Three-dimensional, rotatable, pyramid game

Information

  • Patent Grant
  • 6581933
  • Patent Number
    6,581,933
  • Date Filed
    Tuesday, March 26, 2002
    22 years ago
  • Date Issued
    Tuesday, June 24, 2003
    21 years ago
  • Inventors
  • Examiners
    • Layno; Benjamin H.
    • Collins; Dolores R.
    Agents
    • Meraw; Leonard J.
Abstract
The invention is a three-dimensional, pyramid-shaped, word forming game having a plurality of levels independently rotatable around a vertical support column secured to a base. The game is played with cards of four different colors, which correspond to the same colors of the pyramids' sides. Players take turns inserting playing cards into card holding slots located on the outer edges of the levels in an attempt to spell words. The levels freely rotate in either direction. Each letter-bearing card has a point value associated with it and players earn points for words spelled on the pyramid shaped game. The game is won by the player with the most points for words spelled out on the game.
Description




BACKGROUND OF THE INVENTION




1. Field of the Invention




The invention relates to the broad field of board games, and more specifically, to a three-dimensional, multi-level rotatable, game with different play areas.




2. Description of Related Art




All types of board games, some using dice, cards, playing pieces, spinners, timers, etc., have been known and in use since antiquity. The Egyptians, for example, used dice and planar board games made from wood, inlaid with more precious woods. More recently, chess and checkers Were popular games of the 20


th


century, and their usage continues to date.




Board games contain a variety of markings, or spaces, on their surfaces, whereas, others form geometric shapes. Colored spaces and playing pieces are common, as are cards of different sizes and shapes.




Recent typical (flat) board games with playing pieces and cards can be found, for example, in U.S. Pat. Nos. 6,032,956 and 6,050,567 issued to Bogucz and Zucco respectively.




A probable desire for more intricate board games, coupled with the availability of light weight plastic materials, resulted in three-dimensional board games having multiple levels and various playing pieces, including cards, spinners and tokens.




Thompson, in U.S. Pat. No. 3,656,755, discloses a five, pentagonally shaped, level game using circular playing pieces. The levels are spaced apart by threaded support rods, and the bottom most level forms the base of the game.




Another three-dimensional board game is the subject of U.S. Pat. No. 3,884,474, issued to Harper. His invention comprises rectangular, multi-tiered boards spaced apart by a column anchored to a base. The game is designed for tic-tac-toe, or the like.




Larman, in U.S. Pat. No. 5,100,150, describes a word forming game with a rotatable two level board spaced apart by a resilient connector. The game includes a top, and alphabetical playing pieces.




U.S. Design Pat. No. 328,475, issued to Gould et al, discloses the ornamental design for a three-dimensional pyramid game. Another pyramid board game is the subject of U.S. Design Pat. No. 356,343, issued to Londono.




Robichaud, in U.S. Pat. No. 5,518,247, describes a glass, three-dimensional, pyramid game that contains a crystal piece suspended from the interior apex of the pyramid.




A three-dimensional chess-type board game having six levels directly on top of each other, resulting in a pyramid shape, is found in U.S. Pat. No. 5,662,329, issued to Nason.




Additional examples of three-dimensional, multi-level board games are disclosed in U.S. Patent Nos. 4,082,283, 5,409,234, and 6,276,685 B1, respectively issued to La Ferla et al, Bechter and Sterling. Various means of support structures separate the playing boards from one another, and circular playing pieces are the subject of all three patents.




Yet, unfortunately, none of the board games described above offer a reliable, rotatable, three-dimensional game board for multiple payers. Further, many of the games and boards themselves require special playing pieces, in addition to having complicated rules to follow.




SUMMARY OF THE INVENTION




A primary object of the present invention is to provide a simple and reliable three-dimensional, multi-level game, having independently rotatable levels, which overcomes disadvantages and shortcomings found in the related and prior art.




Another object is to provide a game offering challenges and skills unlike known board games.




Yet another object is to provide a board game with no intricate playing pieces, other than a set of specially marked playing cards.




A further object is to provide an easily manufacturable, three-dimensional board game.




The aforesaid objects are accomplished by the three-dimensional, multi-level rotatable, pyramid-shaped, word forming game of the present invention.











BRIEF DESCRIPTION OF THE DRAWINGS





FIG. 1

shows a perspective view of the three-dimensional, multi-level rotatable, pyramid game of the present invention.





FIG. 2

is a bottom view of upper most level of the three-dimensional, multi-level rotatable, pyramid game of the present invention.





FIG. 3

is a side view of the three-dimensional, multi-level rotatable, pyramid game of the present invention.





FIG. 4

is a cross sectional view taken along line


4





4


of FIG.


1


.





FIG. 5

is a perspective view of the three-dimensional, multi-level rotatable, pyramid game of the present invention seen from a higher sight view than

FIG. 1

, and shows the rotation of the levels.











DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS




As seen in

FIG. 1

, the three-dimensional, multi-level rotatable, pyramid-shaped game of the present invention, or more simply, the pyramid game


10


comprises a base


12


, a plurality of levels


20


, and a crown


28


. The levels


20


are independently rotatable around a vertical support column


18


, visible in FIG.


4


. Moreover, the vertical support column


18


is cylindrical, and is held in its upright position by the base


12


.




Closer examination of

FIG. 1

reveals that each of the levels


20


are generally square in shape, and disposed on each of the four outer corners are individual handles


22


. Further, the front outer edges of each level


20


comprise a number of respective card holding slots


24


, which receive a typical playing card


30


along three sides of the playing card


30


.





FIG. 1

further depicts the base


12


having a beveled edge


14


and a lip


16


. Both of these features are continuous around the perimeter of the entire base


12


.




Although the levels


20


have flat planar tops, as evident from

FIG. 1

,

FIG. 2

illustrates that the circular opening formed within the flat top is a, circular, collar


27


, which is secured in place to the outer front edges of the level


20


by an internal framework structure


25


.





FIG. 3

clearly illustrates that the levels


20


are set apart from: each another, the base


12


and the crown


28


respectively by a plurality of, circular, spacer rings


26


disposed in-between each of the aforesaid. The spacer rings


26


fit snugly, yet also independently rotatable, around the vertical support column


18


, as more plainly seen in FIG.


4


.





FIG. 4

illustrates the proper positioning of the levels


20


, the crown


28


, the vertical support column


18


, and the base


12


with respect to one another. The stacked combination of the base


12


, the levels


20


, the spacer rings


26


, and the crown


28


enable the pyramid game


10


to be fully operational, i.e., the levels


20


during play are able to turn freely clockwise and counter-clockwise. The secure fit of a level's


20


collar


27


, keeps a level


20


from sagging when rotated in either direction. A spacer ring


26


between the crown


28


and the top most level


20


also allows both to rotate independently from one another. Further,

FIG. 4

shows a playing card


30


resting within the lip


16


of the beveled edge


14


on the base


12


.




Finally, in

FIG. 5

the top two levels


20


are shown slightly rotated clockwise. The handles


22


permit the free and easy rotation of the levels


20


. It is noted that any of the levels


20


can rotate independently from one another, the base


12


, or the crown


28


, however, in

FIG. 5

two levels


20


and the crown


28


are shown moving together.




In a preferred embodiment of the pyramid-shaped game


10


of the present invention, there are two or more players, who are seated facing a side of the pyramid. Preferably, the sides of the pyramid itself are red, yellow, blue and green; however, various other color combinations are possible. Further, the playing cards


30


, totaling 232 as seen in Table 1, corresponds to these four preferred colors.















TABLE 1









Point





No. of Letters







Value




Letter




in Deck




Totals











1




A, E, I




20; 5 of each color




60






2




N, O




16; 4 of each color




32






3




R, T, U




12; 3 of each color




36






4




D, L, S




 8; 2 of each color




24






5




B, C, G




 8; 2 of each color




24






6




M, P, H




 4; 1 of each color




12






7




F, W, Y




 4; 1 of each color




12






8




K, V




 4; 1 of each color




 8






9




J, Q




 4; 1 of each color




 8






10 




X, Z




 4; 1 of each color




 8






0




(Wild Card)




 8; May be any color




 8














Initially, each of the players receives 12 cards, and each player may place some of the letter and point bearing playing cards


30


into the lip


16


of the beveled edge


14


on said base


12


, or a player may elect to hold all or a portion of the playing cards


30


in their hand. The game commences to the dealer's left and proceeds clockwise. The object of the game


10


is for two or more players to form words by placing cards


30


within the card holding slots


24


facing the player taking their turn.




It is understood that in the context of this game a word is any sequence of cards that when placed next to each other, form either a word, or some other pattern that agree at the start of the game shall constitute an “acceptable entry”.




Preferably, each player has up to 5 minutes to form a word. The use of a timer is optional. Once a word is completed, the player advances, or turns, the completed level


20


to face a player on either side. Only one word is allowed to be formed per turn.




The different color playing cards


30


permit a double score bonus when a word is completed in any single color, and allow for a triple score bonus if the same color playing cards


30


correspond to the pyramid's color on that particular side.




A player may pass their turn, if a word cannot be formed. Further, playing cards can be traded among players, or with the dealer, who holds the remaining deck of playing cards


30


not in use. Not only does a handle


22


allow a player to rotate a level


20


during play, but the handle


22


also servers to block the view of an adjacent play, as one player spells out a word within the card holding slots


24


along any one side of a level


20


.




The object of the game is to form as many words as possible before any one player runs out of playing cards, thus ending the game. The player who receives the most points after tallying up each of the players' scores wins the game.




Because of the versatility of the multi-level, rotatable playing surfaces on the front outer edges of the levels


20


, and of the playing cards


30


, which contain designated letters, numbers and colors, a variety of embodiments of the pyramid-shaped game


10


can be created by simple rule changes.




For example, in addition to the formation of words, or instead of requiring the formation of words, another embodiment would allow players to fill their side of a level using cards bearing letters in a certain sequence, such as, P, Q, R, S, T, or cards bearing the very same letter in repetition fashion, such as, E, E, E, E. In addiction, placement of cards that are of the same color, such as, all Green, would be allowed regardless of which letters they contain.




Another embodiment of the three-dimensional, rotatable, pyramid-shaped game


10


would provide for simplified scoring by assigning, for example, a 10 point value to each card played rather than having different values for different letters.




In yet another embodiment of the game, it would be possible, for example, to rotate a combination of levels


20


together, as in

FIG. 5

, or even every other level


20


, which is not shown.




Further, challenges between players can occur and points may be lost, for example, for a misspelled word.




The components of the pyramid-shaped game


10


of the present invention are preferably made from plastic material. Yet, the game


10


could be fabricated from cardboard, or a similar dense paper product.




From the foregoing, one skilled in the art of board games can appreciate that the three-dimensional, multi-level rotatable, pyramid-shaped, word forming game


10


of the present invention offers players many options for different variations of games. Further, one skilled in the art of games will be able to understand changes and modifications of the pyramid-shaped game


10


which would fall within the scope of the invention disclosed herein.



Claims
  • 1. A method of playing a word forming game, comprising the steps of:a) providing a three-dimensional, pyramid shaped board game having a plurality of levels independently rotatable around a vertical support column supported by a base, each of said levels being square in shape, each of said levels having four corners, each of said levels having front outer edges defining a multitude of card holding slots, each of said levels having four handles disposed on said corners of said levels, and said three-dimensional, pyramid shaped board game terminating in a crown at its highest point, said crown being affixed to said vertical support column; b) supplying a number of players with a select amount of playing cards prior to the commencement of said word forming game; c) placing the cards into any of said card holding slots as each of said players take a turn in succession in said word forming game; d) continuing placing cards into said card holding slots disposed on said levels until one of said players runs out of said playing cards; and e) tallying up a total score after one of said players runs out of said playing cards, thus ending said word forming game.
  • 2. The method of claim 1 wherein providing said three-dimensional, pyramid shaped board game further comprises providing a beveled edge around the perimeter of said base, and a lip at the outermost portion of said beveled edge for receiving said playing cards.
  • 3. The method of claim 1 wherein said playing cards are a total of four distinct colors.
  • 4. The method of claim 1 wherein said playing cards have a point value and an alphabetical letter on one side of each of said playing cards.
  • 5. The method of claim 1 wherein said word forming game is for said players attempting to obtain the most points for words formed within said card holding slots.
  • 6. The method of claim 1 wherein said card holding slots securely position any of said playing cards onto the front outer edges of said levels independently rotatable around said vertical support column.
  • 7. The method of claim 1 wherein said levels rotatable independently clockwise and counter-clockwise around said vertical support column during said word forming game with the assistance of a plurality of spacer rings.
  • 8. The method of claim 7 wherein each of said levels has a circular collar and an internal framework structure connected thereto, so that each of said levels can advance around said vertical support column.
US Referenced Citations (21)
Number Name Date Kind
3656755 Thompson Apr 1972 A
3706456 Sesti et al. Dec 1972 A
3884474 Harper May 1975 A
4082283 La Ferla et al. Apr 1978 A
4129303 Flagg Dec 1978 A
4591161 Vanderhoof May 1986 A
4637609 Vanderhoof Jan 1987 A
4666162 Campbell May 1987 A
5004245 Schumacher et al. Apr 1991 A
5026068 Weisser Jun 1991 A
5058368 Wheeler Oct 1991 A
5100150 Larman Mar 1992 A
5112056 Ching May 1992 A
D328475 Gould et al. Aug 1992 S
D356343 Londono Mar 1995 S
5409234 Bechter Apr 1995 A
5518247 Robichaud May 1996 A
5662329 Nason Sep 1997 A
6032956 Bogucz Mar 2000 A
6050567 Zucco Apr 2000 A
6276685 Sterling Aug 2001 B1
Foreign Referenced Citations (2)
Number Date Country
2 592 809 Jan 1986 FR
2 228 422 Aug 1990 GB