The present disclosure relates in general to social networks run in a computer environment and relates in particular to methods and systems for displaying an individual timeline.
With the increasing popularity of social networking, traditional forms of joining, sharing interests and hobbies, and making appointments, e.g., by joining social clubs, attending social events, meeting friends through other friends, and so forth, are replaced by social activities via the Internet, in particular by some sort of social forum for networking and meeting new people. It can even be said that for many people, the Internet nowadays represents the principal way in which the people meet new friends and remain in touch with existing friends, because the Internet enables establishing and maintaining interactions between vast numbers of individuals.
For this purpose various social networking websites have been developed in recent years. Social networking websites can provide organizational tools and forums for allowing these individuals to interact with one another via the social networking website. Many users prefer to limit communications to specific groups of other users or friends sharing the same or similar interests and activities.
The classic way of displaying activities in a time-related fashion is by using a calendar showing either days, weeks, or months as boxes. Events are visible, but no additional value is added, especially not in relation to its importance or to other activities. While this classic way is well suited for an office environment, user interaction in social networks and forums requires new tools and functionality.
US 2010/0088322 A1 discloses a method for identifying so-called hot topics. For this purpose a news stream is analyzed for keywords and the frequency of citation of the keywords is determined The method also utilizes a graphical representation for visualizing this frequency of citation of the keywords. If the frequency exceeds a predetermined threshold value, a keyword becomes a hot topic that is, e.g., displayed in an online community and thus communicated to a plurality of users potentially interested in this topic.
US 2009/0171869 A1 discloses a related method, which tries to predict hot terms in the future. For this purpose a categorization model is used.
US 2007/0016609 A1 relates to a method for analyzing news streams utilizing tools that can analyze content to determine its traits, classify the content based on its traits, and present the content in a user interface tailored to the classification. The tools can also organize content items into groups based on a common trait and enable a user to select content items through their group. Responsive to the user's selection of a group, the tools can present content, render enclosures, and alter traits of the content items in the group. The content is not tagged with time-information.
US 2009/0319914 A1 discloses a method for determining a relationship between participants in an online community based on various facts. The nature of the relationship is represented in a user interface (UI) by a visual element that shows the extent or depth of the relationship. Facets of the relationship may be used to facilitate interaction between participants (e.g., if two participants both like a particular band, then information relevant to the band may be shown as part of the UI when the participants interact with each other). The nature of the relationship may be determined or characterized based on commonality of activities, commonality of interests, the extent to which the participants have interacted with each other in the past, or other facts.
US 2005/0198031 A1 discloses a method and system for controlling access to content in a social networking environment. A first user can define relationships with a plurality of second users by assigning one or more relationship designators for each relationship. The first user stores content within the social networking environment and denotes individuals allowed to or prevented from accessing the content by entering one or more relationship designators. The first user may further control access by using tier designators. The social networking environment may generate a proximity index based on the relationships between a first user and a particular second user. The first user may control access to content based on the proximity index. The first user may also allow or prevent the reception of content from other users having particular relationship designators, tier designators, and/or proximity indices with respect to the first user. Alternatively, in this system environment, the content of a personal calendar of an individual user of the social network can be shared with other members of the social network. However, no specific graphical representation of the calendar is required.
US 2007/0214141 A1 discloses a system and method for generating a social timeline. A plurality of data items associated with at least one relationship between users associated with a social network is received. Each data item is associated with a specific time-tag representing an event in the past. The data items are ordered according to the at least one relationship and a social timeline is generated according to the ordered data items. This social timeline includes only events in the past of at least two users connected with each other as friends in the social network. The graphical representation of the events of the users is performed in a uniform standard manner.
In at least one embodiment, the present application is directed to methods and systems for displaying an individual timeline of a registered user (member) of a social network in accordance with selectable, pre-selectable or adjustable settings for individual users. The method and system according to the present disclosure provides a user with a persistent way to track social moments with content and people, including tracking the past and future of a user's time (e.g., activities and events). At a glance, the user can see not only the moment, but also the associated people or content and its significance, in a graphical representation referred to herein as a “timeline.”
The present application is directed to an enhanced method and system for generating and displaying a graphical representation of events and/or entries as an individual timeline of a user of a social network.
According to at least one embodiment, the present disclosure provides a computer-implemented method for displaying an individual timeline of a user of a social network. The timeline is a graphical representation of events and/or entries, which are of interest to the user and are typically displayed in their chronological order. The method comprises: maintaining in a computer system, for each user of the social network, data on individual preferences and/or interests of the user and the significance of each preference and/or interest for the user; obtaining input data including data on events and/or entries; attributing a time-tag to the events and/or entries of the input data; and displaying at least one selected one of the events and/or entries of the input data in the individual timeline of the user; wherein the graphical representation of each selected event and/or entry displayed is dependent on the individual preferences and/or interests of the user.
Hereinafter embodiments of the present disclosure will be set forth in an exemplary manner and with reference to the enclosed drawings, from which further features, advantages and technical effects achieved will become apparent. In the drawings:
The users 102 may use a computing device, such as a laptop or desktop computer, a smart phone, a personal digital assistant (PDA), a set top box, and so forth to access the social network engine 104. The users 102 can view data about social network members, view a timeline as outlined in the following, enter data about themselves and possibly others, join social network groups, and so forth. The users 102 are typically members of a social networking website associated with the social network engine 104.
When connected to the social network, a user, such as user 1, can identify one or more other members associated with the social network engine 104 as friends, such as user 2. Friends will usually share similar preferences and/or interests and such relationships can be established based on user input, e.g., when a user explicitly identifies another member of the social network as a friend based, e.g., on similar preferences or interests as determined based on individual preferences input by the two users. As an alternative such relationships can be established based on user interaction with the social network and as a result of a proposal generated automatically by the social network and sent as a message to two users asking them for confirmation whether the respective other user shall be a friend. Such a proposal can be made by the social network engine 104 based on an automatic search in the preferences and/or interests stored in the social network engine for preferences and/or interests of two users matching each other suitably well.
The relationship between users 102 of the social network may be confirmed, based on the input, by the social network engine 104. Alternatively, the existence of the relationship may be denied, according to some embodiments. Any type of confirmation and/or input may be utilized to alter, deny, and/or establish the relationship between users 102.
All the above input data may be associated with certain keywords regarding the event. Such keywords may briefly categorize the content, purpose, place, length, etc., of the event, or categorize any action involved in the event. These keywords may be used later for deciding whether a specific event matches the individual preferences and/or interests of a user and whether the event shall be displayed in the personal timeline of the user.
Of course, instead of words, the phrase “keyword” as used herein may involve any other kind of data that may be used to categorize events. As will be explained in the following in more detail, such keywords may be explicitly input by users, may be automatically generated or proposed based on an analysis of the input data or may be proposed by the system and used only after being accepted by a prompted user or being in accordance with the individual preferences and/or interests of a user.
According to the present disclosure, events are associated with time-tags, which are usually automatically generated while monitoring the events, but which may also be generated by user interaction. Such time-tags enable the sorting of a plurality of events in chronological order, as a prerequisite for displaying selected ones of these events in chronological order in the individual timeline of a user.
The aforementioned input data may be stored in a database of the social network engine, usually together with the keywords and the associated time-tags.
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For implementing the above functionality, a social network engine 300 may include the components shown in
As set forth above, a user may specify individual preferences and/or interests when using and navigating the social network. The term “individual preferences and/or interests” in the sense of the present disclosure comprises all suitable criteria and data for reliably identifying individual preferences, interests, dispositions, favorites, long-time user behavior etc. of a specific user when exploring the social network. These individual preferences and/or interests may be input explicitly by the user by means of a web-oriented input mask as shown in
More specifically, for a user to select and adjust his or her individual preferences and/or interests, the social network engine may present an input mask 400 as shown in
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If applicable, the user may add, remove or change any of the above topics (preferences and/or interests) or assign or re-adjust desired weights to such topics.
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In this manner, a complex interest cloud representing all preferences and/or interests of an individual user may be built up as explained in more detail in the following.
Interest Cloud
Specifically, an interest cloud is a defined space of explicit and implicit preferences and/or interests shown, e.g., as weighted keywords that reflect the individual preferences and/or interests of a specific user or a specific group of users towards content (news, blogs, media, games, people, activities, sponsored content, ads, files, pages, etc.). An interest cloud updated based both on the behavior of the user—the system may implicitly weight keywords based on frequency of interaction of associated content—and/or by the user directly and explicitly adding or removing keywords and increasing or reducing the weight of such keywords, based on his degree of interest, in a manner as set forth above with reference to
The interest cloud will mainly be used in online networks such as web communities and content portals, but is not limited to these specific applications.
The purpose of an interest cloud is to give the user(s) an easy-to-understand, user-controlled and manageable representation of the user's interests towards content. As a secondary use, the self-managed interest cloud gives content producers (i.e., bloggers, advertisers, manufacturers, communities) a higher hit-ratio and the content will be more accepted by the users if the content is actually in the interest of the recipient.
The interest cloud provides the server with information about keywords the user is or might be interested in, depending on their direct interaction with the keywords, implicit keywords and contextual keywords. In other words, an interest cloud is a combination of user-defined keywords, auto-keywords, and context-based keywords that help the user to organize his interests.
Content the user has already marked as “interesting to me” will be part of their personal interest cloud by either becoming a keyword itself or by the system deriving keywords from that content. The system creates these implicit keywords by filtering the user's entered profile data, tracking his interaction with content, and noting the data of other users he is connected to, as well as users with similar interest cloud(s). This is not an exhaustive list: other methods can also be used to collect and predict implicit interest for the interest cloud.
In addition, the user (or users) may explicitly define keywords in the interest cloud by weighting their significance to him or her.
The user's context, if available, also adds keywords with weighting and significance to the interest cloud. This can include examples such as geographic position (for instance, being in a music shop in France, being in a movie theater, being in a restaurant, etc.).
Content of an Interest Cloud
An interest cloud contains keywords that stand for certain content, information or activities and any other possible items (preferences and/or interests). For instance, a keyword can be “politics, news” and link to news about politics in general. Another keyword can target a single subcategory of news, such as local politics or “news, politics, home country.” Other keywords could be music tracks, video files, pictures, persons, characters, events and more.
Any keyword can theoretically link to any other keywords, creating links between products, persons, files, etc., and in any wanted granularity. Thus any keyword is always in the context of its related keywords. Context and relatedness is partly defined by the system and partly defined by the active creation of new contexts by the user. Generally, it is up to the user to control their interest cloud (directly or indirectly, explicitly or implicitly). Each personal interest cloud also influences the overall context, i.e., if a lot of users manually connect to keywords that had not been previously connected by the system, the general context or default connection will be updated as well.
Structure of an Interest Cloud
Individual users can express multiple interest clouds, having a main interest cloud about the high-level content he is interested in, as well as interest clouds for specific content types, people, activities and more. Depending on the sub-pages and content-box, the community or network provides a sub-interest cloud that is focused on the specific interests for that sub-page, content-box, or category.
Example: User A is not interested in news in general, thus he doesn't include “news” in his main interest cloud. But when it comes to music, he is very interested in news about his favorite bands. His main interest cloud doesn't contain any news, but his music sub-group is concerned with everything about his favorite bands—including news.
Likewise, it is possible that the main-interest cloud defines a user's interest in “News” and has sub-interest clouds focused around topics such as music, cars, etc. In this case, the main-interest cloud is given hierarchy over the sub-interest clouds and hence “influences” the overall content that is provided to the user.
Each keyword in the interest cloud has its own weighting and significance attached to it. This reflects how important the item is to the user. The graphical representation of each keyword in the interest cloud reflects this weighting and significance in a unique manner that may also be adjusted individually in accordance with the needs and preferences of the individual user. As an example, the significance of each keyword may be indicated by means of the font size, e.g., a bigger keyword shows a higher degree of importance and a smaller keyword may show a lower degree of importance, but the present invention is, of course, not limited to this kind of display. Other means to display significance could be, e.g., by means of color-coding, numbers associated with the keywords and the like.
The interest cloud(s) of a user enables the server (social network engine) to process the interest cloud in order to provide the user with a higher relevancy of web-content, media, files and people in an ordered, prioritized and organized way.
Implicit Keywords of an Interest Cloud
The interest cloud of a user may also be created dynamically, based upon profile information the user added to his or her individual profile and by the user's online behavior. This automatic creation, and changes afterward, reflects the interests of the user expressed in an implicit way.
The user can also provoke the system to propose implicit keywords based on existing keywords. For example, if the user adds “restaurants” as a keyword to his interest cloud, this may trigger the system to suggest related keywords that might also interest him These could include “fast-food restaurants,” “exotic restaurants,” “restaurants near my location,” “restaurants my friends like,” etc. Such proposals may be made based on an expert system that, e.g., knows or learns from a user's behavior in the past that it is highly likely that a user might also be interested in certain subtopics (e.g., exotic restaurant) if he or she is interested in a certain main topic (e.g., restaurant).
Real-Time Context Keywords
Real-time context-specific keywords may be added dynamically, such as geographic context (being in a city, country, a shop, a restaurant) and other contexts (such as but not limited to, being in winter, in week 41, etc.). This lets the system retrieve content organized with the help of the user's interest cloud to ensure that it is relevant to the context the user is in.
Explicit Interest Cloud
The user can add, reprioritize, change and delete any explicit and implicit keywords inside the interest cloud, on any level. He or she can also enable or disable, reprioritize, change and delete context-specific keywords, thus changing the interest cloud manually in any way needed to tailor it to his or her satisfaction and his or her context. This may be performed by operating the input mask described with reference to
Hierarchy of an Interest Cloud
The complete interest cloud of a user may be organized in layers. There is, e.g., one main interest cloud and an open number of special interest clouds. The amount of interest clouds may depend on the actual number of interests the user creates in his profile.
Main Interest Cloud
The main interest cloud of a user contains the most important interest keywords (preferences and/or interests) of the user, on the broadest possible level. Interests of the main cloud apply to all special interest clouds. For example, if the user is interested in music in general, a news interest cloud will include news about music by default, as the system implies that this might be of interest to the user too.
Special Interest Cloud
A special interest cloud contains all interests a user has in a specific part of the cloud, e.g., all interests about games. By default, a special interest cloud is derived from the main interest cloud, but it can be altered, as described above. As the interest cloud is a constantly changing network of interests linked to each other, the size and granularity of the cloud is highly dependent on the user's behavior.
Storage of an Interest Cloud
An interest cloud may be stored as a network of keywords. The interest cloud is stored in several levels (e.g., main cloud, sub-clouds), is linked to a user or group, and is stored as part of their main profile on the server (social network engine), and is therefore available for the user anywhere when accessing their profile. A user's interest cloud will be stored alongside the profile for as long as that profile exists, and can be modified by the user at anytime.
Display of an Interest Cloud
To display an interest cloud in the way the cloud functions in the background, the items may be displayed in different groupings and styles (e.g., the size of a respective interest may indicate the significance attributed to the respective interest). Thus the user can quickly identify his major interests and how the other items are connected to each other.
Two examples of a graphical representation of such an interest cloud are shown in
Implicit, system-created interest keywords within the cloud may have a distinguishable look compared to the explicit keywords. This differentiation includes but is not limited to color-coding, different font-size or the annotation of the keyword with symbols, e.g., @musicgroupname.
Context-created interest keywords within the cloud may have a distinguishable look compared to the explicit and implicit keywords. This differentiation includes, but is not limited to, color-coding, different font-size or the annotation of the keyword with symbols, e.g., c_paris, c_restaurant.
In
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In
In
As will become apparent to a person skilled in the art, instead of changing or re-adjusting the individual preferences or interests in an input mask, such as that shown in
The above interest cloud is a small example of how the concept works. The keywords of the example may be marked using different colors to show the status of the different keywords. For example, black keywords may be edited by the user, while green ones may be implicit and were added by the system as suggestions to the user, based on his interests. A blue addition may also be an implicit keyword, but is added based on the current location of the user. A red keyword may be a suggestion by a friend of the user.
Question marks 512 in the above example show where new additions are made by the system that the user might want to edit. They are an optional feature to highlight changes in the interest cloud. Exclamation marks 510 are similar, as they also wait for confirmation, but were added explicitly by a friend of the user, and thus have a different quality to the interest cloud.
Of course, different graphical representations of the interest cloud may also be utilized, implying different graphical encodings for relationships and functionality. One example for such an alternative graphical representation is shown in
As will become apparent to a person skilled in the art, many different styles of graphical representations may be utilized for displaying the individual keywords (preferences and/or interests) of an individual user.
Obtaining Input Data
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In a next step, it is checked 704 whether the received or input data include a time-tag indicating the date of some kind of event. Preferably, once a datum is associated with a time-tag, the time-tag is either in a pre-defined data formal or the existence of the time-tag is indicated by a flag or similar indication in the data enabling a quick and simple search for such time-tags and further processing. As an example, a user may enter data (information) about an event, together with time information about the exact date and possibly also the time and duration of the event and according to the present disclosure, the data about the event and the time-information (time-tag) are linked with each other.
If the data includes a time-tag, the process continues with a step of further processing 706 the input data, as described below in more detail. On the other hand, if the data do not include a time-tag the process tries to obtain 708 a time-tag in an additional process step. For this purpose, the user may explicitly be prompted to enter relevant time information for an event of interest. Alternatively, the social network engine may try to obtain such time information based on other information sources, such as a search in the social network, in an internal or external data base for related time information, or based on a contextual search procedure, where, based on contextual information about the event, the social network engine performs a search for time information associated with the event. If such time information can be obtained 710 in this manner, it may be used or further processed as a time-tag, either automatically (i.e., without further user input), or requiring an explicit confirmation of the user. When as a result of this process step the time-tag is finally obtained, the process continues with further processing 706 of the input data. Otherwise, the process may continue with a fallback routine and return to the step of “receiving input data” 702.
The input data, which include a time-tag in the prescribed manner, may then be further processed in various manners. As an example, the input data may be stored 712 in a database accessible by all or selected users of a social network via the social network. Alternatively, the input data may be associated with various kinds of keywords and stored in a database of the social network, thus enabling a quick and simple categorization of the data in accordance with e.g., individual user preferences and/or interests. The data may be sorted in chronological order, in accordance with the time history given by the time-tags associated with the data. The data may then be stored in the database in this chronological order. Alternatively, the social network engine may generate a link to the event and some keyword information about the event that will be sent to the individual user later instead of transmitting all of the detailed information about the event. By clicking on the link or some other kind of icon, the user may then retrieve the necessary information about the event only if needed, which saves computing time and transmission bandwidth otherwise. As will become apparent to the person skilled in the art, many different ways of further processing can be performed for the input data.
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Timeline
In general, a timeline is a suitable graphical representation of events and/or entries which are of interest to a specific user and which are displayed on the timeline in their chronological order. In general, a timeline may be displayed as a horizontal (or vertical) line or as a line inclined under any angle in between with a clear mark describing “today” or the current moment as a clear border between the past and the future. Anything on the one side of the mark is history, and anything on the other side of the mark is in the future. On the line, representing time, e.g., in the future, are upcoming, past, or current moments (events or entries) related to activities, people, events or content called “entry” that have varied importance through what is identified as significance to the user. For displaying each entry, suitable simple graphical symbols are used, such as circles, triangles, squares, or even icons directly representing (summarizing) the event or entry on the timeline.
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Of course, instead of 1D graphical symbols, the events or entries on the timeline may also be displayed as bars, discs, or other suitable 2D or 3D graphical symbols (arranged around the timeline), where the height of the graphical symbol may encode the significance of the event or entry associated therewith.
The user can move the displayed partition of the timeline 902 either into the past or into the future. He can zoom into the timeline 902 to explore a certain moment in time, opening more details on that moment. Further the user can scroll into the “depths” (moving the timeline 902 closer to him or further away) to filter the timeline 902 by different entry themes, e.g., looking only at news, activities about friends, gaming activities, etc.
Significance can be displayed in context to the user, to friends (connected to the user), to overall community, and other segmentations in order to measure the significance of the user's entries compared to more than just himself. The significance over time can grow and update itself. When a user checks the timeline 902 at a later time, he can see a bigger significance if an entry increased its significance between his previous and his current access of the timeline.
The timeline may also provide a graphical representation 908 that clearly indicates the change in significance of events or entries over time, e.g., between a previous log-in of the user and the current log-in. As an example, a rim around a circle of an event or entry in a different color than the circle may represent an increase (decrease) in significance between two subsequent log-ins of the user.
Structure of a Timeline
The user can define the kind of events he or she wants to place on the timeline 902. Users can set rules regarding which entries should be placed on the timeline automatically. In at least one embodiment, by default, all entries are displayed and can be filtered by similar categories as used in the user's interest cloud.
Entries placed on the timeline 902 appear as suitable graphical symbols 906a, 906b, such as circles. Next to the circle, a small icon may show the category of the entry. Hovering over the icon with a pointing device or finger may offer more information about the event or entry. Clicking the icon can connect directly to an information page about the event or entry, the page of the event or entry itself (if applicable), to the creator of the event or entry, or any link specified by the creator of the link or the owner of the timeline.
Explicit entries cause the system to create explicit-sized graphical representations automatically, through measuring the significance of the entry. For example, if a user uploads a video and it is very popular, the uploaded video may create an entry and soon, reflecting the popularity of the video, a big graphical symbol may grow in association with the entry, and as long as the popularity of the video grows, the graphical symbol may continue growing in size. Since the overall size would be relative to the user, his friends, or other segments, the size of the graphical symbol would alter in the display. Such entries may be implicit entries with automatically-sized graphical symbols.
In at least one embodiment, a user can modify a graphical symbol of an implicit event or entry and override it as to an entry that the user feels explicitly as representative in significance to himself.
In at least one embodiment, a user can add explicit events or entries with manually created graphical symbols to allow the user to define their significance for himself, for example an event comprising a special experience with a high score achieved, or the birthday of a very important person.
The size of the future entries' graphical symbols can be based on the user's personal settings, as much as on recommendations of the creator of the entry graphical symbol. The size does not have to be a fixed value. For example, a product manufacturer can decide that the graphical symbol of the entry should be scaled related to the user's interest in a certain product. Thus, the more a user is interested in the event about a product the bigger the graphical symbol will be. Likewise, if the symbol's significance is relatively specific to the overall community, the size of the symbol would show the significance of the entry relative to overall community.
Next to each entry's graphical symbol, an information box can be displayed to show more information about the entry. Hovering a mouse pointer or other input element over the information box highlights the graphical symbol and offers more actions that can be activated. For example, an entry about an event sent by a friend may offer the following actions to (a) start a chat with the friend, (b) visit his page, (c) visit the page of the event or (d) delete the event from the timeline. Additional contextual actions are possible depending on the entry.
Searching a Timeline
A timeline may be structured such that the user can search through the timeline in different ways. For example, a timeline may allow the user to manually scroll along the line forward and backward. The user may also filter the events in the timeline, for example, by different categories, or he can search for tag words (which can be saved as a new filter).
The timeline entries can be colored in different shades to ease the search. Furthermore, in combination with the different sizes, scrolling along the timeline can ease the search for certain entries.
Automatic Creation of Timeline Entries
An entry made online by a user can be placed on the timeline, depending on the settings the user sets. Thus if a user plays an online game, the entry may be placed as an entry graphical symbol on the timeline. If the player wins the game, plays for a certain amount of time, or plays with his favorite friends the graphical symbol might be bigger to display the social significance of this event.
Visibility on the Timeline
In at least one embodiment, the user can set certain filters on the visibility of the timeline entries. Thus, the user can view activities marked as private, friends, public, or game-related to name a few examples.
As a default, all entries are visible on the timeline.
To show the user that the timeline is in a filtered state, entries that are currently not displayed may be rendered in a different visual style (for example, blurred or greyed out, or shown in a 3D style in the background). If these entries are enabled again by changing the filters the entries may move back into view, e.g., to the front.
To show that entries have changed (e.g., their significance and circle size has changed), the circle outline may be animated (i.e., showing an expanding or shrinking animation) or the color/brightness is animated.
For various reasons, the visualization can be changed from a continuous timeline to a table view, known as a typical calendar view, wherein each day, week, month or other defined timeframe can be displayed as, for example, boxes.
Maintenance and Management of the Timeline
In at least one embodiment, the user can manipulate the events and entries on the timeline in many different fashions. Filters, as mentioned above, can be used to apply certain actions to events and entries on the timeline. For example, filters can be used to cause all events and entries about games to increase in importance, or be deleted or moved.
Any action can be applied to individual events and entries, to groups of entries (groups can be defined by filters, by searching, or by other methods), or to all events and entries.
The user can search through all events and entries looking for certain tag words. Applying search words to the timeline may dynamically highlight all appropriate hits, while all other entries move to the background.
The user can apply alarms to future entries that will inform him in time of the entries. These alarms can be set per single entry or for any group of entries.
Display of the Timelines
The first version according to
The second table according to
As will become apparent to a person skilled in the art the method according to the present disclosure provides added visibility of information related to activities, events, content, and people—collectively known as moments—and it is, in particular, the visualization of the dynamic significance that changes the timeline into an easy-to-use productive social life tool when using social networks.
While various embodiments have been described above, it should be understood that they have been presented by way of example only, and not limitation. For example, any of the elements associated with the social network engine may employ any of the desired functionality set forth hereinabove. Thus, the breadth and scope of a preferred embodiment should not be limited by any of the above-described exemplary embodiments.
This application claims the benefit of U.S. Provisional Patent Application No. 61/533,279, filed Sep. 12, 2011, entitled “A computer-implemented method for posting messages about future events to users of a social network, computer system and computer readable medium thereof,” the disclosure of which is incorporated by reference herein in its entirety, and of U.S. Provisional Patent Application No. 61/533,277, filed Sep. 12, 2011, entitled “A computer-implemented method for displaying an individual timeline of a user of a social network, computer system and computer readable medium thereof,” the disclosure of which is incorporated by reference herein in its entirety.
Number | Date | Country | |
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61533279 | Sep 2011 | US | |
61533277 | Sep 2011 | US |