Response inhibition or inhibitory control refers to the ability to prevent actions in inappropriate contexts. Task switching or cognitive flexibility refers to the ability to switch between different tasks or rules. These abilities are important components of attention, the ability to selectively concentrate on one aspect of the environment while ignoring others, and executive functioning, the higher-order cognitive ability encompassing the ability to control one's thinking Enhancing these capacities is highly desirable.
Researchers have long used interference and task switching paradigms to measure executive functions. See, Stroop, J. R. (1935). “Studies of interference in serial verbal reactions”. Journal of Experimental Psychology 18 (6): 643-662; and Rogers R. D. and Monsell S. (1995). “The cost of a predictable switch between simple cognitive tasks”. Journal of Experimental Psychology: General, 124, 207-231. They have been further employed to improve those functions, as well as showing benefits extending to measures of fluid intelligence. See, Karbach, J. and Kray, J. (2009), How useful is executive control training'? Age differences in near and far transfer of task-switching training Developmental Science, 12: 978-990. Further, there have been a number of attempts to develop programs to enhance attentional abilities. For example, Attention Process Training, which incorporates interference tasks, has shown success at reducing the burden of attention deficit hyperactivity disorder (ADHD) in children and traumatic brain injury (TBI), but also applies to general populations. See, Sohlberg, M. M. and Mateer, C. A. (1987). “Effectiveness of an attention-training program”. J Clin Exp Neuropsychol 9 (2): 117-30. These promising approaches demonstrate the appeal of task switching and response inhibition training; however, they are not without their limitations. In particular, none have included motion as a parameter. The inclusion of motion is important for increasing ecological validity and more domain-general improvements of executive function, as many daily activities such as driving require attention to moving objects. Further, including more natural, active stimuli increase understanding and engagement in the task.
In this specification, methods and systems for cognitive training exercises that train response inhibition and task switching abilities in an intuitive, engaging, and adaptively challenging way to enhance cognition are disclosed. These exercises engage users in a task where they are presented with a set of one or more objects, all of which are pointing in the same direction and moving as a group, but possibly pointing in a different direction than they are moving. Users are prompted, for example, to determine in which direction the object(s) are either pointing or moving, and the prompt can change.
An aspect of the disclosure is directed to a method of training attention ability aspects of cognitive ability of a user. The methods comprise: conducting, via a user computing device user interface display, a trial comprising: presenting, via the user computing device user interface display, a plurality of objects with a recognizable pointing direction and a recognizable moving direction; presenting, via a user computing device, the objects in one of a corresponding mode wherein the pointing direction of each object corresponds to the movement direction of each object and a non-corresponding mode wherein the pointing direction is different from the movement direction; requiring the user to input a response indicating one of the pointing direction and the movement direction. Additionally, the methods can include: determining, via the user computing device, whether the response is correct or incorrect. In other aspects, the method can further comprise: after a response determined to be correct, increasing, via the user computing device, a progress amount within a difficulty level for the user; determining, via the user computing device, whether the progress amount has reached a progress amount threshold; increasing a difficulty level if the progress amount threshold is reached or exceeded. In still other aspects, the methods can comprise: after a response is determined to be incorrect, determining, via the user computing device, if a decrease has occurred in the progress amount by the user at the current training difficulty level; and if it is determined that there has not been a decrease in progress amount, decrementing, via the user computing device, the training difficulty level for the user. In some aspects the directions comprise one of the four directions indicated by the direction input keys on a physical or virtual keyboard user interface; and the user input is made using the physical or virtual keyboard user interface. In other aspects, after determining a response to be incorrect, determining if an increase has occurred in the progress amount by the user at the current training difficulty level; and if it is determined that there has not been an increase in progress amount, decrementing the training difficulty level for the user.
Another aspect of the disclosure is directed to an apparatus for training attention ability aspects of cognitive ability of a user. The apparatus comprises, a user computing device configured to present to a user a trial comprising: presenting on a display of the user computing device, a plurality of objects with a recognizable pointing direction and a recognizable moving direction; presenting the objects in one of a corresponding mode wherein the pointing direction of each object corresponds to the movement direction of each object and a non-corresponding mode wherein the pointing direction is different from the movement direction; and requiring the user to input a response indicating one of the pointing direction and the movement direction. Additionally, the user computing device can be configured to: determine whether the response is correct or incorrect; whether after a response determined to be correct, increase a progress amount within a difficulty level for the user; determine whether the progress amount has reached a progress amount threshold; and/or increase a difficulty level if the progress amount threshold is reached or exceeded. In some configurations, the device can be configured such that after determining a response is incorrect, determine if a decrease has occurred in the progress amount by the user at the current training difficulty level; and after determining there has not been a decrease in progress amount, decrement the training difficulty level for the user. In still other configurations, the directions comprise one of the four directions indicated by the direction input keys on a physical or virtual keyboard user interface; and the user input is made using the physical or virtual keyboard user interface.
Yet another aspect of the disclosure is directed to a tangible machine readable medium storing instructions that, when executed by a computing device, cause the computing device to execute a method of training a spatial visualization aspect of the cognitive ability of a user, the method comprising, conducting a trial comprising: presenting on a user computing device user interface display a plurality of objects comprising a visually recognizable pointing direction pointing in an axis with respect to the user interface display and moving in an axis with respect to the user interface display; presenting the objects in one of a corresponding mode wherein the pointing direction of each object corresponds to the movement direction of each object and a non-corresponding mode wherein the pointing direction is different from the movement direction; and requiring the user to input a response indicating one of the pointing direction and the movement direction. Additionally, the method further comprising: determining, via the user computing device, whether the response is correct or incorrect. Then after determining a response to be correct, increasing, via the user computing device, a progress amount within a difficulty level for the user; and determining whether the progress amount has reached a progress amount threshold. In some configurations, the method further comprising: increasing a training difficulty level if the progress amount threshold is reached or exceeded. Then after determining a response to be incorrect, determining if an increase has occurred in the progress amount by the user at the current training difficulty level; and if it is determined that there has been an increase in the progress amount, incrementing the progress amount for the user.
All publications, patents, and patent applications mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication, patent, or patent application was specifically and individually indicated to be incorporated by reference, for all purposes and as if the document were repeated verbatim in the present application including all of the specification text, claims and figures.
The novel features of the disclosure are set forth with particularity in the appended claims. A better understanding of the features and advantages of the present disclosure will be obtained by reference to the following detailed description that sets forth illustrative embodiments, in which the principles of the disclosed subject matter and its operation are utilized, and the accompanying drawings of which:
The systems and methods described herein rely on a variety of computer systems, networks and/or digital devices for operation. In order to fully appreciate how the system operates, an understanding of suitable computing devices and systems is useful. The computing devices, systems and methods disclosed herein are enabled as a result of application via a suitable computing device (including without limitation mobile devices such as mobile phones and tablets).
In at least some configurations, a user executes a browser to view digital content items and can connect to the front end server via a network, which is typically the Internet, but can also be any network, including but not limited to a mobile, wired or wireless network, a private network, or a virtual or ad hoc private network. As will be understood very large numbers (e.g., millions) of users are supported and can be in communication with the website at any time. The user may utilize a variety of different computing devices. Examples of user devices include, but are not limited to, personal computers, digital assistants, personal digital assistants, cellular phones, mobile phones, smart phones, tablets or laptop computers.
The browser can include any application that allows users to access web pages on the World Wide Web. Suitable applications include, but are not limited to, Microsoft Internet Explorer®, Netscape Navigator®, Mozilla® Firefox, Apple® Safari or any application capable of or adaptable to allowing access to web pages on the World Wide Web. The browser can also include Flash™ from Adobe Systems, Inc.).
In at least some configurations, a user may download an App, e.g., onto the user's portable communication device, and play the cognitive training spatial visualization game on the user's hand held device or other user computing device.
A goal of an exercise is to quickly and repeatedly specify the cardinal direction in which a set of objects is pointing or moving, two attributes that can interfere with each other, e.g., in influencing the reaction of the user. The core gameplay mechanism is the determination of pointing direction or moving direction of a set of one or more moving objects, which, can be, e.g., leaves 302 in
After the user provides a response, that trial ends. The exercise quickly transitions to the next trial by, for example, flipping all objects on the screen to reveal the next set of moving objects and cue(s) or any other transition, a new color and/or direction of motion or direction of pointing of the on-screen objects, that indicates to the user that the next trial is beginning.
A user may be introduced to the training exercise via the title screen 500 (see,
Returning to
The tutorial prompts the user to complete a series of simple game configurations with guided messages and prompts as seen, e.g., in the screen display 700 of
Important gameplay features such as responding to pointing direction, as illustrated by way of example on the screen display 800 of
The tutorial may be recalled in the future if the user needs to be reminded how to play and dismissed if not needed, as indicated by the computing device process flow diagram 1100 of
The tutorial may be started again if requested by the user (e.g., as shown in the screen display 1200 of
The main gameplay flow 1300 can be, for example, based on presenting trials with randomized pointing and moving directions in succession, and changing color as appropriate to the expected response from the user, as illustrated by way of example in
After each user response, a correct indicator 1402 may be presented on the display 1400 (e.g., the check mark as seen in
A user's performance may be determined by a combination of accuracy and speed. As an example, each correct response can be awarded points, e.g., based on a multiplier that can take into account speed of the response, e.g., as illustrated by the computing device process flow diagram 1600 of
A current multiplier 1708, progress 1706, score 1704, and time remaining 1702 can be displayed to the user as a measure of progress, on an information bar 1700 as illustrated, e.g., in
After the game is completed, the user is shown a results screen 1800, such as is illustrated by way of example in
At least some aspects of the disclosed subject matter can be embodied, at least in part, in programmed software code/instructions. That is, the functions, functionalities and/or operations and techniques may be carried out in a computing device or other data processing system in response to its processor, such as a microprocessor, executing sequences of instructions contained in a memory or memories, such as ROM, volatile RAM, non-volatile memory, cache or a remote storage device. In general, the routines executed to implement the embodiments of the disclosed subject matter may be implemented as part of an operating system or a specific application, component, program, object, module or sequence of instructions usually referred to as a “computer program(s),” or “software.” The computer program(s) typically comprise instructions stored at various times in various tangible memory and storage devices, e.g., in a computing device, such as in cache memory, main memory, internal disk drives, and/or above noted forms of external memory, such as remote storage devices, such as a disc farm, remote memory or databases, e.g., accessed over a network, such as the Internet. When read and executed by a computing device, e.g., by a processor(s) in the computing device, the computer program causes the computing device to perform a method(s), e.g., process and operation steps to execute an element(s) as part of some aspect(s) of the system(s) or method(s) of the disclosed subject matter.
A tangible machine readable medium can be used to store software and data that, when executed by a computing device, causes the computing device to perform a method(s) as may be recited in one or more accompanying claims defining the disclosed subject matter. The tangible machine readable medium may include storage of the executable software program code/instructions and data in various tangible locations as noted above. Further, the program software code/instructions can be obtained from remote storage, including, e.g., through centralized servers or peer to peer networks and the like. Different portions of the software program code/instructions and data can be obtained at different times and in different communication sessions or in a same communication session, e.g., with one or many storage locations.
The software program code/instructions and data can be obtained in their entirety prior to the execution of a respective software application by the computing device. Alternatively, portions of the software program code/instructions and data can be obtained dynamically, e.g., just in time, when needed for execution. Alternatively, some combination of these ways may be used for obtaining the software program code/instructions and data may occur, as an example, for different applications, components, programs, objects, modules, routines or other sequences of instructions or organization of sequences of instructions. Thus, it is not required that the data and instructions be on a single machine readable medium in entirety at any particular instant of time or at any instant of time ever.
In general, a tangible machine readable medium can include any tangible mechanism that provides (i.e., stores) information in a form accessible by a machine (e.g., a computing device), which may be included, e.g., in a communication device, a network device, a personal digital assistant, a mobile communication device, whether or not able to download and run applications from the communication network, such as the Internet, e.g., an iPhone, iPad, Kindle, Blackberry, Droid, or the like, a manufacturing tool, or any other device including a computing device, comprising, e.g., one or more data processors, etc. In an embodiment(s), a user terminal can be a computing device, such as in the form of or included within a PDA, a cellular phone, a notebook computer, a personal desktop computer, etc. Alternatively, any traditional communication client(s) may be used in some embodiments of the disclosed subject matter. While some embodiments of the disclosed subject matter have been described in the context of fully functioning computing devices and computing systems, those skilled in the art will appreciate that various embodiments of the disclosed subject matter are capable of being distributed, e.g., as a system, method and/or software program product in a variety of forms and are capable of being applied regardless of the particular type of computing device machine or machine readable media used to actually effect the distribution.
Although some of the drawings may illustrate a number of operations in a particular order, functions, functionalities and/or operations which are not now known to be order dependent, or become understood to not be order dependent, may be reordered. Other functions, functionalities and/or operations may be combined or broken out. While some reordering or other groupings may have been specifically mentioned in the present application, others will be or may become apparent to those of ordinary skill in the art and so the disclosed subject matter does not present an exhaustive list of alternatives. It should also be recognized that the aspects of the disclosed subject matter may be implemented in parallel or seriatim in hardware, firmware, software or any combination(s) of these, co-located or remotely located, at least in part, from each other, e.g., in arrays or networks of computing devices, over interconnected networks, including the Internet, and the like.
The disclosed subject matter is described in the present application with reference to one or more specific exemplary embodiments thereof. Such embodiments are provided by way of example only. It will be evident that various modifications may be made to the disclosed subject matter without departing from the broader spirit and scope of the disclosed subject matter as set forth in the appended claims. The specification and drawings are, accordingly, to be regarded in an illustrative sense for explanation of aspects of the disclosed subject matter rather than a restrictive or limiting sense. Numerous variations, changes, and substitutions will now occur to those skilled in the art without departing from the disclosed subject matter. It should be understood that various alternatives to the embodiments of the disclosed subject matter described as part of the disclosed subject matter may be employed in practicing the disclosed subject matter. It is intended that the following claims define the scope of the disclosed subject matter and that methods and structures within the scope of these claims and their equivalents be covered by the following claims.
This application claims priority to U.S. Provisional Patent Application No. 61/822,511, entitled, SYSTEMS AND METHODS FOR RESPONSE INHIBITION SWITCHING TASK INCORPORATING MOTION FOR ENHANCING COGNITIONS, filed on May 13, 2013, the disclosure of which is incorporated in the present application for all purposes as if the Provisional Application, including the entire specification, claims and drawing were repeated here fully and completely.
Number | Date | Country | |
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61822511 | May 2013 | US |