1. Field of the Invention
The present invention relates to games and, more particularly, to miniature toy gaming.
2. Background Information
Board games challenge the mind and teach players various skills and concepts, such as formulating strategies, sharing, socializing, competing, winning, and losing. Board games represent a class of activities that encourage cognitive mental development by challenging player's minds, as opposed to their bodies.
A common drawback of most board games, however, is that the format of the game is so structured that a player's imagination is constrained. For example, many commercially produced board games must be played on pre-printed boards, with game pieces traveling on a never-changing pathway. Many board games also incorporate instruction cards that order a player to move their game piece, lose a turn, or execute some other command. As these games are played repeatedly, the game becomes more predictable, less challenging, and less appealing to play. Another disadvantage of many commercial board games is that the method of play is so random that original, independent thought does not help the player achieve the explicit goal of the game. Moreover, these games are essentially two-dimensional, with no requirement to estimate distances, evaluate how objects are constructed, or recognize objects.
In addition to the board games described above, miniature war gaming has developed a significant following. In miniature war gaming, participants use a collection of toy miniatures to play a given scenario. The miniatures may be, for example, historical representations (e.g. Napoleonic era soldiers), fantasy figures (e.g. elves, wizards, dragons, etc.) or science fiction characters. The game play of these often elaborate representations is hindered through piece movement limitations and inability to recognize objects and attributes.
It is therefore an object of the present invention to improve the game play of miniature toy gaming and to provide equipment that allows for interactive, educational games that encourages input from the players and allows the players to make their own decisions, choose their own strategies, and directly affect the outcome of the game.
Obviating at least some of the drawbacks of the prior art, one embodiment of the present invention is directed toward an adventure game incorporating simulated combat and having at least one game piece. Each game piece comprises a game piece body, indicia on the game piece body indicative of movement or range values for the game piece, and a movement measurement device coupled with the game piece body and configured to roll along the ground having movement measurement indicia selectively viewable through an aperture in the game piece body. The movement measurement device rolls along the ground to vary the movement measurement indicia viewed through the aperture to provide for a measurement of the move or range value of the game piece.
In one embodiment of the invention each game piece includes a figurine and further includes a record keeping device on the game piece which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece. The figurine is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character. The adventure game is a fantasy game and each game piece is at least temporarily removed from the field of play upon losing a simulated combat and the figurine includes a representation of a melee weapon (e.g. a sword), a ranged weapon (e.g. a bow), or a mythical beast (e.g. a dragon) with physical attack (e.g. fire breath).
In one embodiment of the invention the movement measurement indicia is directly on a rotating wheel. In one embodiment of the invention, the rotating wheel has the indicia directly thereon and is geared to a member rolling along the ground. One embodiment of the invention further includes simulated three dimensional building structures on the playing surface.
Obviating at least some of the drawbacks of the prior art, one embodiment of the present invention is directed toward an adventure game incorporating simulated combat and having at least one game piece. Each game piece comprises a game piece body including a figurine on a planar base, a record keeping device on the planar base which is obstructed in plan view by the figurine in the normal game play position, wherein the record keeping device displays at least one variable characteristic of the game piece and the information displayed on the record keeping device is changed through manual manipulation.
In one embodiment of the present invention each game piece may further include indicia on the game piece body indicative of movement or range values for the game piece. In one embodiment of the present invention each game piece may further include indicia on the game piece indicative of the name or class of the character. In one embodiment of the present invention the figurine of each game piece is representative of one of a royal character, a non-human humanoid fantasy character, fantasy beast character, and a warrior knight character.
Obviating at least some of the drawbacks of the prior art, one embodiment of the present invention is directed toward an adventure game having at least one game piece, wherein each game piece comprises a game piece body including a figurine on a planar base, an indicia indicative of at least one characteristic of the game piece on at least a portion of the planar base which is obstructed in plan view by the figurine in the normal game play position on the planar base; and a rotating element coupled to the planar base for rotation about a substantially horizontal axis with a plurality of rotating element indicia on the rotating element wherein only selected rotating element indicia is viewable at each position of the rotating element and the information displayed on the rotating element is changed through manual manipulation, and wherein the rotating indicia is associated with the movement of the game piece.
These and other advantages of the present invention will be clarified in the Brief Description of the Preferred Embodiments taken together with the attached drawings in which like reference numerals represent like elements throughout.
a is a plan view of a game piece miniature base according to the present invention;
b is a perspective view of a height adjustment system for the game piece having a base as shown in
a is a side view of another embodiment of a movable counter according to the present invention;
b is a top view of the moveable counter shown in
a is a side view of another embodiment of a movable counter according to the present invention;
b is a top view of the moveable counter shown in
c is a side view of another embodiment of a movable counter according to the present invention;
*(attacks by breathing imaginary fire)
Attacks structures formed by structural units 16
Although geometrically shaped game pieces 10 have a manufacturing advantage since the game pieces 10 and structural units 16 can both be manufactured using the same mold or template, thereby reducing manufacturing costs, other more sophisticated game pieces 10 may also be used. For example, human figurines, physical objects, animal figures, or any other two or three-dimensional objects can be used in part or in whole for the game pieces 10. The game pieces 10 can have movable body members on a figurine as well. Representations of humans, physical objects, animal figures and the like are collectively, interchangeably referred to as “figurines”, “miniatures”, and “miniature figurines” in the art.
As shown in
Mathematical or simulated combat may occur through contacting game pieces 10 as shown in
The game piece 10 formed of a miniature character figurine 22 mounted on a sub-base, or base 24, through a base cover or pedestal 26 of the base 24 is shown in
An additional attachment mechanism, other than holes 28, is incorporated into the base 24. A raised edge 36 may be sized to engage selected figurine bases 30 for given figurines 22. The base 24 is designed to fit figurines 22 from a variety of manufacturers to make the base 24 more universal.
In addition to the height varying characteristics for a figurine 22, the game piece 10 having a base 24 provides for a record tracking system for the associated miniature figurine 22. The base 24 include three slides 40 with associated indicia 42 that allow the base 24 to track relevant, possibly variable, characteristics of the associated game piece 10. For example, a game piece 10 may have a limited amount of health, ammo, or other changing parameters, which the base 10 can track. During game-play the slides 40 can be adjusted and referred to as needed to assist in game play. The uses of the slides 40 is limitless and based upon the given play scenario and game playing rules. The object is to allow the association of these characteristics represented by the slide 40 of the miniature 22 to be associated with the game piece 10.
A further aspect of the base 24 is the provision of mating structure 44 in the form of an alternating dovetail connection on the edge to allow for the interconnection of adjacent bases 24 as shown in
The moveable counter 20 may be used as a movement measurement device, i.e. a distance measuring wheel, for the players to count or measure moves of game pieces 10. The details of player movement of game pieces 10 in the game according to the invention is described in greater detain in the '162 application. The movable counter 20 affords the players tremendous flexibility because any distances associated with game play can be measured in a generally linear direction, in a generally curved direction, or in any combination of directions. Consequently a key feature of the moveable counter 20, when used as a movement measurement device, it easily allows for linear and non-linear measurements of the game pieces 10 as represented in
In another embodiment of the movable counter 20, the movable counter 20 has a the counter wheel 52 with the wheel indicia 54 is coupled to a ground engaging wheel 56, such as by a gear belt or meshing gears as shown in
In another embodiment of the movable counter 20 as shown in
Another embodiment of the moveable counter 20, also called a movement measurement device, is shown in
a and 16b show a further modification of the moveable counter 20, also called a movement measurement device, which measures range values R in three dimensions. This modification generally includes a base or counter body 50 further having at least one retractable measurement line 70 positioned adjacent an origin 72, base or body indicia 74, and a first semi-circular member 76 positioned adjacent the counter body 50. The counter body 50 rotates 360° about a longitudinal axis L, the first semi-circular member 76 has member indicia 78 positioned thereon, and the retractable measurement line 70 is extendable and retractable with respect to the counter body 50, as shown by the arrows. Each measurement line 70 may be retracted with a corresponding hand crank attached to a retractor pulley or other suitable mechanism.
In operation, one or more retractable measurement lines 70 having measurement line indicia 80 are pulled from the counter body 50 and aligned with the body indicia 74 and/or the member indicia 78. The direction and length of the retractable measurement line or lines 70, measured from the origin 72 using the measurement line indicia 80 indicates range R.
a and 17b show a further modification of the moveable counter 20, or movement measurement device, that can also measures range value R in three dimensions. This modification generally includes a counter body 50 having at least one retractable measurement line 70 positioned adjacent an origin 72 and a first semi-circular member 76 positioned adjacent the counter body 50. It further includes a second semi-circular member 90 positioned adjacent the first semi-circular member 76, wherein the first and second semi-circular members 76 and 90 are movable with respect to the counter body 50 and each other. The first semi-circular member 76 has member indicia 78 positioned thereon and the retractable measurement lines 70 are extendable and retractable with respect to the counter body 50. Each semi-circular member 76 and 90 are movably attached to the counter body 50 by pins, with an arc of the first semi-circular member 76 circumscribed by an arc of the second semi-circular member 90. This configuration allows the first and second semi-circular members 76 and 90 to move 180° in first and second directions with respect to the counter body 50, as indicated by the arrows. The second semi-circular member 90 may have protrusions 92 and member indicia 94. The second semi-circular member 90 may also have snub-nosed movement pointers 96 positioned thereon. The protrusions 92 help keep the two semi-circular members 76 and 90 together after being rotated about the pins.
In operation, the first and second semi-circular members 76 and 90 are pivoted about the counter body 50, or otherwise moved with respect to one another. A retractable measurement line 70 is pulled from the counter body 50 and aligned directly adjacent the intersection of the first and second semi-circular members 76 and 90, optionally guided by a movement pointer 96. The direction and length of the retractable measurement line 70, measured from the origin 72 indicates the range value R.
c shows a further modification of the moveable counter 20, or movement measurement device, which includes a body 50 and a counter wheel 52. The movable counter 20 may also be incorporated into each game piece 14. In the embodiment of the movable counter 20, shown generally in
The moveable counter 20 permits range value measurements on the playing surface and in three dimensions, such as measuring between a game piece 10 on a first level of a structure and a game piece 10 positioned adjacent a higher level of the structure. The moveable counter 20 can also be used for measuring between ground level and flying objects in a game, such as blimps, airplanes, or rockets. Moreover, although any of the moveable counters 20 discussed above may be separate pieces, any of these may also be incorporated into one or more game pieces 10 as discussed above. The combining of the moveable counter 20 directly with a game piece 10 having a figurine 22 may have particular advantage in games for younger children who will not have to separately measure game piece movement (e.g. the movement of the integrated game piece 10 and moveable counter 20 will occur simultaneously with measurement of the move through the integral moveable counter 20).
The structural units 16 may be made from wood or other suitable materials can be used. Moreover, the structured units 16 can also have decorative indicia, such as brick facade or another pattern, attached thereto for aesthetic purposes. The structural units 16 each generally take the shape of a basic geometric objects with rectangular sides, triangular sides, arcs, arches, wedged shaped units, cubes, equilateral triangles, or trapezoids in plan view, as generally known in the art of wooden toy building blocks. Attached to each structural unit 16 of similar type is structural unit indicia 98.
The game according to the present invention uses the structural units 16 to build a variety of structures using the structural unit guides 100. The storyline associated with the specifics of the game and the rules of the play of the game are discussed in detail in the '162 application which is incorporated. The same structural units 16 are used to build each of the structures shown in
As discussed above a structure, such as Sir Archway's Tower has multiple layers, e.g. thirteen layers, of structural units 16, with each layer stacked upon a portion of the preceding layers. To aid in construction of the structure the structural unit guides 100 can be used. However, any freestanding or other structure may be built with or without the use of structural unit guides 100. A structural unit guide 100 corresponds to each level of a structure, such as Sir Archway's Tower. The structural unit guide indicia 102 positioned on the structural unit guide 18 define the location of specific types of structural units 16. For example, a structural unit 16 having a structural unit indicia 98 “A” positioned adjacent thereto is positioned over a corresponding available space 110 on the structural unit guide 100 also having the structural unit guide indicia 102 “A”. In cases where the structural units 16 are preferred to have a given orientation, a dot or other structural unit indicia 98 is positioned on the structural unit 16 and a corresponding dot or other structural unit guide indicia 102 is positioned on the structural unit guide 100. The dots are then positioned directly opposite each other during construction. This process is repeated until the available spaces on the structural unit guide 100 are filled, forming a given layer of structural units 16. A structural unit guide 100 corresponding to the next level of the structure is then placed over the previous layer of structural units 16, and the process is repeated until the structure is completed. While use of the structural unit guides 100 is suggested, the structural unit guides 100 can be supplanted by the creativity and imagination of the players, and any other structures can be built without using the structural unit guides.
The basic, storyline, structure, game characters, and battle resolution rules can be easily modified with the elements of the present invention. The above described building block and miniature toy gaming equipment can be utilized in a wide variety of games, including the detailed game as described in the related applications. A further example of the application of the equipment of the present invention is a cave-man role playing game developed by the inventor. The game utilizes at least one male and female figurine 22 representing a single clan for each player. The object of the game is for each player to have his clan collect the appropriate material needed to produce fire and/or a wheel. Each figurine 22 includes a moveable counter 20, also called a movement measurement device, integral with the figurine 22. Additionally, the counter wheel 52 has one side of the wheel with indicia alternating between “rock”, “paper”, and “scissors”. When two opposing figurines 22 approach the same element (e.g. a part of a wheel axle) in the same turn the players engage in a combat whose outcome is based upon the display of the two paper-rock-scissors on each figurines moveable counter 20 (for sake of completeness: paper defeats rock, rock defeats scissors and scissors defeats paper). The winner is awarded the element and the loser is frozen until touched by a female figurine 22 of the clan. Further specifics of the game are not relevant here. The game is not limited to a pre-printed board layout but allows easy calculation of the piece movement during game play. Further the rules combine the well known concepts of freeze tag and paper-rock-scissors in the game play. This is only one representation of the many games possible with the equipment of the present invention. The template (e.g. the guides 100) used in building the illustrated structures can also be modified so that the players can build any desired structure (e.g. templates can be designed to replicate the Eiffel tower, The White House, etc). The templates can be utilized with essentially any block building set such as those sold under the trademark LEGO®. The easily connected and disconnected bases 24 are universal as described. Consequently the present invention is believed to open up the area of game design and improve game play in specific areas.
The invention has therefore been described with reference to the preferred embodiments. Obvious modifications and alterations will occur to others upon reading and understanding the preceding detailed description. It is intended that the invention be construed as including all such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.
This application is a continuation of U.S. patent application Ser. No. 10/730,586 entitled “Miniature Toy Gaming Equipment” filed on Dec. 8, 2003 and published on Jun. 24, 2004 as U.S. Patent Application Publication No. 2004-0119234. application Ser. No. 10/730,586 is a continuation of U.S. patent application Ser. No. 10/189,354 entitled “Castle Blocks Board Game” filed Jul. 3, 2002, now U.S. Pat. No. 6,659,463 entitled “Interconnecting Miniature Toy Figurine Bases” and which published as U.S. Patent Application Publication No. 2003-0085517. application Ser. No. 10/189,354 is a continuation-in-part of U.S. patent application Ser. No. 09/479,531 filed Jan. 7, 2000 entitled “Castle Blocks Board Game”, now U.S. Pat. No. 6,857,633 entitled “Castle Blocks Board Game” which claims the benefit of U.S. provisional patent application Ser. No. 60/115,162, filed Jan. 8, 1999, entitled “Castle Blocks Board Game”. These patents and published patent applications are incorporated herein by reference in the entirety and are referred to below as the '586 application, the '354 application, the '531 application and the '162 application, respectively.
Number | Date | Country | |
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60115162 | Jan 1999 | US |
Number | Date | Country | |
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Parent | 10730586 | Dec 2003 | US |
Child | 11264247 | Nov 2005 | US |
Parent | 10189354 | Jul 2002 | US |
Child | 10730586 | Dec 2003 | US |
Number | Date | Country | |
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Parent | 09479531 | Jan 2000 | US |
Child | 10189354 | Jul 2002 | US |