Field of the Disclosure
Examples of the present disclosure relate to blocks that are configured to be moved to form a passageway through a board. More specifically, embodiments are directed towards blocks with channels, wherein based on the positioning and geometrical features of the blocks the passageway through the board may change.
Background
A board game is a tabletop game that involves counters or pieces moved or placed on a pre-determined surface or board, according to a set of rules. The board game may allow users to move based on chance, strategy, skill, or a combination of different objectives.
Board games typically have a goal that a player aims to achieve. For example, a board game may be won by a player moving their piece from a first end of a static route to a second end of the static route. Alternatively, a board game may be won by a player strategically moving a plurality of pieces across a static board to obtain an objective, like chess.
However, conventional board games utilize static routes and static boards. Due to the static routes and boards, conventional board games can quickly become repetitive and/or boring.
Accordingly, needs exist for more effective and efficient systems and methods for games with individual and independent pieces that are configured to move to create new passageways and boards.
Embodiments disclosed herein describe systems and methods individual and independent blocks that are configured to move to create new passageways through a board. The passageways may be utilized in various implementations to allow game pieces, liquids, or other objects to move through the passageways. Embodiments may include a series of symmetrical or asymmetrical blocks that can be dynamically and independently moved or rotated to form a maze with shifting channels or patterns.
Embodiments may include a shifting passageway or maze (referred to hereinafter individually and collectively as “passageway”) formed of channels via configurable three dimensional blocks (referred to hereinafter “blocks”). The passageway may be created in the real world and/or a virtual world. The blocks may be independent removed from the system, repositioned, reoriented, etc. to create new channels to achieve different objectives.
Embodiments may utilize blocks with the same and/or different intentions, grooves, projections, protrusions, to form channels on an upper surface of the block. The channels may be utilized to form or close off a dynamic and changing passageway. This may be utilized to create a constantly changing board game and/or piece of art.
The blocks may be comprised of multiple colors, and different materials, such as wood, glass, plastic, etc.
These, and other, aspects of the invention will be better appreciated and understood when considered in conjunction with the following description and the accompanying drawings. The following description, while indicating various embodiments of the invention and numerous specific details thereof, is given by way of illustration and not of limitation. Many substitutions, modifications, additions or rearrangements may be made within the scope of the invention, and the invention includes all such substitutions, modifications, additions or rearrangements.
Non-limiting and non-exhaustive embodiments of the present invention are described with reference to the following figures, wherein like reference numerals refer to like parts throughout the various views unless otherwise specified.
Corresponding reference characters indicate corresponding components throughout the several views of the drawings. Skilled artisans will appreciate that elements in the figures are illustrated for simplicity and clarity and have not necessarily been drawn to scale. For example, the dimensions of some of the elements in the figures may be exaggerated relative to other elements to help to improve understanding of various embodiments of the present disclosure. Also, common but well-understood elements that are useful or necessary in a commercially feasible embodiment are often not depicted in order to facilitate a less obstructed view of these various embodiments of the present disclosure.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present embodiments. It will be apparent, however, to one having ordinary skill in the art that the specific detail need not be employed to practice the present embodiments. In other instances, well-known materials or methods have not been described in detail in order to avoid obscuring the present embodiments.
Turning now to
Embodiments of board system 100 may be utilized in combination with rules to create a game, be used as a system to create evolving artwork, or a network to transport objects through the passageway, such as an irrigation system. Embodiments of board system 100 may be recreated virtually, as part of a virtual world, or as real-world elements that can be physically touched. In the system 100 depicted in
Movable blocks 110 may have planar edges, such that a second block 130 may be positioned adjacent to first block 110. Blocks 110, 130 may all have the same base shape, different base shapes, or a combination. For example, each block 110, 130 may have four edges forming squares, wherein the blocks 110, 130 are configured to be positioned adjacent to each other. In further implementations, blocks 110 may be dissected, divided, etc. into smaller parts forming the same geometrical shape as the original block. For example, blocks 110 may be cut in half or quarters to be formed of triangles. Blocks 110 may be configured to be removed from system 100, rotated, and reinserted into system 100, which may form a dynamic passageway 100 based on the layout of channel 120.
Channel 120 may be formed within a block 110 between projections 122, 124 extending across portions of block 110. Projections 122, 124 may extend upward away from a face surface of block to vertically offset an upper surface of projections 122, 124 from an upper surface of channel 120. Channel 120 may be positioned between the sidewalls associated with projections 122, 124. Furthermore, based on the respective positioning of first block 110 and second block 130, passageway 105 may seamlessly extend across both blocks 110, 130 via the channels 120, 126. Alternatively, a projection 122, 124 on second block 130 may end channel 120.
As depicted in
Base 210 may be a lower structure of block 110. In embodiments, base 210 may include sidewalls 212 that are configured to extend upward from a level surface. The number of sidewalls 212 associated with base 210 may form a geometric shape of block 110. For example, as depicted in
Projections 122, 124 may extend upward from an upward from an upper surface of base 210, such that an upper surface of projections 122, 124 is vertically offset from an upper surface of channel 120 and grooves 220. Projections 122, 124 may be any desired shape(s), which may be the same or different shapes. As such, projections 122, 124 may be the same shape, such as trapezoids, which may enable block 110 to be symmetrical. In embodiments, projections 122, 124 may have a first end that is positioned over a first sidewall 212 and a second end that is positioned over a second sidewall 212. However, other embodiments may include projections that have first and second ends positioned over the same sidewall.
Channel 120 may be positioned between projections 122, 124. Channel 120 may extend from one corner of block 110 to a second corner block 110. In embodiments, channel 120 may have a first end at a corner of block 110. Therefore, the first end of channel 120 may align with a second end of a channel positioned on a second block. As such, blocks may be repositioned to form new passageways extending across the system or board.
Grooves 220 may be positioned on an outer sidewall of projections 122, 124, and an upper surface of grooves 220 may have the same vertical offset as that of channel 120. As shown in
In embodiments, a length 230 between a corner of block 110 and projections 212, 214 may be the same for channel 120 and grooves 220. By having the length 230 between the corners of block 110 and projections 212, 214 being the same for channel 120 and grooves 220, channels and grooves of adjacent blocks may be arranged to line up with one another.
Elements depicted in
As depicted in
In implementations, at the start of a first players turn or at the end of the players first turn, the first player may rotate block 110 (or any block on system 100) to change the layout of passageway 105. This may dynamically alter the board, playing field, objective, etc. of a game.
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First projection 610 and second projection 620 may have upper surfaces with the same vertical offsets as projections on other blocks within system 100. Furthermore, between first projections 610, second projection 620, and projection 212, channels 630 and 640 may be formed. Channels 630, 640 may form a “T-Shaped” channel within block 600. This may be utilized to split or diverge the passageway(s) through system 100.
Channels 630 and 640 may have the same dimensions as channels in other blocks within system 100, such that channels 630 may be utilized to form a continuous passageway or blocked passageway within system 100. Furthermore, a length 230 between a corner of block 610 and projections 610, 620, 212 may be the same. Thus, channels 630 may be utilized to form the pathway through system 100.
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In
In
In
As such, by rotating a single block within system 100, the pathway throughout the entire system 100 may be dynamically changed. In embodiments, the blocks may be rotated by vertically raising the blocks away from system 100, and reinserting the rotated blocks within system 100. Furthermore, any desired number of blocks may be rotated.
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In embodiments, channels 1520, 1530 may be configured to divert a pathway of system 100 to have multiple endpoints. This may be utilized to elongate the overall length of the pathway. Additionally, a length 230 between each corner of block 1500 and the sidewalls of the projections 1510 may be the same distance as that of other blocks.
As depicted in
Outer edge 1800 may be configured to be a side 1810 of a perimeter of system 100, wherein grooves 1820 positioned within an inner sidewall of edge 1800 may be configured to interact with the channels on the blocks. Edge 1800 may have any desired length, which may be based on the sizing of system 100. Side 1810 may have a height that is the same as that of the projections within the blocks. Grooves 1820 may have the same height of the grooves within the blocks.
In embodiments, grooves 1820 may be positioned in a repetitive pattern, such that a distance between a first boundary 1900 of a first groove 1820 is based on the length of blocks and the distance between the corner of the blocks and the first sidewall of a projection (element 230 described above). Specifically, distance 1830 between two grooves 1820, 1905 may be the length of a block (which may all be the same length) minus two times the distance between the corner of the blocks and the first sidewall of a projection (element 230). Due to the exact spacing and size of grooves 1820 within edge 1800, edge 1810 may interact with the channels on the blocks to extend the passageway.
Furthermore, each of the edges 1800 may have tapered or angled edges, such that edges 1800 may be positioned adjacent to two other edges to form a rectangular system. In other embodiments, the sizing and/or shape of the edges may be based on the sizing and/or shape of the blocks.
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Although the present technology has been described in detail for the purpose of illustration based on what is currently considered to be the most practical and preferred implementations, it is to be understood that such detail is solely for that purpose and that the technology is not limited to the disclosed implementations, but, on the contrary, is intended to cover modifications and equivalent arrangements that are within the spirit and scope of the appended claims. For example, it is to be understood that the present technology contemplates that, to the extent possible, one or more features of any implementation can be combined with one or more features of any other implementation.
Reference throughout this specification to “one embodiment”, “an embodiment”, “one example” or “an example” means that a particular feature, structure or characteristic described in connection with the embodiment or example is included in at least one embodiment of the present invention. Thus, appearances of the phrases “in one embodiment”, “in an embodiment”, “one example” or “an example” in various places throughout this specification are not necessarily all referring to the same embodiment or example. Furthermore, the particular features, structures or characteristics may be combined in any suitable combinations and/or sub-combinations in one or more embodiments or examples. In addition, it is appreciated that the figures provided herewith are for explanation purposes to persons ordinarily skilled in the art and that the drawings are not necessarily drawn to scale.
This application is a continuation in part of U.S. Ser. No. 29/544,596 filed on Nov. 4, 2015, which is fully incorporated herein by reference in its entirety.
Number | Name | Date | Kind |
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20060043674 | Van Ness | Mar 2006 | A1 |
Number | Date | Country | |
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20170197138 A1 | Jul 2017 | US |
Number | Date | Country | |
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Parent | 29544596 | Nov 2015 | US |
Child | 15451458 | US |