Claims
- 1. A board game apparatus and a related card game for a number of players designed to educate the players with a number of wine regions or with a single wine region as represented in the form of a map the apparatus and game comprising in combination:the game board apparatus defining a platform upon which the card game is played; the map containing a plurality of localities; each principal area being independent from another principal area and representing either a) an existing international wine-producing continent in the world, or b) an existing district within a major wine region; the localities within the principal areas representing a) a number of existing wine regions within the continents of the world or b) a number of existing vineyards within the districts of the wine region, depending upon the game version being a) international or b) regional; each locality on the game board having indicia identifying the locality; a designated space upon the board termed as a “Kitty Pile”; a plurality of printed winning card combination rules that are posted at each side of the game board; a supply of game money; the Kitty Pile providing a means for game money to be held during the course of the game; a plurality of playing cards that directly correspond to the principal areas and the localities on the game board map; each playing card listing a purchase price and a symbol in addition to the principal area and the locality it corresponds to on the game board map; each playing card listing one of four purchase prices that conforms to one of four playing card symbols that comprise in combination: a star with a first purchase price; a wine bottle with a second purchase price that is less than the first purchase price; a wineglass with a third purchase price that is less than the second purchase price; a bunch of grapes with a fourth purchase price that is less than the third purchase price; and wherein each playing card symbol conforms to one of the printed winning playing card combinations rules that comprise in combination: three stars; or four wine bottle; or five wine glasses and/or grapes.
- 2. The game of claim 1 in which each playing card that forms the final winning playing card combination lists and substantially conforms to either a) a predetermined first principal area that is on the game board map, or b) any of the other principal areas outside of the first principal area that are on the game board map.
- 3. The game of claim 1 additionally comprising:a plurality of markets that signify playing card/locality ownership; each marker grouped by colors representative of each player; a plurality of Chance option cards; the Chance option cards each containing wine-related information and an instruction affecting each player's game money supply; a plurality of Quiz option cards; the Quiz option cards each containing a wine-related question affecting each player's game money supply; and some of the Quiz option cards offering a bonus question.
- 4. A method of playing a board and card game by a number of players comprising the steps of:providing a game board apparatus in the form of a wine region-oriented map which defines a platform upon which a card game is played and which is comprised of a plurality of independent principal areas containing a plurality of localities in addition to a Kitty Pile and a set of rules listing a predetermined number of winning playing card combinations posted at each side of the board; furnishing a plurality of playing cards that correspond directly to the principal areas and the localities on the game board each containing a purchase price and a related symbol; furnishing the playing cards to a designated banker with the banker initially dealing a predetermined number of such cards to each player; placing the remaining playing cards face-down on the game board for selection and/or discard during the course of the game; requiring players to pursue one of the winning playing card combinations that must originate either a) inside a predetermined first principal area on the game board map, or b) any other principal area(s) outside of the first principal area on the game board map by purchasing the appropriate playing cards; supplying a quantity of simulated money to be handled by the designated banker during the course of the game with the banker initially allocating a predetermined amount of the simulated money to each player; supplying players with a plurality of markers that signify playing card/locality ownership and which are grouped in a color representative of each player; requiring players to mark a first owned locality on the board map with a first colored representative marker and any second owned localities with second colored representative markers; furnishing a plurality of Chance option cards containing instructions affecting each player's game money supply and placing the cards on or near the board for drawing purposes; requiring each player that draws a penalty Chance card to deposit a specified amount of game money into a “Kitty Pile” on the board specifically designated for such payments; requiring a bankrupt player to sell one or more playing cards in order to pay the penalty resulting from one of the penalty Chance cards.
- 5. The method of claim 4 in which bankruptcy includes the steps of:selling one or more playing cards to the bank for half price; paying the appropriate penalty to the Kitty Pile with the money from the playing card sale.
- 6. The method of claim 5 including the step of requiring the bankrupt player to forego a following turn in the event that the player has no playing cards to sell.
- 7. The method of claim 4 including the additional steps of:furnishing a plurality of Quiz option cards containing questions affecting each player's game money supply and placing the cards on or near the board for drawing purposes; permitting each player that answers a bonus Quiz card question correctly to draw another Quiz card; requiring players either to draw one playing card from the board and/or to discard, or to buy one owned playing card from another player; requiring players to take a second part of the two-step turn which directs players to pick one of the option cards in order to gain or lose game money; permitting each player to purchase one or more playing cards held by the player at the end of the two-step turn toward attaining one of the winning playing card combinations; requiring players to place their owned playing cards face-up in front of them in the event that other players have an opportunity and desire to purchase one of the playing cards during the course of the game; requiring players when discarding to place a discard on the game board face-up and to keep the discards in sequence from first discard to last discard in the event that players have the opportunity and desire to select one of the discards during the course of the game; determining a winner based upon the player's ownership of one of the winning playing card combinations with the playing cards originating from either a)inside the predetermined first principal area on the map, or b)any other principal area(s) outside of the first principal area on the map.
- 8. The method of claim 4 may include “Bid Play” which is determined prior to game play and includes the steps of:requiring more than two and not less than three players to play by Bid Play rules; permitting each player at the end of the two-step turn the option of offering one particular playing card in his/her hand for sale by bid where at least two opposing players must make an offer for the playing card; requiring each bidding player to write a secret bid on a piece of paper with his/her name or initials on it and placing the bids face-down on the game board; requiring the player that offers to sell the playing card to read the bids aloud; requiring the selling player to accept the highest offer of game money for the playing card; disallowing the selling player to purchase one or more playing cards in his/her hand at the end of the two-step turn in the event that bidding took place; permitting the player that solicits the bids to purchase one or more playing cards in his/her hand at the end of the turn should no bidding take place.
- 9. A method of playing a board and related card game for a number of players comprising the steps of:providing a game board apparatus in the form of a wine region-oriented map upon which a related card game is played and which contains a plurality of principal areas which in turn contain a plurality of localities; providing a plurality of playing cards that are initially dealt to each player and which correspond directly to the principal areas and the localities on the game board with each playing card containing a particular symbol that corresponds to a predetermined number of winning playing card combinations posted on the game board; requiring each player to pursue one of the winning playing card combinations which must originate from either a) inside a predetermined first principal area on the game board map or b) any other principal area(s) outside of the first principal area on the game board map by purchasing the appropriate playing cards; requiring each player to take a two-step turn which consists of spinning a chance device that relates to acquiring or discarding playing cards and shaking a chance device that relates to gaining or paying out cash; permitting each player to purchase one or more playing cards in his/her hand at the end of the two-step turn towards attaining one of the winning playing card combinations; determining a winner based upon the player's ownership of one of the winning playing card combinations with all cards originating from either a) inside the predetermined first principal area or b) any other principal area outside of the first principal area; permitting each player to enter into “Bid Play” at the end of the two-step turn if the game has been determined to include Bid Play rules prior to commencing play; the Bid Play rules comprising the steps of: requiring more than two and not less than three players to play by Bid Play rules; permitting each player at the end of the two-step turn the option of offering one particular playing card held by the player for sale by bid where at least two opposing players must make an offer for the playing card; requiring each bidding player to write a secret bid on a piece of paper with his/her name or initials on it and placing the bids face-down on the game board; requiring the player that offers to sell the playing card to read the bids aloud; requiring the selling player to accept the highest offer of game money for the playing card; disallowing the selling player to purchase one or more playing cards held by the player at the end of the two-step turn in the event that bidding took place; and permitting the player that solicits the bids to purchase one or more playing cards in his/her hand at the end of the turn should no bidding take place.
RELATED APPLICATIONS
This Application is a Continuation-in-Part of U.S. application Ser. No. 09/188,941 filed Nov. 10, 1998 abandoned.
US Referenced Citations (6)
Continuation in Parts (1)
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Number |
Date |
Country |
Parent |
09/188941 |
Nov 1998 |
US |
Child |
09/478275 |
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US |