRD visor system 106 embodied as a VRD visor apparatus 116. A VRD visor apparatus 116 projects the image 880 directly onto the eyes of the user 90. The VRD visor apparatus 116 is a device that can be worn on the head of the user 90. In many embodiments, the VRD visor apparatus 116 can include sound as well as visual capabilities. Such embodiments can include multiple modes of operation, such as visual only, audio only, and audio-visual modes. When used in a non-visual mode, the VRD apparatus 116 can be configured to look like ordinary headphones.



FIG. 4a is a perspective diagram illustrating an example of a VRD visor apparatus 116. Two VRD eyepieces 418 provide for directly projecting the image 880 onto the eyes of the user 90.



FIG. 4b is a side view diagram illustrating an example of a VRD visor apparatus 116 being worn on the head 94 of a user 90. The eyes 92 of the user 90 are blocked by the apparatus 116 itself, with the apparatus 116 in a position to project the image 880 on the eyes 92 of the user 90.



FIG. 4c is a component diagram illustrating an example of a VRD visor apparatus 116 for the left eye 92. A mirror image of FIG. 4c would pertain to the right eye 92.


A 3 LED light source 213 generates the light which passes through a condensing lens 160 that directs the light 800 to a mirror 151 which reflects the light 800 to a shaping lens 160 prior to the entry of the light 800 into an imaging assembly 300 comprised of two TIR prisms 311 and a DMD 314. The interim image 850 from the imaging assembly 300 passes through another lens 160 that focuses the interim image 850 into a final image 880 that is viewable to the user 90 through the eyepiece 416.


V. Alternative Embodiments

No patent application can expressly disclose in words or in drawings, all of the potential embodiments of an invention. Variations of known equivalents are implicitly included. In accordance with the provisions of the patent statutes, the principles, functions, and modes of operation of the systems 100, methods 900, and apparatuses 110 (collectively the “system” 100) are explained and illustrated in certain preferred embodiments. However, it must be understood that the inventive systems 100 may be practiced otherwise than is specifically explained and illustrated without departing from its spirit or scope.


The description of the system 100 provided above and below should be understood to include all novel and non-obvious alternative combinations of the elements described herein, and claims may be presented in this or a later application to any novel non-obvious combination of these elements. Moreover, the foregoing embodiments are illustrative, and no single feature or element is essential to all possible combinations that may be claimed in this or a later application.


The system 100 represents a substantial improvement over prior art display technologies. Just as there are a wide range of prior art display technologies, the system 100 can be similarly implemented in a wide range of different ways. The innovation of altering the subframe illumination sequence 854 within a particular frame 882 can be implemented at a variety of different scales, utilizing a variety of different display technologies, in both immersive and augmenting contexts, and in both one-way (no sensor feedback from the user 90) and two-way (sensor feedback from the user 90) embodiments.


A. Variations of Scale


Display devices can be implemented in a wide variety of different scales. The monster scoreboard at EverBanks Field (home of the Jacksonville Jaguars) is a display system that is 60 feet high, 362 feet long, and comprised of 35.5 million LED bulbs. The scoreboard is intended to be viewed simultaneously by tens of thousands of people. At the other end of the spectrum, the GLYPH™ visor by Avegant Corporation is a device that is worn on the head of a user and projects visual images directly in the eyes of a single viewer. Between those edges of the continuum are a wide variety of different display systems.


The system 100 displays visual images 808 to users 90 with enhanced light with reduced coherence. The system 100 can be potentially implemented in a wide variety of different scales.



FIG. 5a is a hierarchy diagram illustrating various categories and subcategories pertaining to the scale of implementation for display systems generally, and the system 100 specifically. As illustrated in FIG. 5a, the system 100 can be implemented as a large system 101 or a personal system 103


1. Large Systems


A large system 101 is intended for use by more than one simultaneous user 90. Examples of large systems 101 include movie theater projectors, large screen TVs in a bar, restaurant, or household, and other similar displays. Large systems 101 include a subcategory of giant systems 102, such as stadium scoreboards 102a, the Time Square displays 102b, or other or the large outdoor displays such as billboards off the expressway.


2. Personal Systems


A personal system 103 is an embodiment of the system 100 that is designed to for viewing by a single user 90. Examples of personal systems 103 include desktop monitors 103a, portable TVs 103b, laptop monitors 103c, and other similar devices. The category of personal systems 103 also includes the subcategory of near-eye systems 104.


a. Near-Eye Systems


A near-eye system 104 is a subcategory of personal systems 103 where the eyes of the user 90 are within about 12 inches of the display. Near-eye systems 104 include tablet computers 104a, smart phones 104b, and eye-piece applications 104c such as cameras, microscopes, and other similar devices. The subcategory of near-eye systems 104 includes a subcategory of visor systems 105.


b. Visor Systems


A visor system 105 is a subcategory of near-eye systems 104 where the portion of the system 100 that displays the visual image 200 is actually worn on the head 94 of the user 90. Examples of such systems 105 include virtual reality visors, Google Glass, and other conventional head-mounted displays 105a. The category of visor systems 105 includes the subcategory of VRD visor systems 106.


c. VRD Visor Systems


A VRD visor system 106 is an implementation of a visor system 105 where visual images 200 are projected directly on the eyes of the user. The technology of projecting images directly on the eyes of the viewer is disclosed in a published patent application titled “IMAGE GENERATION SYSTEMS AND IMAGE GENERATING METHODS” (U.S. Ser. No. 13/367,261) that was filed on Feb. 6, 2012, the contents of which are hereby incorporated by reference. It is anticipated that a VRD visor system 106 is particularly well suited for the implementation of the multiple diffuser 140 approach for reducing the coherence of light 210.


3. Integrated Apparatus


Media components tend to become compartmentalized and commoditized over time. It is possible to envision display devices where an illumination assembly 120 is only temporarily connected to a particular imaging assembly 160. However, in most embodiments, the illumination assembly 120 and the imaging assembly 160 of the system 100 will be permanently (at least from the practical standpoint of users 90) into a single integrated apparatus 110. FIG. 5b is a hierarchy diagram illustrating an example of different categories and subcategories of apparatuses 110. FIG. 5b closely mirrors FIG. 5a. The universe of potential apparatuses 110 includes the categories of large apparatuses 111 and personal apparatuses 113. Large apparatuses 111 include the subcategory of giant apparatuses 112. The category of personal apparatuses 113 includes the subcategory of near-eye apparatuses 114 which includes the subcategory of visor apparatuses 115. VRD visor apparatuses 116 comprise a category of visor apparatuses 115 that implement virtual retinal displays, i.e. they project visual images 200 directly into the eyes of the user 90.



FIG. 5c is a diagram illustrating an example of a perspective view of a VRD visor system 106 embodied in the form of an integrated VRD visor apparatus 116 that is worn on the head 94 of the user 90. Dotted lines are used with respect to element 92 because the eyes 92 of the user 90 are blocked by the apparatus 116 itself in the illustration.


B. Different Categories of Display Technology


The prior art includes a variety of different display technologies, including but not limited to DLP (digital light processing), LCD (liquid crystal displays), and LCOS (liquid crystal on silicon). FIG. 5d, which is a hierarchy diagram illustrating different categories of the system 100 based on the underlying display technology in which the system 200 can be implemented. The system 100 is intended for use as a DLP system 141, but could be potentially be used as an LCOS system 143 or even an LCD system 142 although the means of implementation would obviously differ and the reasons for implementation may not exist. The system 100 can also be implemented in other categories and subcategories of display technologies.


C. Immersion vs. Augmentation



FIG. 5e is a hierarchy diagram illustrating a hierarchy of systems 100 organized into categories based on the distinction between immersion and augmentation. Some embodiments of the system 100 can have a variety of different operating modes 120. An immersion mode 121 has the function of blocking out the outside world so that the user 90 is focused exclusively on what the system 100 displays to the user 90. In contrast, an augmentation mode 122 is intended to display visual images 200 that are superimposed over the physical environment of the user 90. The distinction between immersion and augmentation modes of the system 100 is particularly relevant in the context of near-eye systems 104 and visor systems 105.


Some embodiments of the system 100 can be configured to operate either in immersion mode or augmentation mode, at the discretion of the user 90. While other embodiments of the system 100 may possess only a single operating mode 120.


D. Display Only vs. Display/Detect/Track/Monitor


Some embodiments of the system 100 will be configured only for a one-way transmission of optical information. Other embodiments can provide for capturing information from the user 90 as visual images 880 and potentially other aspects of a media experience are made accessible to the user 90. Figure if is a hierarchy diagram that reflects the categories of a one-way system 124 (a non-sensing operating mode 124) and a two-way system 123 (a sensing operating mode 123). A two-way system 123 can include functionality such as retina scanning and monitoring. Users 90 can be identified, the focal point of the eyes 92 of the user 90 can potentially be tracked, and other similar functionality can be provided. In a one-way system 124, there is no sensor or array of sensors capturing information about or from the user 90.


E. Media Players—Integrated vs. Separate


Display devices are sometimes integrated with a media player. In other instances, a media player is totally separate from the display device. By way of example, a laptop computer can include in a single integrated device, a screen for displaying a movie, speakers for projecting the sound that accompanies the video images, a DVD or BLU-RAY player for playing the source media off a disk. Such a device is also capable of streaming



FIG. 5g is a hierarchy diagram illustrating a variety of different categories of systems 100 based on the whether the system 100 is integrated with a media player or not. An integrated media player system 107 includes the capability of actually playing media content as well as displaying the image 880. A non-integrated media player system 108 must communicate with a media player in order to play media content.


F. Users—Viewers vs. Operators



FIG. 5h is a hierarchy diagram illustrating an example of different roles that a user 90 can have. A viewer 96 can access the image 880 but is not otherwise able to control the functionality of the system 100. An operator 98 can control the operations of the system 100, but cannot access the image 880. In a movie theater, the viewers 96 are the patrons and the operator 98 is the employee of the theater.


G. Attributes of Media Content


As illustrated in FIG. 5i, media content 840 can include a wide variety of different types of attributes. A system 100 for displaying an image 880 is a system 100 that plays media content 840 with a visual attribute 841. However, many instances of media content 840 will also include an acoustic attribute 842 or even a tactile attribute. Some new technologies exist for the communication of olfactory attributes 844 and it is only a matter of time before the ability to transmit gustatory attributes 845 also become part of a media experience in certain contexts.


As illustrated in FIG. 5j, some images 880 are parts of a larger video 890 context. In other contexts, an image 880 can be stand-alone still frame 882.


VI. Glossary/Definitions

Table 1 below sets forth a list of element numbers, names, and descriptions/definitions.














#
Name
Definition/Description

















90
User
A user 90 is a viewer 96 and/or operator 98 of the system 100. The




user 90 is typically a human being. In alternative embodiments, users




90 can be different organisms such as dogs or cats, or even automated




technologies such as expert systems, artificial intelligence




applications, and other similar “entities”.


92
Eye
An organ of the user 90 that provides for the sense of sight. The eye




consists of different portions including but not limited to the sclera, iris,




cornea, pupil, and retina. Some embodiments of the system 100




involve a VRD visor apparatus 116 that can project the desired image




880 directly onto the eye 92 of the user 90.


94
Head
The portion of the body of the user 90 that includes the eye 92. Some




embodiments of the system 100 can involve a visor apparatus 115 that




is worn on the head 94 of the user 90.


96
Viewer
A user 90 of the system 100 who views the image 880 provided by the




system 100. All viewers 96 are users 90 but not all users 90 are




viewers 96. The viewer 96 does not necessarily control or operate the




system 100. The viewer 96 can be a passive beneficiary of the system




100, such as a patron at a movie theater who is not responsible for the




operation of the projector or someone wearing a visor apparatus 125




that is controlled by someone else.


98
Operator
A user 90 of the system 100 who exerts control over the processing of




the system 100. All operators 98 are users 90 but not all users 90 are




operators 98. The operator 98 does not necessarily view the images




880 displayed by the system 100 because the operator 98 may be




someone operating the system 100 for the benefit of others who are




viewers 96. For example, the operator 98 of the system 100 may be




someone such as a projectionist at a movie theater or the individual




controlling the system 100.


100
System
A collective configuration of assemblies, subassemblies, components,




processes, and/or data that provide a user 90 with the functionality of




engaging in a media experience such as viewing an image 890. Some




embodiments of the system 100 can involve a single integrated




apparatus 110 hosting all components of the system 100 while other




embodiments of the system 100 can involve different non-integrated




device configurations. Some embodiments of the system 100 can be




large systems 102 or even giant system 101 while other embodiments




of the system 100 can be personal systems 103, such as near-eye




systems 104, visor systems 105, and VRD visor systems 106.




Systems 100 can also be referred to as media systems 100 or display




systems 100.


101
Giant System
An embodiment of the system 100 intended to be viewed




simultaneously by a thousand or more people. Examples of giant




systems 101 include scoreboards at large stadiums, electronic




billboards such the displays in Time Square in New York City, and




other similar displays. A giant system 100 is a subcategory of large




systems 102.


102
Large System
An embodiment of the system 100 that is intended to display an image




880 to multiple users 90 at the same time. A large system 102 is not




a personal system 103. The media experience provided by a large




system 102 is intended to be shared by a roomful of viewers 96 using




the same illumination assembly 200, imaging assembly 300, and




projection assembly 400. Examples of large systems 102 include but




are not limited to a projector/screen configuration in a movie theater,




classroom, or conference room; television sets in sports bar, airport,




or residence; and Scoreboard displays at a stadium. Large systems




101 can also be referred to as large media systems 101.


103
Personal
A category of embodiments of the system 100 where the media



System
experience is personal to an individual viewer 96. Common examples




of personal media systems include desktop computers (often referred




to as personal computers), laptop computers, portable televisions, and




near-eye systems 104. Personal systems 103 can also be referred to




as personal media systems 103. Near-eye systems 104 are a




subcategory of personal systems 103.


104
Near-Eye
A category of personal systems 103 where the media experience is



System
communicated to the viewer 96 at a distance that is less than or equal




to about 12 inches (30.48 cm) away. Examples of near-eye systems




103 include but are not limited to tablet computers, smart phones, and




visor media systems 105. Near-eye systems 104 can also be referred




to as near-eye media systems 104. Near-eye systems 104 include




devices with eye pieces such as cameras, telescopes, microscopes, etc.


105
Visor System
A category of near-eye media systems 104 where the device or at




least one component of the device is worn on the head 94 of the viewer




96 and the image 880 is displayed in close proximity to the eye 92 of




the user 90. Visor systems 105 can also be referred to as visor media




systems 105.


106
VRD Visor
VRD stands for a virtual retinal display. VRDs can also be referred to



System
as retinal scan displays (“RSD”) and as retinal projectors (“RP”). VRD




projects the image 880 directly onto the retina of the eye 92 of the




viewer 96. A VRD Visor System 106 is a visor system 105 that utilizes




a VRD to display the image 880 on the eyes 92 of the user 90. A VRD




visor system 106 can also be referred to as a VRD visor media system 106.


110
Apparatus
An at least substantially integrated device that provides the




functionality of the system 100. The apparatus 110 can include the




illumination assembly 200, the imaging assembly 300, and the




projection assembly 400. Some embodiments of the apparatus 110




can include a media player 848 while other embodiments of the




apparatus 110 are configured to connect and communicate with an




external media player 848. Different configurations and connection




technologies can provide varying degrees of “plug and play”




connectivity that can be easily installed and removed by users 90.


111
Giant
An apparatus 111 implementing an embodiment of a giant system



Apparatus
101. Common examples of a giant apparatus 111 include the




scoreboards at a professional sports stadium or arena.


112
Large
An apparatus 110 implementing an embodiment of a large system



Apparatus
102. Common examples of large apparatuses 111 include movie




theater projectors and large screen television sets. A large apparatus




111 is typically positioned on a floor or some other support structure.




A large apparatus 111 such as a flat screen TV can also be mounted




on a wall.


113
Personal Media
An apparatus 110 implementing an embodiment of a personal system



Apparatus
103. Many personal apparatuses 112 are highly portable and are




supported by the user 90. Other embodiments of personal media




apparatuses 112 are positioned on a desk, table, or similar surface.




Common examples of personal apparatuses 112 include desktop




computers, laptop computers, and portable televisions.


114
Near-Eye
An apparatus 110 implementing an embodiment of a near-eye system



Apparatus
104. Many near-eye apparatuses 114 are either worn on the head




(are visor apparatuses 115) or are held in the hand of the user 90.




Examples of near-eye apparatuses 114 include smart phones, tablet




computers, camera eye-pieces and displays, microscope eye-pieces




and displays, gun scopes, and other similar devices.


115
Visor
An apparatus 110 implementing an embodiment of a visor system 105.



Apparatus
The visor apparatus 115 is worn on the head 94 of the user 90. The




visor apparatus 115 can also be referred simply as a visor 115.


116
VRD Visor
An apparatus 110 in a VRD visor system 106. Unlike a visor apparatus



Apparatus
114, the VRD visor apparatus 115 includes a virtual retinal display that




projects the visual image 200 directly on the eyes 92 of the user 90.


120
Operating
Some embodiments of the system 100 can be implemented in such a



Modes
way as to support distinct manners of operation. In some




embodiments of the system 100, the user 90 can explicitly or implicitly




select which operating mode 120 controls. In other embodiments, the




system 100 can determine the applicable operating mode 120 in




accordance with the processing rules of the system 100. In still other




embodiments, the system 100 is implemented in such a manner that




supports only one operating mode 120 with respect to a potential




feature. For example, some systems 100 can provide users 90 with a




choice between an immersion mode 121 and an augmentation mode




122, while other embodiments of the system 100 may only support




one mode 120 or the other.


121
Immersion
An operating mode 120 of the system 100 in which the outside world




is at least substantially blocked off visually from the user 90, such that




the images 880 displayed to the user 90 are not superimposed over




the actual physical environment of the user 90. In many




circumstances, the act of watching a movie is intended to be an




immersive experience.


122
Augmentation
An operating mode 120 of the system 100 in which the image 880




displayed by the system 100 is added to a view of the physical




environment of the user 90, i.e. the image 880 augments the real




world. Google Glass is an example of an electronic display that can




function in an augmentation mode.


123
Sensing
An operating mode 120 of the system 100 in which the system 100




captures information about the user 90 through one or more sensors.




Examples of different categories of sensing can include eye tracking




pertaining to the user's interaction with the displayed image 880,




biometric scanning such as retina scans to determine the identity of




the user 90, and other types of sensor readings/measurements.


124
Non-Sensing
An operating mode 120 of the system 100 in which the system 100




does not capture information about the user 90 or the user's




experience with the displayed image 880.


140
Display
A technology for displaying images. The system 100 can be



Technology
implemented using a wide variety of different display technologies.


141
DLP System
An embodiment of the system 100 that utilizes digital light processing




(DLP) to compose an image 880 from light 800.


142
LCD System
An embodiment of the system 100 that utilizes liquid crystal display




(LCD) to compose an image 880 from light 800.


143
LCOS System
An embodiment of the system 100 that utilizes liquid crystal on silicon




(LCOS) to compose an image 880 from light 800.


150
Supporting
Regardless of the context and configuration, a system 100 like any



Components
electronic display is a complex combination of components and




processes. Light 800 moves quickly and continuously through the




system 100. Various supporting components 150 are used in different




embodiments of the system 100. A significant percentage of the




components of the system 100 can fall into the category of supporting




components 150 and many such components 150 can be referred to




as “conventional optics”. Supporting components 160 are necessary




in any implementation of the system 100 in that light 800 is an




important resource that must be controlled, constrained, directed, and




focused to be properly harnessed in the process of transforming light




800 into an image 880 that is displayed to the user 90. The text and




drawings of a patent are not intended to serve as product blueprints.




One of ordinary skill in the art can devise multiple variations of




supplementary components 150 that can be used in conjunction with




the innovative elements listed in the claims, illustrated in the drawings,




and described in the text.


151
Mirror
An object that possesses at least a non-trivial magnitude of reflectivity




with respect to light. Depending on the context, a particular mirror




could be virtually 100% reflective while in other cases merely 50%




reflective. Mirrors 151 can be comprised of a wide variety of different




materials.


152
Dichroic Mirror
A mirror 151 with significantly different reflection or transmission




properties at two different wavelengths.


160
Lens
An object that possesses at least a non-trivial magnitude of




transmissivity. Depending on the context, a particular lens could be




virtually 100% transmissive while in other cases merely about 50%




transmissive. A lens 160 is often used to focus light 800.


170
Collimator
A device that narrows a beam of light 800.


180
Plate
An object that possesses a non-trivial magnitude of reflectiveness and




transmissivity.


190
Processor
A central processing unit (CPU) that is capable of carrying out the




instructions of a computer program. The system 100 can use one or




more processors 190 to communicate with and control the various




components of the system 100.


191
Power Source
A source of electricity for the system 100. Examples of power sources




include various batteries as well as power adaptors that provide for a




cable to provide power to the system 100.


200
Illumination
A collection of components used to supply light 800 to the imaging



Assembly
assembly 300. Common example of components in the illumination




assembly 200 include light sources 210 and diffusers 282. The




illumination assembly 200 can also be referred to as an illumination




subsystem 200.


210
Light Source
A component that generates light 800. There are a wide variety of




different light sources 210 that can be utilized by the system 100.


211
Multi-Prong
A light source 210 that includes more than one illumination element.



Light Source
A 3-colored LED lamp 213 is a common example of a multi-prong light




source 212.


212
LED Lamp
A light source 210 comprised of a light emitting diode (LED).


213
3 LED Lamp
A light source 210 comprised of three light emitting diodes (LEDs). In




some embodiments, each of the three LEDs illuminates a different




color, with the 3 LED lamp eliminating the use of a color wheel 240.


214
Laser
A light source 210 comprised of a device that emits light through a




process of optical amplification based on the stimulated emission of




electromagnetic radiation.


215
OLED Lamp
A light source 210 comprised of an organic light emitting diode




(OLED).


216
CFL Lamp
A light source 210 comprised of a compact fluorescent bulb.


217
Incandescent
A light source 210 comprised of a wire filament heated to a high



Lamp
temperature by an electric current passing through it.


218
Non-Angular
A light source 210 that projects light that is not limited to a specific



Dependent Lamp
angle.


219
Arc Lamp
A light source 210 that produces light by an electric arc.


230
Light Location
A location of a light source 210, i.e. a point where light originates.




Configurations of the system 100 that involve the projection of light




from multiple light locations 230 can enhance the impact of the




diffusers 282.


240
Color Wheel
A spinning wheel that can be used in a DLP system 141 to infuse color




into the image 880.


300
Imaging
A collective assembly of components, subassemblies, processes, and



Assembly
light 800 that are used to fashion the image 880 from light 800. In




many instances, the image 880 initially fashioned by the imaging




assembly 300 can be modified in certain ways as it is made accessible




to the user 90. The modulator 320 is the component of the imaging




assembly 300 that is primarily responsible for fashioning an image 880




from the light 800 supplied by the illumination assembly 200.


310
Prism
A substantially transparent object that is often has triangular bases.




Some display technologies 140 utilize one or more prisms 310 to direct




light 800 to a modulator 320 and to receive an image 880 from the




modulator 320.


311
TIR Prism
A total internal reflection (TIR) prism 310 used in a DLP 141 to direct




light to and from a DMD 324.


312
RTIR Prism
A reverse total internal reflection (RTIR) prism 310 used in a DLP 141




to direct light to and from a DMD 324.


320
Modulator or
A device that regulates, modifies, or adjusts light 800. Modulators 320



Light Modulator
form an image 880 from the light 800 supplied by the illumination




assembly 200.


321
Transmissive-
A modulator 320 that fashions an image 880 from light 800 utilizing a



Based Light
transmissive property of the modulator 320. Common examples of



Modulator
reflection-based light modulators 322 include LCDs 330 and LCOSs 340.


322
Reflection-
A modulator 320 that fashions an image 880 from light 800 utilizing a



Based Light
reflective property of the modulator 320. Common examples of



Modulator
reflection-based light modulators 322 include DMDs 324 and LCOSs 340.


324
DMD
A reflection-based light modulator 322 commonly referred to as a




digital micro mirror device. A DMD 324 is typically comprised of a




several thousand microscopic mirrors arranged in an array on a




processor 190, with the individual microscopic mirrors corresponding




to the individual pixels in the image 880.


330
LCD Panel or
A light modulator 320 in an LCD (liquid crystal display). A liquid crystal



LCD
display that uses the light modulating properties of liquid crystals. Each




pixel of an LCD typically consists of a layer of molecules aligned




between two transparent electrodes, and two polarizing filters (parallel




and perpendicular), the axes of transmission of which are (in most of




the cases) perpendicular to each other. Without the liquid crystal




between the polarizing filters, light passing through the first filter would




be blocked by the second (crossed) polarizer. Some LCDs are




transmissive while other LCDs are transflective.


340
LCOS Panel or
A light modulator 320 in an LCOS (liquid crystal on silicon) display. A



LCOS
hybrid of a DMD 324 and an LCD 330. Similar to a DMD 324, except




that the LCOS 326 uses a liquid crystal layer on top of a silicone




backplane instead of individual mirrors. An LCOS 244 can be




transmissive or reflective.


350
Dichroid
A device used in an LCOS or LCD display that combines the different



Combiner
colors of light 800 to formulate an image 880.



Cube


400
Projection
A collection of components used to make the image 880 accessible to



Assembly
the user 90. The projection assembly 400 includes a display 410. The




projection assembly 400 can also include various supporting




components 150 that focus the image 880 or otherwise modify the




interim image 850 transforming it into the image 880 that is displayed




to one or more users 90. The projection assembly 400 can also be




referred to as a projection subsystem 400.


410
Display or
An assembly, subassembly, mechanism, or device by which visual



Screen
image 200 is made accessible to the user 90. The display component




120 can be in the form of a panel 122 that is viewed by the user 90 or




a screen 126 onto which the visual image 200 is projected onto by a




projector 124. In some embodiments, the display component 120 is a




retinal projector 128 that projects the visual image 200 directly onto




the eyes 92 of the user 90.


412
Active Screen
A display screen 410 powered by electricity that displays the image 880.


414
Passive Screen
A non-powered surface on which the image 880 is projected. A




conventional movie theater screen is a common example of a passive




screen 412.


416
Eyepiece
A display 410 positioned directly in front of the eye 92 of an individual




user 90.


418
VRD Eyepiece
An eyepiece 416 that provides for directly projecting the image 880 on



or
the eyes 92 of the user 90. A VRD eyepiece 418 can also be referred



VRD Display
to as a VRD display 418.


800
Light
Light 800 is the media through which an image is conveyed, and light




800 is what enables the sense of sight. Light is electromagnetic




radiation that is propagated in the form of photons. Light can be




coherent light 802, partially coherent light 803, or non-coherent light 804.


840
Media Content
The image 880 displayed to the user 90 by the system 100 can in




many instances, be but part of a broader media experience. A unit of




media content 840 will typically include visual attributes 841 and




acoustic attributes 842. Tactile attributes 843 are not uncommon in




certain contexts. It is anticipated that the olfactory attributes 844 and




gustatory attributes 845 may be added to media content 840 in the future.


841
Visual
Attributes pertaining to the sense of sight. The core function of the



Attributes
system 100 is to enable users 90 to experience visual content such as




images 880 or video 890. In many contexts, such visual content will




be accompanied by other types of content, most commonly sound or




touch. In some instances, smell or taste content may also be included




as part of the media content 840.


842
Acoustic
Attributes pertaining to the sense of sound. The core function of the



Attributes
system 100 is to enable users 90 to experience visual content such as




images 880 or video 890. However, such media content 840 will also




involve other types of senses, such as the sense of sound. The system




100 and apparatuses 110 embodying the system 100 can include the




ability to enable users 90 to experience tactile attributes 843 included




with other types of media content 840.


843
Tactile
Attributes pertaining to the sense of touch. Vibrations are a common



Attributes
example of media content 840 that is not in the form of sight or sound.




The system 100 and apparatuses 110 embodying the system 100 can




include the ability to enable users 90 to experience tactile attributes




843 included with other types of media content 840.


844
Olfactory
Attributes pertaining to the sense of smell. It is anticipated that future



Attributes
versions of media content 840 may include some capacity to engage




users 90 with respect to their sense of smell. Such a capacity can be




utilized in conjunction with the system 100, and potentially integrated




with the system 100. The iPhone app called oSnap is a current




example of gustatory attributes 845 being transmitted electronically.


845
Gustatory
Attributes pertaining to the sense of taste. It is anticipated that future



Attributes
versions of media content 840 may include some capacity to engage




users 90 with respect to their sense of taste. Such a capacity can be




utilized in conjunction with the system 100, and potentially integrated




with the system 100.


848
Media Player
The system 100 for displaying the image 880 to one or more users 90




may itself belong to a broader configuration of applications and




systems. A media player 848 is device or configuration of devices that




provide the playing of media content 840 for users. Examples of




media players 848 include disc players such as DVD players and BLU-




RAY players, cable boxes, tablet computers, smart phones, desktop




computers, laptop computers, television sets, and other similar




devices. Some embodiments of the system 100 can include some or




all of the aspects of a media player 848 while other embodiments of




the system 100 will require that the system 100 be connected to a




media player 848. For example, in some embodiments, users 90 may




connect a VRD apparatus 116 to a BLU-RAY player in order to access




the media content 840 on a BLU-RAY disc. In other embodiments,




the VRD apparatus 116 may include stored media content 840 in the




form a disc or computer memory component. Non-integrated versions




of the system 100 can involve media players 848 connected to the




system 100 through wired and/or wireless means.


850
Interim Image
The image 880 displayed to user 90 is created by the modulation of




light 800 generated by one or light sources 210 in the illumination




assembly 200. The image 880 will typically be modified in certain




ways before it is made accessible to the user 90. Such earlier versions




of the image 880 can be referred to as an interim image 850.


852
Subframe
A portion of an image 880 or interim image 850. A DLP projector will




illuminate different pixels at different times based on color. A subframe




853 is created by a pulse 860 of light. The particular pixels being




illuminated in a subframe 852 can be referred to as color map 875


854
Subframe
The sequence at which different subframes 852 are illuminated with



Illumination
different colors of light (800). A DLP projector has traditionally used a



Sequence or
color wheel 240 to implement the subframe illumination sequence 854.



Sequence


860
Pulse
An emission of light generated by the light source 210. A pulse 860




can be defined with respect to color/wavelength, intensity, duration,




the applicable pulse pixels (a color map), and an order in a sequence 854.


870
Subframe
Characteristics of a subframe illumination sequence 854 and its pulses



Illumination
860. Such attributes 870 include color order 871, pulse intensity 872,



Sequence
gap length 873, pulse duration 874, and pulsed pixels 875 (i.e. color map).



Attributes


880
Image
A visual representation such as a picture or graphic. The system 100




performs the function of displaying images 880 to one or more users




90. During the processing performed by the system 100, light 800 is




modulated into an interim image 850, and subsequent processing by




the system 100 can modify that interim image 850 in various ways. At




the end of the process, with all of the modifications to the interim image




850 being complete the then final version of the interim image 850 is




no longer a work in process, but an image 880 that is displayed to the




user 90. In the context of a video 890, each image 880 can be referred




to as a frame 882.


882
Frame
An image 880 that is a part of a video 890.


890
Video
In some instances, the image 880 displayed to the user 90 is part of a




sequence of images 880 can be referred to collectively as a video 890.




Video 890 is comprised of a sequence of static images 880




representing snapshots displayed in rapid succession to each other.




Persistence of vision in the user 90 can be relied upon to create an




illusion of continuity, allowing a sequence of still images 880 to give




the impression of motion. The entertainment industry currently relies




primarily on frame rates between 24 FPS and 30 FPS, but the system




100 can be implemented at faster as well as slower frame rates.


900
Method
A process for displaying an image 880 to a user 90.


910
Illumination
A process for generating light 800 for use by the system 100. The



Method
illumination method 910 is a process performed by the illumination




assembly 200.


920
Imaging
A process for generating an interim image 850 from the light 800



Method
supplied by the illumination assembly 200. The imaging method 920




can also involve making subsequent modifications to the interim image 850.


930
Display Method
A process for making the image 880 available to users 90 using the




interim image 850 resulting from the imaging method 920. The display




method 930 can also include making modifications to the interim




image 850.








Claims
  • 1. A method (900) of displaying a video (890) comprised of a plurality of frames (882), said method (900) comprising: generating (912) a first plurality of pulses (860) in accordance with a first subframe illumination sequence (854);generating (914) a second plurality of pulses (860) in accordance with a second subframe illumination sequence (854);wherein said first subframe illumination sequence (854) and said second subframe illumination sequence (854) pertain to the same frame (882); andwherein said first subframe illumination sequence (854) is not identical to said second subframe illumination sequence (854).
  • 2. The method (900) of claim 1, wherein said first subframe illumination sequence (854) differs from said second subframe illumination sequence (854) with respect to at least one of the following subframe illumination sequence attributes (870): (a) a color order (871); (b) a pulse intensity (872); (c) a gap length (873); (d) a duration (874); and (e) a color map (875).
  • 3. The method (900) of claim 1, wherein The method (900) of claim 1, wherein said first subframe illumination sequence (854) differs from said second subframe illumination sequence (854) with respect to at least two of the following subframe illumination sequence attributes (870): (a) a color order (871); (b) a pulse intensity (872); (c) a gap length (873); (d) a duration (874); and (e) a color map (875).
  • 4. The method (900) of claim 1, wherein the video (890) is displayed using a VRD visor apparatus (116).
  • 5. The method (900) of claim 1, wherein a 3 LED lamp (213) generates said pulses (860).
  • 6. The method (900) of claim 1, wherein said first subframe illumination sequence (854) implements a different color order (871).
  • 7. The method (900) of claim 1, wherein at least one pulse (860) in said first subframe illumination sequence (854) is identical to at least one corresponding pulse (860) ins aid second subframe illumination sequence (854).
  • 8. A system (100) for displaying a video (890) comprised of a plurality of frames (882) to a user (90), said system (100) comprising: an illumination assembly (200) that includes a light source (210) that generates a plurality of pulses (860) in accordance with a plurality of subframe illumination sequences (854), said plurality of subframe illumination sequences (854) including a first subframe illumination sequence (854) and a second subframe illumination sequence (854);an imaging assembly (300) that includes a modulator (320) that receives said plurality of pulses (860) from said light source (210) and generates a plurality of subframes (852) from said plurality of pulses (851);wherein each said frame (882) of said video (890) is comprised of subframes (852) created by said first subframe illumination sequence (854) and a second subframe illumination sequence (854);wherein said first subframe illumination sequence (854) and a second subframe illumination sequence (854) are not identical.
  • 9. The system (100) of claim 8, wherein said system (100) is implemented as a VRD visor apparatus (116) worn by the user (90).
  • 10. The system (100) of claim 8, wherein said first subframe illumination sequence (854) differs from said second subframe illumination sequence (854) with respect to at least one of the following subframe illumination sequence attributes (870): (a) a color order (871); (b) a pulse intensity (872); (c) a gap length (873); (d) a duration (874); and (e) a color map (875).
  • 11. The system (100) of claim 8, wherein said system (100) is a DLP system (141).
  • 12. The system (100) of claim 8, wherein said pulses (860) are limited to the colors of red, green, and blue.
  • 13. The system (100) of claim 8, wherein only one said subframe illumination sequence (854) includes a gap.
  • 14. A system (100) that provides for the display of a video (890) to a user (90), said system (100) comprising: an illumination assembly (200) that includes a light source (210) that provides for generating a plurality of light (800) in accordance with a plurality of subframe illumination sequences (854);an imaging assembly (300) that includes a modulator (320) that provides for creating an image (880) from the light supplied by said light source (210);a projection assembly (300) provides placing the frames (882) in a location that is perceivable to the user (90);wherein the video (890) is comprised of a plurality of frames (882);wherein each frame (882) is comprised of a plurality of subframes (851) resulting from a plurality of subframe illumination sequences (854);wherein each said frame illumination sequence (854) provides for a plurality of pulses (860); andwherein said plurality of subframe illumination sequences (854) include a first subframe illumination sequence (854) and a second subframe illumination sequence (854) wherein said first subframe illumination sequence (854) is not identical to said second subframe illumination sequence (854).
  • 15. The system (100) of claim 14, wherein said system (100) is implemented as a VRD visor apparatus (116) worn by the user (90).
  • 16. The system (100) of claim 14, wherein said first subframe illumination sequence (854) differs from said second subframe illumination sequence (854) with respect to at least one of the following subframe illumination sequence attributes (870): (a) a color order (871); (b) a pulse intensity (872); (c) a gap length (873); (d) a duration (874); and (e) a color map (875).
  • 17. The system (100) of claim 14, wherein said system (100) is a DLP system (141).
  • 18. The system (100) of claim 14, said system further comprising more than two subframe illumination sequences (854) for a single frame (882).
  • 19. The system (100) of claim 14, wherein said first subframe illumination sequence (854) is identical to said second subframe illumination sequence (854) with respect to at least three subframe illumination sequence attributes (870).
  • 20. The system (100) of claim 14, wherein said first subframe illumination sequence (854) differs from said second subframe illumination sequence (854) with respect to at least one color map (875).
RELATED APPLICATIONS

This utility patent application both (i) claims priority to and (ii) incorporates by reference in its entirety, the provisional patent application titled “NEAR-EYE DISPLAY APPARATUS AND METHOD” (Ser. No. 61/924,209) that was filed on Jan. 6, 2014.