Information
-
Patent Grant
-
6581933
-
Patent Number
6,581,933
-
Date Filed
Tuesday, March 26, 200222 years ago
-
Date Issued
Tuesday, June 24, 200321 years ago
-
Inventors
-
-
Examiners
- Layno; Benjamin H.
- Collins; Dolores R.
Agents
-
CPC
-
US Classifications
Field of Search
US
- 273 241
- 273 147
- 273 264
- D21 23
-
International Classifications
-
Abstract
The invention is a three-dimensional, pyramid-shaped, word forming game having a plurality of levels independently rotatable around a vertical support column secured to a base. The game is played with cards of four different colors, which correspond to the same colors of the pyramids' sides. Players take turns inserting playing cards into card holding slots located on the outer edges of the levels in an attempt to spell words. The levels freely rotate in either direction. Each letter-bearing card has a point value associated with it and players earn points for words spelled on the pyramid shaped game. The game is won by the player with the most points for words spelled out on the game.
Description
BACKGROUND OF THE INVENTION
1. Field of the Invention
The invention relates to the broad field of board games, and more specifically, to a three-dimensional, multi-level rotatable, game with different play areas.
2. Description of Related Art
All types of board games, some using dice, cards, playing pieces, spinners, timers, etc., have been known and in use since antiquity. The Egyptians, for example, used dice and planar board games made from wood, inlaid with more precious woods. More recently, chess and checkers Were popular games of the 20
th
century, and their usage continues to date.
Board games contain a variety of markings, or spaces, on their surfaces, whereas, others form geometric shapes. Colored spaces and playing pieces are common, as are cards of different sizes and shapes.
Recent typical (flat) board games with playing pieces and cards can be found, for example, in U.S. Pat. Nos. 6,032,956 and 6,050,567 issued to Bogucz and Zucco respectively.
A probable desire for more intricate board games, coupled with the availability of light weight plastic materials, resulted in three-dimensional board games having multiple levels and various playing pieces, including cards, spinners and tokens.
Thompson, in U.S. Pat. No. 3,656,755, discloses a five, pentagonally shaped, level game using circular playing pieces. The levels are spaced apart by threaded support rods, and the bottom most level forms the base of the game.
Another three-dimensional board game is the subject of U.S. Pat. No. 3,884,474, issued to Harper. His invention comprises rectangular, multi-tiered boards spaced apart by a column anchored to a base. The game is designed for tic-tac-toe, or the like.
Larman, in U.S. Pat. No. 5,100,150, describes a word forming game with a rotatable two level board spaced apart by a resilient connector. The game includes a top, and alphabetical playing pieces.
U.S. Design Pat. No. 328,475, issued to Gould et al, discloses the ornamental design for a three-dimensional pyramid game. Another pyramid board game is the subject of U.S. Design Pat. No. 356,343, issued to Londono.
Robichaud, in U.S. Pat. No. 5,518,247, describes a glass, three-dimensional, pyramid game that contains a crystal piece suspended from the interior apex of the pyramid.
A three-dimensional chess-type board game having six levels directly on top of each other, resulting in a pyramid shape, is found in U.S. Pat. No. 5,662,329, issued to Nason.
Additional examples of three-dimensional, multi-level board games are disclosed in U.S. Patent Nos. 4,082,283, 5,409,234, and 6,276,685 B1, respectively issued to La Ferla et al, Bechter and Sterling. Various means of support structures separate the playing boards from one another, and circular playing pieces are the subject of all three patents.
Yet, unfortunately, none of the board games described above offer a reliable, rotatable, three-dimensional game board for multiple payers. Further, many of the games and boards themselves require special playing pieces, in addition to having complicated rules to follow.
SUMMARY OF THE INVENTION
A primary object of the present invention is to provide a simple and reliable three-dimensional, multi-level game, having independently rotatable levels, which overcomes disadvantages and shortcomings found in the related and prior art.
Another object is to provide a game offering challenges and skills unlike known board games.
Yet another object is to provide a board game with no intricate playing pieces, other than a set of specially marked playing cards.
A further object is to provide an easily manufacturable, three-dimensional board game.
The aforesaid objects are accomplished by the three-dimensional, multi-level rotatable, pyramid-shaped, word forming game of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1
shows a perspective view of the three-dimensional, multi-level rotatable, pyramid game of the present invention.
FIG. 2
is a bottom view of upper most level of the three-dimensional, multi-level rotatable, pyramid game of the present invention.
FIG. 3
is a side view of the three-dimensional, multi-level rotatable, pyramid game of the present invention.
FIG. 4
is a cross sectional view taken along line
4
—
4
of FIG.
1
.
FIG. 5
is a perspective view of the three-dimensional, multi-level rotatable, pyramid game of the present invention seen from a higher sight view than
FIG. 1
, and shows the rotation of the levels.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
As seen in
FIG. 1
, the three-dimensional, multi-level rotatable, pyramid-shaped game of the present invention, or more simply, the pyramid game
10
comprises a base
12
, a plurality of levels
20
, and a crown
28
. The levels
20
are independently rotatable around a vertical support column
18
, visible in FIG.
4
. Moreover, the vertical support column
18
is cylindrical, and is held in its upright position by the base
12
.
Closer examination of
FIG. 1
reveals that each of the levels
20
are generally square in shape, and disposed on each of the four outer corners are individual handles
22
. Further, the front outer edges of each level
20
comprise a number of respective card holding slots
24
, which receive a typical playing card
30
along three sides of the playing card
30
.
FIG. 1
further depicts the base
12
having a beveled edge
14
and a lip
16
. Both of these features are continuous around the perimeter of the entire base
12
.
Although the levels
20
have flat planar tops, as evident from
FIG. 1
,
FIG. 2
illustrates that the circular opening formed within the flat top is a, circular, collar
27
, which is secured in place to the outer front edges of the level
20
by an internal framework structure
25
.
FIG. 3
clearly illustrates that the levels
20
are set apart from: each another, the base
12
and the crown
28
respectively by a plurality of, circular, spacer rings
26
disposed in-between each of the aforesaid. The spacer rings
26
fit snugly, yet also independently rotatable, around the vertical support column
18
, as more plainly seen in FIG.
4
.
FIG. 4
illustrates the proper positioning of the levels
20
, the crown
28
, the vertical support column
18
, and the base
12
with respect to one another. The stacked combination of the base
12
, the levels
20
, the spacer rings
26
, and the crown
28
enable the pyramid game
10
to be fully operational, i.e., the levels
20
during play are able to turn freely clockwise and counter-clockwise. The secure fit of a level's
20
collar
27
, keeps a level
20
from sagging when rotated in either direction. A spacer ring
26
between the crown
28
and the top most level
20
also allows both to rotate independently from one another. Further,
FIG. 4
shows a playing card
30
resting within the lip
16
of the beveled edge
14
on the base
12
.
Finally, in
FIG. 5
the top two levels
20
are shown slightly rotated clockwise. The handles
22
permit the free and easy rotation of the levels
20
. It is noted that any of the levels
20
can rotate independently from one another, the base
12
, or the crown
28
, however, in
FIG. 5
two levels
20
and the crown
28
are shown moving together.
In a preferred embodiment of the pyramid-shaped game
10
of the present invention, there are two or more players, who are seated facing a side of the pyramid. Preferably, the sides of the pyramid itself are red, yellow, blue and green; however, various other color combinations are possible. Further, the playing cards
30
, totaling 232 as seen in Table 1, corresponds to these four preferred colors.
TABLE 1
|
|
Point
No. of Letters
|
Value
Letter
in Deck
Totals
|
|
1
A, E, I
20; 5 of each color
60
|
2
N, O
16; 4 of each color
32
|
3
R, T, U
12; 3 of each color
36
|
4
D, L, S
8; 2 of each color
24
|
5
B, C, G
8; 2 of each color
24
|
6
M, P, H
4; 1 of each color
12
|
7
F, W, Y
4; 1 of each color
12
|
8
K, V
4; 1 of each color
8
|
9
J, Q
4; 1 of each color
8
|
10
X, Z
4; 1 of each color
8
|
0
(Wild Card)
8; May be any color
8
|
|
Initially, each of the players receives 12 cards, and each player may place some of the letter and point bearing playing cards
30
into the lip
16
of the beveled edge
14
on said base
12
, or a player may elect to hold all or a portion of the playing cards
30
in their hand. The game commences to the dealer's left and proceeds clockwise. The object of the game
10
is for two or more players to form words by placing cards
30
within the card holding slots
24
facing the player taking their turn.
It is understood that in the context of this game a word is any sequence of cards that when placed next to each other, form either a word, or some other pattern that agree at the start of the game shall constitute an “acceptable entry”.
Preferably, each player has up to 5 minutes to form a word. The use of a timer is optional. Once a word is completed, the player advances, or turns, the completed level
20
to face a player on either side. Only one word is allowed to be formed per turn.
The different color playing cards
30
permit a double score bonus when a word is completed in any single color, and allow for a triple score bonus if the same color playing cards
30
correspond to the pyramid's color on that particular side.
A player may pass their turn, if a word cannot be formed. Further, playing cards can be traded among players, or with the dealer, who holds the remaining deck of playing cards
30
not in use. Not only does a handle
22
allow a player to rotate a level
20
during play, but the handle
22
also servers to block the view of an adjacent play, as one player spells out a word within the card holding slots
24
along any one side of a level
20
.
The object of the game is to form as many words as possible before any one player runs out of playing cards, thus ending the game. The player who receives the most points after tallying up each of the players' scores wins the game.
Because of the versatility of the multi-level, rotatable playing surfaces on the front outer edges of the levels
20
, and of the playing cards
30
, which contain designated letters, numbers and colors, a variety of embodiments of the pyramid-shaped game
10
can be created by simple rule changes.
For example, in addition to the formation of words, or instead of requiring the formation of words, another embodiment would allow players to fill their side of a level using cards bearing letters in a certain sequence, such as, P, Q, R, S, T, or cards bearing the very same letter in repetition fashion, such as, E, E, E, E. In addiction, placement of cards that are of the same color, such as, all Green, would be allowed regardless of which letters they contain.
Another embodiment of the three-dimensional, rotatable, pyramid-shaped game
10
would provide for simplified scoring by assigning, for example, a 10 point value to each card played rather than having different values for different letters.
In yet another embodiment of the game, it would be possible, for example, to rotate a combination of levels
20
together, as in
FIG. 5
, or even every other level
20
, which is not shown.
Further, challenges between players can occur and points may be lost, for example, for a misspelled word.
The components of the pyramid-shaped game
10
of the present invention are preferably made from plastic material. Yet, the game
10
could be fabricated from cardboard, or a similar dense paper product.
From the foregoing, one skilled in the art of board games can appreciate that the three-dimensional, multi-level rotatable, pyramid-shaped, word forming game
10
of the present invention offers players many options for different variations of games. Further, one skilled in the art of games will be able to understand changes and modifications of the pyramid-shaped game
10
which would fall within the scope of the invention disclosed herein.
Claims
- 1. A method of playing a word forming game, comprising the steps of:a) providing a three-dimensional, pyramid shaped board game having a plurality of levels independently rotatable around a vertical support column supported by a base, each of said levels being square in shape, each of said levels having four corners, each of said levels having front outer edges defining a multitude of card holding slots, each of said levels having four handles disposed on said corners of said levels, and said three-dimensional, pyramid shaped board game terminating in a crown at its highest point, said crown being affixed to said vertical support column; b) supplying a number of players with a select amount of playing cards prior to the commencement of said word forming game; c) placing the cards into any of said card holding slots as each of said players take a turn in succession in said word forming game; d) continuing placing cards into said card holding slots disposed on said levels until one of said players runs out of said playing cards; and e) tallying up a total score after one of said players runs out of said playing cards, thus ending said word forming game.
- 2. The method of claim 1 wherein providing said three-dimensional, pyramid shaped board game further comprises providing a beveled edge around the perimeter of said base, and a lip at the outermost portion of said beveled edge for receiving said playing cards.
- 3. The method of claim 1 wherein said playing cards are a total of four distinct colors.
- 4. The method of claim 1 wherein said playing cards have a point value and an alphabetical letter on one side of each of said playing cards.
- 5. The method of claim 1 wherein said word forming game is for said players attempting to obtain the most points for words formed within said card holding slots.
- 6. The method of claim 1 wherein said card holding slots securely position any of said playing cards onto the front outer edges of said levels independently rotatable around said vertical support column.
- 7. The method of claim 1 wherein said levels rotatable independently clockwise and counter-clockwise around said vertical support column during said word forming game with the assistance of a plurality of spacer rings.
- 8. The method of claim 7 wherein each of said levels has a circular collar and an internal framework structure connected thereto, so that each of said levels can advance around said vertical support column.
US Referenced Citations (21)
Foreign Referenced Citations (2)
Number |
Date |
Country |
2 592 809 |
Jan 1986 |
FR |
2 228 422 |
Aug 1990 |
GB |