This invention concerns a strategy game played for amusement and an apparatus and method for playing the game.
Strategy games, often played for amusement, are useful for developing abilities such as abstract reasoning, improved memory, mental calculation, logic, and three-dimensional visualization. These skills are developed within a framework of constraints imposed by the rules of the particular game as well as by the apparatus used to play the game. It is desired that as many skills as possible be used in a game to provide an interesting and challenging experience for the players. It is, however, difficult to develop a game that is challenging and interesting but has rules that are easy to learn, and an apparatus that is easy to use. The strategy game described and claimed herein is such a game.
The invention concerns an apparatus for playing a game. The apparatus comprises a plurality of first tokens, each of the first tokens having a substantially similar first identifying characteristic. The characteristic may be a distinguishing color or particular indicia displayed on the tokens. A plurality of second tokens are also included. Each of the second tokens also has a substantially similar second identifying characteristic different from the first characteristic. A plurality of bodies are positioned adjacent to one another, preferably vertically stacked one atop the other. All of the bodies are rotatable relatively to one another about a common axis of rotation. The axis of rotation is preferably oriented substantially vertically.
Preferably, each of the bodies is relatively rotatable with respect to the others by provision of a receptacle positioned at one end and a projection positioned at an opposite end and extending outwardly therefrom. The receptacles and the projections are aligned with the axis of rotation. Each receptacle is sized to receive a projection extending from an adjacent one of the bodies. The projections engage the receptacles when the bodies are positioned adjacent to one another and facilitate rotation of the bodies relative to one another about the common axis of rotation.
Each of the bodies has a plurality of faces facing away from the axis of rotation. Each face has a slot defining a display window for slidably receiving and displaying one of the first and second tokens. The slots are alignable with one another upon rotation of the bodies. A token on one face of one body is transferable to another face on another body upon alignment of the slot in the one face with the slot in the other face.
Preferably, a base is positioned beneath the lower most one of the bodies. The base has a projection extending outwardly therefrom and aligned with the axis of rotation. The lowermost body has a receptacle positioned at one end thereof. The receptacle receives the projection. The receptacle and the projection facilitate rotation of the lowermost body relative to the base.
The invention also includes a method of playing a game using the above described apparatus. The method includes a sequence of alternating turns in which a first player inserts one of the first tokens in one of the slots or turns one of the bodies relative to another of the bodies to align the slots in the bodies and thereby effect a transfer of one token between the bodies. A second player inserts one of the second tokens in one of the slots or turns one of the bodies relative to another of the bodies to align the slots in the bodies and thereby effect a transfer of one of the tokens between the bodies. The game ends when a predetermined number of either of the first or second tokens are arranged adjacent to one another on one of the bodies or adjacent to one another on a plurality of the bodies or on the bodies in a helical pattern around the axis of rotation.
As shown in
First and second tokens 32 and 34 are used in conjunction with bodies 12, 14, 16 and 18 to play the game according to the invention. Each body has a plurality of faces 36 that face outwardly from the axis of rotation 22. In the example shown, there are four bodies, 12, 14, 16 and 18, and four faces 36 on each body, each face 36 being angularly separated from an adjacent face by about 90°. However, there may be fewer or more bodies and fewer or more faces on each body depending upon the degree of complexity desired in the game. For the example having four bodies and four faces, there is preferably provided eight first and eight second tokens. Each face 36 has a slot 38 that defines a display window 40 for displaying one of either the first or second tokens 32 and 34. Preferably, as shown in
Any slot 38 on any face 36 on a body may be aligned with any slot 38 on any face 36 on an adjacent body by rotating the adjacent bodies relatively to one another. This is best illustrated in
In a preferred method of playing the game according to the invention, the object of the game, as illustrated in
(1) adjacent to one another on the same body (FIG. 4);
(2) adjacent to one another on different bodies (FIG. 5); or
(3) in a helical pattern around the axis of rotation 22 (FIG. 6).
In the example shown, the predetermined number of tokens to be arranged in the winning pattern is four.
The game is played by two players in a sequence of alternating turns. A first player has the first tokens 32, a second player has the second tokens 34. In their respective turn, either player may do one of two things:
(1) insert a token into a slot on the uppermost body 18; or
(2) turn one body relative to the other bodies.
A body may only be turned if there is an open slot into which a token may drop. Once the token drops, that player's turn is over. If a body below the top body is spun, all of the bodies above it must spin with it, i.e., if body 14 is spun, bodies 16 and 18 spin with it relative to body 12. Players may only view the set of faces that are in their direct line of sight. Thus, in the example shown, there will be three faces not visible to each player, requiring them to remember the configuration, calculate the effects of rotation of a body or insertion of a token and visualize the result of any action. Once a player succeeds in positioning tokens of the same group in one of the three arrangements set out above, that player wins and the game is over.
The game and apparatus according to the invention present a challenging contest for the players that helps develop skills of memory, calculation and three dimensional visualization within the context of simple rules and an easy to use apparatus.
This application claims benefit of Provisional Ser. No. 60/443,200 filed Jan. 29, 2003.
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Number | Date | Country | |
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20040155406 A1 | Aug 2004 | US |
Number | Date | Country | |
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60443200 | Jan 2003 | US |